Files
OpenSceneGraph/src/osgPlugins/osg/Viewport.cpp

71 lines
1.6 KiB
C++

#include "osg/Viewport"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool Viewport_readLocalData(Object& obj, Input& fr);
bool Viewport_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_ViewportProxy
(
new osg::Viewport,
"Viewport",
"Object StateAttribute Viewport",
&Viewport_readLocalData,
&Viewport_writeLocalData
);
bool Viewport_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
double x = 0, y = 0, width = 0, height = 0;
if (fr[0].matchWord("x") && fr[1].getFloat(x))
{
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("y") && fr[1].getFloat(y))
{
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("width") && fr[1].getFloat(width))
{
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("height") && fr[1].getFloat(height))
{
fr+=2;
iteratorAdvanced = true;
}
Viewport& viewport = static_cast<Viewport&>(obj);
viewport.setViewport( x, y, width, height );
return iteratorAdvanced;
}
bool Viewport_writeLocalData(const Object& obj, Output& fw)
{
const Viewport& viewport = static_cast<const Viewport&>(obj);
fw.indent() << "x " << viewport.x() << std::endl;
fw.indent() << "y " << viewport.y() << std::endl;
fw.indent() << "width " << viewport.width() << std::endl;
fw.indent() << "height " << viewport.height() << std::endl;
return true;
}