This change has been done to make it easier for OpenSceneGraph users to check out the svn via https without any conflicts introduced with a http externals.
85 lines
1.8 KiB
C++
Executable File
85 lines
1.8 KiB
C++
Executable File
/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//
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//
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// SprocThreadPrivateData.h - private data for sproc thread
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// ~~~~~~~~~~~~~~~~~~~~~~~~
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#ifndef _SPROCTHREADPRIVATEDATA_H_
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#define _SPROCTHREADPRIVATEDATA_H_
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#include <sys/types.h>
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#include <ulocks.h>
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#include <stack>
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#include <OpenThreads/Thread>
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#include <OpenThreads/Block>
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#include "SprocThreadPrivateActions.h"
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namespace OpenThreads {
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class SprocThreadPrivateData {
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friend class Thread;
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friend class ThreadPrivateActions;
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private:
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struct CancelFuncStruct {
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void (*routine)(void *);
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void *arg;
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};
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SprocThreadPrivateData() {};
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virtual ~SprocThreadPrivateData() {};
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volatile unsigned int stackSize;
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volatile bool stackSizeLocked;
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volatile bool isRunning;
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Block threadStartedBlock;
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volatile bool isCanceled;
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volatile bool idSet;
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volatile bool cancelActive;
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volatile bool detached;
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volatile bool dieFlag;
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volatile Thread::ThreadPriority threadPriority;
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volatile Thread::ThreadPolicy threadPolicy;
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volatile pid_t pid;
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volatile int uniqueId;
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std::stack<CancelFuncStruct> cancelFuncStack;
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static int nextId;
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};
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}
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#endif // !_SPROCTHREADPRIVATEDATA_H_
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