Files
OpenSceneGraph/src/osgPlugins/dae/domSourceReader.cpp
2012-03-21 17:36:20 +00:00

163 lines
5.3 KiB
C++

/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#include "domSourceReader.h"
#include <dom/domSource.h>
using namespace osgDAE;
domSourceReader::domSourceReader() : m_array_type( None ), m_count( 0 ), srcInit( NULL )//, initialized( false )
{}
domSourceReader::domSourceReader( domSource *src ) : m_array_type( None ), m_count( 0 ), srcInit( src )//, initialized( false )
{
}
void domSourceReader::convert(bool doublePrecision)
{
domSource * src = srcInit;
srcInit = NULL;
domSource::domTechnique_common* technique = src->getTechnique_common();
if ( technique == NULL )
{
OSG_WARN<<"Warning: IntDaeSource::createFrom: Unable to find COMMON technique"<<std::endl;
return;
}
domAccessor* accessor = technique->getAccessor();
int stride = accessor->getStride();
m_count = accessor->getCount();
// Only handle floats or name array for now...
daeDoubleArray* float_array = NULL;
if (src->getFloat_array())
{
float_array = &(src->getFloat_array()->getValue());
}
else if (src->getName_array())
{
m_array_type = String;
return;
}
switch (stride)
{
case 1:
m_array_type = Float;
m_float_array = new osg::FloatArray();
break;
case 2:
if (!doublePrecision)
{
m_array_type = Vec2;
m_vec2_array = new osg::Vec2Array();
}
else
{
m_array_type = Vec2d;
m_vec2d_array = new osg::Vec2dArray();
}
break;
case 3:
if (!doublePrecision)
{
m_array_type = Vec3;
m_vec3_array = new osg::Vec3Array();
}
else
{
m_array_type = Vec3d;
m_vec3d_array = new osg::Vec3dArray();
}
break;
case 4:
if (!doublePrecision)
{
m_array_type = Vec4;
m_vec4_array = new osg::Vec4Array();
}
else
{
m_array_type = Vec4d;
m_vec4d_array = new osg::Vec4dArray();
}
break;
case 16:
m_array_type = Matrix;
m_matrix_array = new osg::MatrixfArray();
break;
default:
OSG_WARN<<"Unsupported stride: "<<stride<<std::endl;
return;
}
if (float_array)
{
daeDoubleArray& va = *float_array;
switch (m_array_type)
{
case Float:
for ( size_t i = 0; i < accessor->getCount(); i++ ) {
m_float_array->push_back(va[i]);
}
break;
case Vec2:
for ( size_t i = 0; i < accessor->getCount(); i++ ) {
m_vec2_array->push_back( osg::Vec2( va[i*2], va[i*2+1]));
}
break;
case Vec2d:
for ( size_t i = 0; i < accessor->getCount(); i++ ) {
m_vec2d_array->push_back( osg::Vec2d( va[i*2], va[i*2+1]));
}
break;
case Vec3:
for ( size_t i = 0; i < accessor->getCount(); i++ ) {
m_vec3_array->push_back( osg::Vec3( va[i*3], va[i*3+1], va[i*3+2]));
}
break;
case Vec3d:
for ( size_t i = 0; i < accessor->getCount(); i++ ) {
m_vec3d_array->push_back( osg::Vec3d( va[i*3], va[i*3+1], va[i*3+2]));
}
break;
case Vec4:
for ( size_t i = 0; i < accessor->getCount(); i++ ) {
m_vec4_array->push_back( osg::Vec4( va[i*4], va[i*4+1], va[i*4+2], va[i*4+3]));
}
break;
case Vec4d:
for ( size_t i = 0; i < accessor->getCount(); i++ ) {
m_vec4d_array->push_back( osg::Vec4d( va[i*4], va[i*4+1], va[i*4+2], va[i*4+3]));
}
break;
case Matrix:
for ( size_t i = 0; i < accessor->getCount(); i++ ) {
m_matrix_array->push_back(osg::Matrixf( va[i*16+0], va[i*16+4], va[i*16+8], va[i*16+12],
va[i*16+1], va[i*16+5], va[i*16+9], va[i*16+13],
va[i*16+2], va[i*16+6], va[i*16+10], va[i*16+14],
va[i*16+3], va[i*16+7], va[i*16+11], va[i*16+15]));
}
break;
default:
OSG_WARN << "Unsupported stride in Source: " << stride << std::endl;
return;
}
}
else
{
OSG_WARN << "No float array found" << std::endl;
}
}