Files
OpenSceneGraph/include/osgShadow/ViewDependentShadowMap
2011-08-07 15:51:54 +00:00

108 lines
3.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGSHADOW_VIEWDEPENDENTSHADOWMAP
#define OSGSHADOW_VIEWDEPENDENTSHADOWMAP 1
#include <osg/Camera>
#include <osg/Material>
#include <osg/MatrixTransform>
#include <osg/LightSource>
#include <osgShadow/ShadowTechnique>
namespace osgShadow {
/** ViewDependentShadowMap provides an base implementation of view dependent shadow mapping techniques.*/
class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
{
public :
ViewDependentShadowMap();
ViewDependentShadowMap(const ViewDependentShadowMap& vdsm, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgShadow, ViewDependentShadowMap);
/** initialize the ShadowedScene and local cached data structures.*/
virtual void init();
/** run the update traversal of the ShadowedScene and update any loca chached data structures.*/
virtual void update(osg::NodeVisitor& nv);
/** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/
virtual void cull(osgUtil::CullVisitor& cv);
/** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
virtual void cleanSceneGraph();
struct OSGSHADOW_EXPORT LightShadowData : public osg::Referenced
{
unsigned int _textureUnit;
osg::ref_ptr<osg::Texture> _texture;
osg::ref_ptr<osg::TexGen> _texgen;
osg::ref_ptr<osg::Light> _light;
osg::ref_ptr<osg::Camera> _camera;
};
class OSGSHADOW_EXPORT ViewDependentData : public osg::Referenced
{
public:
ViewDependentData(ViewDependentShadowMap* vdsm, osgUtil::CullVisitor* cv);
void cullShadowCastingScene(osgUtil::CullVisitor* cv);
void cull(osgUtil::CullVisitor*);
protected:
virtual ~ViewDependentData() {}
osg::ref_ptr<osg::StateSet> _stateset;
};
virtual ViewDependentData* createViewDependentData(osgUtil::CullVisitor* cv);
ViewDependentData* getViewDependentData(osgUtil::CullVisitor* cv);
typedef std::pair< osg::ref_ptr<osg::RefMatrix>, osg::ref_ptr<const osg::Light> > PositionedLight;
typedef std::list< PositionedLight > PositionedLightList;
virtual bool selectActiveLights(osgUtil::CullVisitor* cv, PositionedLightList& pll) const;
virtual osg::Polytope computeLightViewFrustumPolytope(osgUtil::CullVisitor* cv, PositionedLight& positionedLight);
virtual bool computeShadowCameraSettings(PositionedLight& positionedLight, osg::Polytope& polytope, osg::Camera* camera);
virtual bool assignTexGenSettings(osgUtil::CullVisitor* cv, osg::Camera* camera, unsigned int textureUnit, osg::TexGen* texgen);
virtual void cullShadowReceivingScene(osgUtil::CullVisitor* cv, osg::StateSet* stateset) const;
virtual void cullShadowCastingScene(osgUtil::CullVisitor* cv, osg::Camera* camera) const;
protected:
virtual ~ViewDependentShadowMap();
typedef std::map< osgUtil::CullVisitor*, osg::ref_ptr<ViewDependentData> > ViewDependentDataMap;
OpenThreads::Mutex _viewDependentDataMapMutex;
ViewDependentDataMap _viewDependentDataMap;
};
}
#endif