only change in design: decouplage between MorphGeometry and MorphTransform technique no real change in behavior (i hope)
188 lines
6.2 KiB
C++
188 lines
6.2 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/VertexInfluence>
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#include <osgAnimation/RigGeometry>
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#include <osgAnimation/RigTransformSoftware>
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#include <sstream>
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using namespace osgAnimation;
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// The idea is to compute a bounding box with a factor x of the first step we compute the bounding box
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osg::BoundingBox RigComputeBoundingBoxCallback::computeBound(const osg::Drawable& drawable) const
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{
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const osgAnimation::RigGeometry& rig = dynamic_cast<const osgAnimation::RigGeometry&>(drawable);
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// if a valid initial bounding box is set we use it without asking more
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if (rig.getInitialBound().valid())
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return rig.getInitialBound();
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if (_computed)
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return _boundingBox;
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// if the computing of bb is invalid (like no geometry inside)
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// then don't tag the bounding box as computed
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osg::BoundingBox bb = rig.computeBoundingBox();
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if (!bb.valid())
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return bb;
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_boundingBox.expandBy(bb);
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osg::Vec3 center = _boundingBox.center();
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osg::Vec3 vec = (_boundingBox._max-center)*_factor;
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_boundingBox.expandBy(center + vec);
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_boundingBox.expandBy(center - vec);
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_computed = true;
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// OSG_NOTICE << "build the bounding box for RigGeometry " << rig.getName() << " " << _boundingBox._min << " " << _boundingBox._max << std::endl;
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return _boundingBox;
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}
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RigGeometry::RigGeometry()
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{
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_supportsDisplayList = false;
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setUseVertexBufferObjects(true);
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setUpdateCallback(new UpdateRigGeometry);
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setDataVariance(osg::Object::DYNAMIC);
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_needToComputeMatrix = true;
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_matrixFromSkeletonToGeometry = _invMatrixFromSkeletonToGeometry = osg::Matrix::identity();
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// disable the computation of boundingbox for the rig mesh
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setComputeBoundingBoxCallback(new RigComputeBoundingBoxCallback());
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}
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RigGeometry::RigGeometry(const RigGeometry& b, const osg::CopyOp& copyop) :
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osg::Geometry(b,copyop),
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_geometry(b._geometry),
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_vertexInfluenceSet(b._vertexInfluenceSet),
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_vertexInfluenceMap(b._vertexInfluenceMap),
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_needToComputeMatrix(b._needToComputeMatrix)
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{
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_needToComputeMatrix = true;
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_matrixFromSkeletonToGeometry = _invMatrixFromSkeletonToGeometry = osg::Matrix::identity();
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// disable the computation of boundingbox for the rig mesh
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setComputeBoundingBoxCallback(new RigComputeBoundingBoxCallback());
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// we don't copy the RigImplementation yet. because the RigImplementation need to be initialized in a valid graph, with a skeleton ...
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// don't know yet what to do with a clone of a RigGeometry
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}
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const osg::Matrix& RigGeometry::getMatrixFromSkeletonToGeometry() const { return _matrixFromSkeletonToGeometry; }
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const osg::Matrix& RigGeometry::getInvMatrixFromSkeletonToGeometry() const { return _invMatrixFromSkeletonToGeometry;}
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void RigGeometry::buildVertexInfluenceSet()
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{
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if (!_vertexInfluenceMap.valid())
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{
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OSG_WARN << "buildVertexInfluenceSet can't be called without VertexInfluence already set to the RigGeometry ( " << getName() << " ) " << std::endl;
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return;
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}
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_vertexInfluenceSet.clear();
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for (osgAnimation::VertexInfluenceMap::iterator it = _vertexInfluenceMap->begin();
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it != _vertexInfluenceMap->end();
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++it){
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_vertexInfluenceSet.addVertexInfluence(it->second);
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}
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_vertexInfluenceSet.buildVertex2BoneList(getSourceGeometry()->getVertexArray()->getNumElements());
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_vertexInfluenceSet.buildUniqVertexGroupList();
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OSG_DEBUG << "uniq groups " << _vertexInfluenceSet.getUniqVertexGroupList().size() << " for " << getName() << std::endl;
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}
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void RigGeometry::computeMatrixFromRootSkeleton()
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{
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if (!_root.valid())
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{
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OSG_WARN << "Warning " << className() <<"::computeMatrixFromRootSkeleton if you have this message it means you miss to call buildTransformer(Skeleton* root), or your RigGeometry (" << getName() <<") is not attached to a Skeleton subgraph" << std::endl;
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return;
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}
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osg::MatrixList mtxList = getParent(0)->getWorldMatrices(_root.get());
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osg::Matrix notRoot = _root->getMatrix();
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_matrixFromSkeletonToGeometry = mtxList[0] * osg::Matrix::inverse(notRoot);
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_invMatrixFromSkeletonToGeometry = osg::Matrix::inverse(_matrixFromSkeletonToGeometry);
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_needToComputeMatrix = false;
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}
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void RigGeometry::update()
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{
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if (!getRigTransformImplementation())
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{
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_rigTransformImplementation = new RigTransformSoftware;
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}
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RigTransform& implementation = *getRigTransformImplementation();
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(implementation)(*this);
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}
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void RigGeometry::copyFrom(osg::Geometry& from)
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{
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if (this==&from) return;
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osg::Geometry& target = *this;
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target.setStateSet(from.getStateSet());
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// copy over primitive sets.
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target.getPrimitiveSetList() = from.getPrimitiveSetList();
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if (from.getVertexArray())
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{
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target.setVertexArray(from.getVertexArray());
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}
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if (from.getNormalArray())
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{
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target.setNormalArray(from.getNormalArray());
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}
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if (from.getColorArray())
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{
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target.setColorArray(from.getColorArray());
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}
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if (from.getSecondaryColorArray())
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{
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target.setSecondaryColorArray(from.getSecondaryColorArray());
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}
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if (from.getFogCoordArray())
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{
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target.setFogCoordArray(from.getFogCoordArray());
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}
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for(unsigned int ti=0;ti<from.getNumTexCoordArrays();++ti)
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{
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if (from.getTexCoordArray(ti))
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{
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target.setTexCoordArray(ti,from.getTexCoordArray(ti));
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}
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}
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osg::Geometry::ArrayList& arrayList = from.getVertexAttribArrayList();
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for(unsigned int vi=0;vi< arrayList.size();++vi)
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{
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osg::Array* array = arrayList[vi].get();
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if (array)
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{
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target.setVertexAttribArray(vi,array);
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}
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}
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}
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