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OpenSceneGraph
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Robert Osfield
7c38643a77
From Tim Moore, "I noticed that the "Materials" statistic in the camera scene stats display seemed to be identical to the number of drawables. In fact, it displays the nummat member of osgUtil::Statistics, but that variable has nothing to do with materials. nummat tracks the number of matrices associated with Drawable objects in a RenderBin; as I understand it, Drawables pretty much always have a model-view matrix tied to them in RenderBins, so this statistic doesn't seem very useful. So, I added statistics for the number of StateGraph objects in RenderBins and also for the number of Drawables in the "fine grain ordering" of RenderBins. The latter corresponds to the number of Drawables in the scene that are sorted by some criteria other than graphics state; usually that is distance for semi-transparent objects, though it could be traversal order. These two statistics give an idea of the number of graphic state changes happening in a visible scene: each StateGraph implies a state change, and there could be a change for each sorted object too. You can also subtract the number of sorted Drawables from the total number of Drawables and get an idea of how many Drawables are being drawn for each StateGraph.
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"
2010-04-20 10:59:44 +00:00
..
OpenThreads
Added automatic updating of the OpenThreads version number from the CMake version numbers
2010-03-10 09:37:04 +00:00
osg
From Tim Moore, "This contains a couple of fixes to support changing FrameBufferObject configurations on the fly; the user changes the camera attachments and calls Renderer::setCameraRequiresSetUp(). The major part of this submission is a comprehensive example of setting up floating point depth buffers. The user can change the near plane value and cycle through the available combinations of depth format and multisample buffer formats."
2010-04-19 11:43:06 +00:00
osgAnimation
From Wang Rui, "Attached is the osgAnimation wrappers for serialize IO operations. A
2010-04-19 10:35:18 +00:00
osgDB
From Wang Rui, "The new osgShadow and osgFX serializers are attached, and some
2010-04-20 10:29:04 +00:00
osgFX
From Ulrich Hertlein, removed email address
2009-12-09 13:13:02 +00:00
osgGA
Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
2010-03-05 12:55:08 +00:00
osgIntrospection
Replaced nullptr with isNullPointer
2010-01-05 20:03:02 +00:00
osgManipulator
Moved dispatch/recieve methods into public scope to allow easier custom usage.
2010-01-13 14:16:33 +00:00
osgParticle
From Wang Rui, "Changes:
2010-01-27 17:09:05 +00:00
osgPresentation
Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
2010-03-05 12:55:08 +00:00
osgQt
From Wang Rui, QWidgetImage class that enables QWidgets to be used as an interactive osg::Image that can be assigned to textures.
2010-03-10 13:24:53 +00:00
osgShadow
Changed the AbmientBias type from Vec2d to Vec2 as use of double is inappropriate.
2010-04-20 10:35:33 +00:00
osgSim
Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
2010-03-05 12:55:08 +00:00
osgTerrain
Added corner dirty options to TerrainTechnique, added experimental code paths in GeometryTechnique for accounting for neighbouring corner tiles - optionally compiled out in this check-in.
2010-04-09 08:52:40 +00:00
osgText
Added setting of the charcode during construction of osgText::Font::Glyph()
2010-01-14 15:15:42 +00:00
osgUtil
From Tim Moore, "I noticed that the "Materials" statistic in the camera scene stats display seemed to be identical to the number of drawables. In fact, it displays the nummat member of osgUtil::Statistics, but that variable has nothing to do with materials. nummat tracks the number of matrices associated with Drawable objects in a RenderBin; as I understand it, Drawables pretty much always have a model-view matrix tied to them in RenderBins, so this statistic doesn't seem very useful. So, I added statistics for the number of StateGraph objects in RenderBins and also for the number of Drawables in the "fine grain ordering" of RenderBins. The latter corresponds to the number of Drawables in the scene that are sorted by some criteria other than graphics state; usually that is distance for semi-transparent objects, though it could be traversal order. These two statistics give an idea of the number of graphic state changes happening in a visible scene: each StateGraph implies a state change, and there could be a change for each sorted object too. You can also subtract the number of sorted Drawables from the total number of Drawables and get an idea of how many Drawables are being drawn for each StateGraph.
2010-04-20 10:59:44 +00:00
osgViewer
From Tim Moore, "This contains a couple of fixes to support changing FrameBufferObject configurations on the fly; the user changes the camera attachments and calls Renderer::setCameraRequiresSetUp(). The major part of this submission is a comprehensive example of setting up floating point depth buffers. The user can change the near plane value and cycle through the available combinations of depth format and multisample buffer formats."
2010-04-19 11:43:06 +00:00
osgVolume
Renamed the osgVolume::Layer/ImageDetails parameters RescaleIntercept and RescaleSlope to more general TexelOffset and TexelScale, and changed type to Vec4.
2009-09-03 13:40:50 +00:00
osgWidget
From Trajce Nicklov, fixes to warnings
2010-02-22 09:50:37 +00:00