Files
OpenSceneGraph/src/osgWidget/Box.cpp
2008-08-18 11:17:44 +00:00

195 lines
6.2 KiB
C++

// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
// $Id: Box.cpp 64 2008-06-30 21:32:00Z cubicool $
#include <osgWidget/Box>
namespace osgWidget {
Box::Box(const std::string& name, BOX_TYPE bt, bool uniform):
Window (name),
_boxType (bt),
_uniform (uniform),
_lastAdd (0) {
}
Box::Box(const Box& box, const osg::CopyOp& co):
Window (box, co),
_boxType (box._boxType),
_uniform (box._uniform),
_lastAdd (box._lastAdd) {
}
// TODO: Here's something to consider! If we resize the box by 1 every time, only the
// first resizable Widget will continue to get larger. This is really silly.
void Box::_resizeImplementation(point_type w, point_type h) {
// Get the number of Widgets that agree to fill. Also perfom some casting to integers
// in case we're being request to resize with pixel perfection.
point_type numFill = _getNumFill();
int iw = static_cast<int>(w);
int ih = static_cast<int>(h);
int inumFill = static_cast<int>(numFill);
int wrem = 0;
int hrem = 0;
// If we have some widgets that fill, use these variables to keep a running count
// of what needs to be added.
if(inumFill) {
wrem = iw % inumFill;
hrem = ih % inumFill;
}
// If we have any widgets that agree to fill and there has been an honest resize
// request, handle it here. The first case handles resizes where we have AT LEAST
// as many pixels to fill as we have objects.
if(numFill > 0.0f && (w != 0.0f || h != 0.0f)) {
unsigned int cur = 0;
for(Iterator i = begin(); i != end(); i++) if(i->valid() && i->get()->canFill()) {
point_type addWidth = 0.0f;
point_type addHeight = 0.0f;
// If our last added-to Widget was the last one, reset it to 0.
if(_lastAdd >= size()) _lastAdd = 0;
// We EVENLY give any remaining space to all fillable Widgets. In the
// future we may want to be able to specify a fill "percent", which
// would be some portion of the total available space.
if(_boxType == HORIZONTAL) {
if(w) {
addWidth += static_cast<point_type>(iw / inumFill);
if(cur >= _lastAdd && wrem) {
_lastAdd++;
addWidth++;
wrem--;
}
}
if(h) addHeight += h;
}
else {
if(w) addWidth += w;
if(h) {
addHeight += static_cast<point_type>(ih / inumFill);
if(cur >= _lastAdd && hrem) {
_lastAdd++;
addHeight++;
hrem--;
}
}
}
if(addWidth != 0.0f) i->get()->addWidth(addWidth);
if(addHeight != 0.0f) i->get()->addHeight(addHeight);
cur++;
}
}
// Get the width and height of our largest widgets; these values take
// into account the padding, and will be affected by any resizing that occured above.
point_type maxWidth = _getMaxWidgetWidthTotal();
point_type maxHeight = _getMaxWidgetHeightTotal();
// Create counters for the various offsets as we position Widgets.
point_type xoff = 0.0f;
point_type yoff = 0.0f;
point_type xadd = 0.0f;
point_type yadd = 0.0f;
for(Iterator i = begin(); i != end(); i++) {
Widget* widget = i->get();
// This positioning works by setting each Widget's unmodified origin and then
// letting Window::_positionWidget calculate the padding/fill.
if(_boxType == HORIZONTAL) {
// First, lets set it to the proper x offset, ignoring any padding.
widget->setOrigin(xoff, 0.0f);
// Immediately reset our xoff for the next iteration.
if(_uniform) {
_positionWidget(widget, maxWidth, maxHeight);
xadd = maxWidth;
}
else {
_positionWidget(widget, widget->getWidthTotal(), maxHeight);
xadd = widget->getWidthTotal();
}
}
else {
widget->setOrigin(0.0f, yoff);
if(_uniform) {
_positionWidget(widget, maxWidth, maxHeight);
yadd = maxHeight;
}
else {
_positionWidget(widget, maxWidth, widget->getHeightTotal());
yadd = widget->getHeightTotal();
}
}
xoff += xadd;
yoff += yadd;
}
}
Window::Sizes Box::_getWidthImplementation() const {
// The width of a horizontal box is all of the widgets added together.
if(_boxType == HORIZONTAL) {
// If we're a uniformly sized box, our width is our largest width plus our
// largest padding, multiplied times the number of widgets. Our minimum width
// is the size of the largest minWidth times the number of widgets.
if(_uniform) return Sizes(
_getMaxWidgetWidthTotal() * size(),
_getMaxWidgetMinWidthTotal() * size()
);
// Othweriwse, our width is all of the widths added together, and our minWidth
// is all of the minWidths added together.
else return Sizes(
_accumulate<Plus>(&Widget::getWidthTotal),
_accumulate<Plus>(&Widget::getMinWidthTotal)
);
}
// If we're a vertical Box, our width is the width of the larget Widget in the group.
// Our minWidth is the largest minWidth of the Widgets in the group.
else return Sizes(
_getMaxWidgetWidthTotal(),
_getMaxWidgetMinWidthTotal()
);
}
Window::Sizes Box::_getHeightImplementation() const {
if(_boxType == VERTICAL) {
if(_uniform) return Sizes(
_getMaxWidgetHeightTotal() * size(),
_getMaxWidgetMinHeightTotal() * size()
);
else return Sizes(
_accumulate<Plus>(&Widget::getHeightTotal),
_accumulate<Plus>(&Widget::getMinHeightTotal)
);
}
else return Sizes(
_getMaxWidgetHeightTotal(),
_getMaxWidgetMinHeightTotal()
);
}
}