363 lines
10 KiB
C++
363 lines
10 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgTerrain/Layer>
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#include <osg/Notify>
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using namespace osgTerrain;
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Layer::Layer()
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{
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}
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Layer::Layer(const Layer& layer,const osg::CopyOp& copyop):
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osg::Object(layer,copyop),
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_filename(layer._filename)
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{
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}
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Layer::~Layer()
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{
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}
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osg::BoundingSphere Layer::computeBound() const
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{
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osg::BoundingSphere bs;
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if (!getLocator()) return bs;
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osg::Vec3d v;
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if (getLocator()->convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), v))
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{
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bs.expandBy(v);
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}
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if (getLocator()->convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), v))
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{
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bs.expandBy(v);
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}
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if (getLocator()->convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), v))
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{
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bs.expandBy(v);
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}
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if (getLocator()->convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), v))
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{
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bs.expandBy(v);
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}
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return bs;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// ImageLayer
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//
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ImageLayer::ImageLayer()
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{
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}
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ImageLayer::ImageLayer(const ImageLayer& imageLayer,const osg::CopyOp& copyop):
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Layer(imageLayer, copyop),
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_image(imageLayer._image)
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{
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}
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void ImageLayer::setImage(osg::Image* image)
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{
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_image = image;
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}
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template <typename T, class O>
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void _processRow(unsigned int num, GLenum pixelFormat, T* data,const O& operation)
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{
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switch(pixelFormat)
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{
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case(GL_LUMINANCE): { for(unsigned int i=0;i<num;++i) { operation(*data++); } } break;
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case(GL_ALPHA): { for(unsigned int i=0;i<num;++i) { operation(*data++); } } break;
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case(GL_LUMINANCE_ALPHA): { for(unsigned int i=0;i<num;++i) { operation(*data++); operation(*data++); } } break;
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case(GL_RGB): { for(unsigned int i=0;i<num;++i) { operation(*data++); operation(*data++); operation(*data++); } } break;
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case(GL_RGBA): { for(unsigned int i=0;i<num;++i) { operation(*data++); operation(*data++); operation(*data++); operation(*data++); } } break;
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case(GL_BGR): { for(unsigned int i=0;i<num;++i) { operation(*data++); operation(*data++); operation(*data++); } } break;
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case(GL_BGRA): { for(unsigned int i=0;i<num;++i) { operation(*data++); operation(*data++); operation(*data++); operation(*data++); } } break;
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}
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}
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template <class O>
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void processRow(unsigned int num, GLenum pixelFormat, GLenum dataType, unsigned char* data, const O& operation)
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{
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switch(dataType)
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{
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case(GL_BYTE): _processRow(num,pixelFormat, (char*)data, operation); break;
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case(GL_UNSIGNED_BYTE): _processRow(num,pixelFormat, (unsigned char*)data, operation); break;
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case(GL_SHORT): _processRow(num,pixelFormat, (short*) data, operation); break;
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case(GL_UNSIGNED_SHORT): _processRow(num,pixelFormat, (unsigned short*)data, operation); break;
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case(GL_INT): _processRow(num,pixelFormat, (int*) data, operation); break;
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case(GL_UNSIGNED_INT): _processRow(num,pixelFormat, (unsigned int*) data, operation); break;
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case(GL_FLOAT): _processRow(num,pixelFormat, (float*) data, operation); break;
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}
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}
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template <class O>
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void processImage(osg::Image* image, const O& operation)
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{
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if (!image) return;
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for(int r=0;r<image->r();++r)
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{
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for(int t=0;t<image->t();++t)
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{
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processRow(image->s(), image->getPixelFormat(), image->getDataType(), image->data(0,t,r), operation);
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}
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}
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}
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struct TransformOperator
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{
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TransformOperator(float offset, float scale):
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_offset(offset),
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_scale(scale) {}
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inline void operator() (unsigned char& v) const { v = (unsigned char)(_offset + (float)v * _scale); }
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inline void operator() (unsigned short& v) const { v = (unsigned short)(_offset + (float)v * _scale); }
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inline void operator() (unsigned int& v) const { v = (unsigned int)(_offset + (float)v * _scale); }
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inline void operator() (char& v) const { v = (char)(_offset + (float)v * _scale); }
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inline void operator() (short& v) const { v = (short)(_offset + (float)v * _scale); }
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inline void operator() (int& v) const { v = (int)(_offset + (float)v * _scale); }
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inline void operator() (float& v) const { v = _offset + v * _scale; }
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float _offset, _scale;
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};
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bool ImageLayer::transform(float offset, float scale)
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{
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if (!_image.valid()) return false;
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osg::notify(osg::NOTICE)<<"ImageLayer::transform("<<offset<<","<<scale<<")"<<std::endl;;
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processImage(_image.get(), TransformOperator(offset,scale));
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dirty();
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return true;
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}
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bool ImageLayer::getValue(unsigned int i, unsigned int j, float& value) const
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{
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const unsigned char* data = _image->data(i,j);
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switch(_image->getDataType())
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{
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case(GL_BYTE):
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value = *((const char*)data);
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// osg::notify(osg::NOTICE)<<"byte "<<value<<std::endl;
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break;
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case(GL_UNSIGNED_BYTE):
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value = *data;
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// osg::notify(osg::NOTICE)<<"Unsigned byte "<<value<<std::endl;
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break;
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case(GL_SHORT):
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value = *((const short*)data);
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// osg::notify(osg::NOTICE)<<"Short "<<value<<std::endl;
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break;
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case(GL_UNSIGNED_SHORT):
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value = *((const unsigned short*)data);
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// osg::notify(osg::NOTICE)<<"Unsigned Short "<<value<<std::endl;
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break;
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case(GL_INT):
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value = *((const int*)data);
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// osg::notify(osg::NOTICE)<<"Int "<<value<<std::endl;
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break;
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case(GL_UNSIGNED_INT):
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// osg::notify(osg::NOTICE)<<"Unsigned Int "<<value<<std::endl;
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value = *((const unsigned int*)data);
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break;
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case(GL_FLOAT):
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// osg::notify(osg::NOTICE)<<"Float "<<value<<std::endl;
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value = *((const float*)data);
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break;
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default:
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value = _defaultValue.x();
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return false;
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}
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return true;
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}
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bool ImageLayer::getValue(unsigned int i, unsigned int j, osg::Vec2& value) const
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{
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osg::notify(osg::NOTICE)<<"Not implemented yet"<<std::endl;
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return false;
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}
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bool ImageLayer::getValue(unsigned int i, unsigned int j, osg::Vec3& value) const
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{
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osg::notify(osg::NOTICE)<<"Not implemented yet"<<std::endl;
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return false;
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}
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bool ImageLayer::getValue(unsigned int i, unsigned int j, osg::Vec4& value) const
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{
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osg::notify(osg::NOTICE)<<"Not implemented yet"<<std::endl;
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return false;
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}
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void ImageLayer::dirty()
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{
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if (_image.valid()) _image->dirty();
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}
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void ImageLayer::setModifiedCount(unsigned int value)
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{
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if (!_image) return;
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else _image->setModifiedCount(value);
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}
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unsigned int ImageLayer::getModifiedCount() const
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{
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if (!_image) return 0;
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else return _image->getModifiedCount();
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// HieghtFieldLayer
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//
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HeightFieldLayer::HeightFieldLayer():
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_modifiedCount(0)
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{
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}
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HeightFieldLayer::HeightFieldLayer(const HeightFieldLayer& hfLayer,const osg::CopyOp& copyop):
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Layer(hfLayer,copyop),
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_modifiedCount(0),
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_heightField(hfLayer._heightField)
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{
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if (_heightField.valid()) ++_modifiedCount;
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}
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void HeightFieldLayer::setHeightField(osg::HeightField* hf)
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{
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_heightField = hf;
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dirty();
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}
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bool HeightFieldLayer::transform(float offset, float scale)
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{
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if (!_heightField) return false;
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osg::FloatArray* heights = _heightField->getFloatArray();
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if (!heights) return false;
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osg::notify(osg::NOTICE)<<"HeightFieldLayer::transform("<<offset<<","<<scale<<")"<<std::endl;;
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for(osg::FloatArray::iterator itr = heights->begin();
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itr != heights->end();
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++itr)
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{
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*itr = offset + (*itr) * scale;
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}
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dirty();
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return true;
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}
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bool HeightFieldLayer::getValue(unsigned int i, unsigned int j, float& value) const
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{
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value = _heightField->getHeight(i,j);
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return true;
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}
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bool HeightFieldLayer::getValue(unsigned int i, unsigned int j, osg::Vec2& value) const
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{
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value.x() = _heightField->getHeight(i,j);
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value.y() = _defaultValue.y();
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return true;
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}
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bool HeightFieldLayer::getValue(unsigned int i, unsigned int j, osg::Vec3& value) const
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{
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value.x() = _heightField->getHeight(i,j);
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value.y() = _defaultValue.y();
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value.z() = _defaultValue.z();
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return true;
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}
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bool HeightFieldLayer::getValue(unsigned int i, unsigned int j, osg::Vec4& value) const
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{
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value.x() = _heightField->getHeight(i,j);
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value.y() = _defaultValue.y();
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value.z() = _defaultValue.z();
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value.w() = _defaultValue.w();
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return true;
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}
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void HeightFieldLayer::dirty()
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{
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++_modifiedCount;
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}
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void HeightFieldLayer::setModifiedCount(unsigned int value)
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{
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_modifiedCount = value;
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}
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unsigned int HeightFieldLayer::getModifiedCount() const
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{
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return _modifiedCount;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// CompositeLayer
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//
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CompositeLayer::CompositeLayer()
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{
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}
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CompositeLayer::CompositeLayer(const CompositeLayer& compositeLayer,const osg::CopyOp& copyop):
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Layer(compositeLayer,copyop)
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{
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}
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void CompositeLayer::clear()
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{
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_layers.clear();
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// ProxyLayer
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//
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ProxyLayer::ProxyLayer()
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{
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}
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ProxyLayer::ProxyLayer(const ProxyLayer& proxyLayer,const osg::CopyOp& copyop):
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Layer(proxyLayer,copyop)
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{
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}
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ProxyLayer::~ProxyLayer()
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{
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}
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