Files
OpenSceneGraph/src/osgParticle/Particle.cpp
Robert Osfield 5b93250eb0 Added support for Matrixd and Matrixf implementations, with the default
Matrix typedef's to either Matrixd or Matrixf.
2003-09-05 20:48:42 +00:00

192 lines
5.5 KiB
C++

#include <osgParticle/Particle>
#include <osgParticle/LinearInterpolator>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Matrix>
#include <osg/GL>
#include <osg/Notify>
namespace
{
const float cosPI3 = cosf(osg::PI / 3.0f);
const float sinPI3 = sinf(osg::PI / 3.0f);
const float hex_texcoord_x1 = 0.5f + 0.5f * cosPI3;
const float hex_texcoord_x2 = 0.5f - 0.5f * cosPI3;
const float hex_texcoord_y1 = 0.5f + 0.5f * sinPI3;
const float hex_texcoord_y2 = 0.5f - 0.5f * sinPI3;
}
osgParticle::Particle::Particle()
: shape_(QUAD),
sr_(0.2f, 0.2f),
ar_(1, 0),
cr_(osg::Vec4(1, 1, 1, 1), osg::Vec4(1, 1, 1, 1)),
si_(new LinearInterpolator),
ai_(new LinearInterpolator),
ci_(new LinearInterpolator),
alive_(true),
mustdie_(false),
lifetime_(2),
radius_(0.2f),
mass_(0.1f),
massinv_(10.0f),
prev_pos_(0, 0, 0),
position_(0, 0, 0),
velocity_(0, 0, 0),
prev_angle_(0, 0, 0),
angle_(0, 0, 0),
angular_vel_(0, 0, 0),
t0_(0),
current_size_(0),
current_alpha_(0)
{
}
bool osgParticle::Particle::update(double dt)
{
// this method should return false when the particle dies;
// so, if we were instructed to die, do it now and return.
if (mustdie_) {
alive_ = false;
return false;
}
double x = 0;
// if we don't live forever, compute our normalized age.
if (lifetime_ > 0) {
x = t0_ / lifetime_;
}
t0_ += dt;
// if our age is over the lifetime limit, then die and return.
if (x > 1) {
alive_ = false;
return false;
}
// compute the current values for size, alpha and color.
current_size_ = si_.get()->interpolate(x, sr_);
current_alpha_ = ai_.get()->interpolate(x, ar_);
current_color_ = ci_.get()->interpolate(x, cr_);
// update position
prev_pos_ = position_;
position_ += velocity_ * dt;
// update angle
prev_angle_ = angle_;
angle_ += angular_vel_ * dt;
if (angle_.x() > osg::PI*2) angle_.x() -= osg::PI*2;
if (angle_.x() < -osg::PI*2) angle_.x() += osg::PI*2;
if (angle_.y() > osg::PI*2) angle_.y() -= osg::PI*2;
if (angle_.y() < -osg::PI*2) angle_.y() += osg::PI*2;
if (angle_.z() > osg::PI*2) angle_.z() -= osg::PI*2;
if (angle_.z() < -osg::PI*2) angle_.z() += osg::PI*2;
return true;
}
void osgParticle::Particle::render(const osg::Vec3 &xpos, const osg::Vec3 &px, const osg::Vec3 &py, float scale) const
{
glColor4f( current_color_.x(),
current_color_.y(),
current_color_.z(),
current_color_.w() * current_alpha_);
osg::Matrix R;
R.makeRotate(
angle_.x(), osg::Vec3(1, 0, 0),
angle_.y(), osg::Vec3(0, 1, 0),
angle_.z(), osg::Vec3(0, 0, 1));
osg::Vec3 p1(px * current_size_ * scale);
osg::Vec3 p2(py * current_size_ * scale);
switch (shape_)
{
case POINT:
glVertex3f(xpos.x(), xpos.y(), xpos.z());
break;
case QUAD:
glTexCoord2f(0, 0);
glVertex3fv((xpos-(p1+p2)*R).ptr());
glTexCoord2f(1, 0);
glVertex3fv((xpos+(p1-p2)*R).ptr());
glTexCoord2f(1, 1);
glVertex3fv((xpos+(p1+p2)*R).ptr());
glTexCoord2f(0, 1);
glVertex3fv((xpos-(p1-p2)*R).ptr());
break;
case QUAD_TRIANGLESTRIP:
glPushMatrix();
glTranslatef(xpos.x(), xpos.y(), xpos.z());
glMultMatrix(R.ptr());
// we must glBegin() and glEnd() here, because each particle is a single strip
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(1, 1);
glVertex3fv((p1+p2).ptr());
glTexCoord2f(0, 1);
glVertex3fv((-p1+p2).ptr());
glTexCoord2f(1, 0);
glVertex3fv((p1-p2).ptr());
glTexCoord2f(0, 0);
glVertex3fv((-p1-p2).ptr());
glEnd();
glPopMatrix();
break;
case HEXAGON:
glPushMatrix();
glTranslatef(xpos.x(), xpos.y(), xpos.z());
glMultMatrix(R.ptr());
// we must glBegin() and glEnd() here, because each particle is a single fan
glBegin(GL_TRIANGLE_FAN);
glTexCoord2f(0.5f, 0.5f);
glVertex3f(0,0,0);
glTexCoord2f(hex_texcoord_x1, hex_texcoord_y1);
glVertex3fv((p1*cosPI3+p2*sinPI3).ptr());
glTexCoord2f(hex_texcoord_x2, hex_texcoord_y1);
glVertex3fv((-p1*cosPI3+p2*sinPI3).ptr());
glTexCoord2f(0, 0.5f);
glVertex3fv((-p1).ptr());
glTexCoord2f(hex_texcoord_x2, hex_texcoord_y2);
glVertex3fv((-p1*cosPI3-p2*sinPI3).ptr());
glTexCoord2f(hex_texcoord_x1, hex_texcoord_y2);
glVertex3fv((p1*cosPI3-p2*sinPI3).ptr());
glTexCoord2f(1, 0.5f);
glVertex3fv((p1).ptr());
glTexCoord2f(hex_texcoord_x1, hex_texcoord_y1);
glVertex3fv((p1*cosPI3+p2*sinPI3).ptr());
glEnd();
glPopMatrix();
break;
case LINE:
{
// Get the normalized direction of the particle, to be used in the
// calculation of one of the linesegment endpoints.
float vl = velocity_.length();
if (vl != 0) {
osg::Vec3 v = velocity_ * current_size_ * scale / vl;
glTexCoord1f(0);
glVertex3f(xpos.x(), xpos.y(), xpos.z());
glTexCoord1f(1);
glVertex3f(xpos.x() + v.x(), xpos.y() + v.y(), xpos.z() + v.z());
}
}
break;
default:
osg::notify(osg::WARN) << "Invalid shape for particles\n";
}
}