43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#include <osg/Group>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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static bool checkChildren( const osg::Group& node )
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{
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return node.getNumChildren()>0;
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}
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static bool readChildren( osgDB::InputStream& is, osg::Group& node )
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{
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unsigned int size = 0; is >> size >> osgDB::BEGIN_BRACKET;
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for ( unsigned int i=0; i<size; ++i )
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{
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osg::ref_ptr<osg::Object> obj = is.readObject();
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osg::Node* child = dynamic_cast<osg::Node*>( obj.get() );
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if ( child ) node.addChild( child );
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}
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is >> osgDB::END_BRACKET;
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return true;
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}
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static bool writeChildren( osgDB::OutputStream& os, const osg::Group& node )
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{
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unsigned int size = node.getNumChildren();
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os << size << osgDB::BEGIN_BRACKET << std::endl;
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for ( unsigned int i=0; i<size; ++i )
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{
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os << node.getChild(i);
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}
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os << osgDB::END_BRACKET << std::endl;
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return true;
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}
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REGISTER_OBJECT_WRAPPER( Group,
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new osg::Group,
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osg::Group,
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"osg::Object osg::Node osg::Group" )
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{
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ADD_USER_SERIALIZER( Children ); // _children
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}
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