Files
OpenSceneGraph/src/osgWrappers/osgTerrain/Terrain.cpp
2008-03-27 11:55:03 +00:00

92 lines
3.6 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgTerrain/Terrain>
#include <osgTerrain/TerrainTechnique>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgTerrain::Terrain)
I_DeclaringFile("osgTerrain/Terrain");
I_BaseType(osg::Group);
I_Constructor0(____Terrain,
"",
"");
I_ConstructorWithDefaults2(IN, const osgTerrain::Terrain &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Terrain__C5_Terrain_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"Traverse downwards : calls children's accept method with NodeVisitor. ",
"");
I_Method1(void, setTerrainTechnique, IN, osgTerrain::TerrainTechnique *, TerrainTechnique,
Properties::NON_VIRTUAL,
__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1,
"Set the TerrainTechnique that is used as the prototype for all Terrain below the Terrain. ",
"");
I_Method0(osgTerrain::TerrainTechnique *, getTerrainTechnique,
Properties::NON_VIRTUAL,
__TerrainTechnique_P1__getTerrainTechnique,
"Get the TerrainTechnique. ",
"");
I_Method0(const osgTerrain::TerrainTechnique *, getTerrainTechnique,
Properties::NON_VIRTUAL,
__C5_TerrainTechnique_P1__getTerrainTechnique,
"Get the const TerrainTechnique. ",
"");
I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechnique,
__TerrainTechnique_P1__getTerrainTechnique,
__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1);
END_REFLECTOR