Files
OpenSceneGraph/src/osgWrappers/osgGA/AnimationPathManipulator.cpp
Robert Osfield 35435c3146 Updated wrappers
2007-07-11 16:06:24 +00:00

147 lines
6.0 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/AnimationPath>
#include <osg/ApplicationUsage>
#include <osg/Matrixd>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
I_DeclaringFile("osgGA/AnimationPathManipulator");
I_BaseType(osgGA::MatrixManipulator);
I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0,
Properties::NON_EXPLICIT,
____AnimationPathManipulator__osg_AnimationPath_P1,
"",
"");
I_Constructor1(IN, const std::string &, filename,
Properties::NON_EXPLICIT,
____AnimationPathManipulator__C5_std_string_R1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTimingInfo,
Properties::NON_VIRTUAL,
__void__setPrintOutTimingInfo__bool,
"",
"");
I_Method0(bool, getPrintOutTimingInfo,
Properties::NON_VIRTUAL,
__bool__getPrintOutTimingInfo,
"",
"");
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByInverseMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getMatrix,
"get the position of the manipulator as 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getInverseMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getInverseMatrix,
"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
"");
I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath,
Properties::NON_VIRTUAL,
__void__setAnimationPath__osg_AnimationPath_P1,
"",
"");
I_Method0(osg::AnimationPath *, getAnimationPath,
Properties::NON_VIRTUAL,
__osg_AnimationPath_P1__getAnimationPath,
"",
"");
I_Method0(const osg::AnimationPath *, getAnimationPath,
Properties::NON_VIRTUAL,
__C5_osg_AnimationPath_P1__getAnimationPath,
"",
"");
I_Method0(bool, valid,
Properties::NON_VIRTUAL,
__bool__valid,
"",
"");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Start/restart the manipulator. ",
"FIXME: what does this actually mean? Provide examples.");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Move the camera to the default position. ",
"May be ignored by manipulators if home functionality is not appropriate.");
I_Method1(void, home, IN, double, currentTime,
Properties::VIRTUAL,
__void__home__double,
"Move the camera to the default position. ",
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Handle events, return true if handled, false otherwise. ",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
Properties::VIRTUAL,
__void__getUsage__osg_ApplicationUsage_R1,
"Get the keyboard and mouse usage of this manipulator. ",
"");
I_ProtectedMethod1(void, handleFrame, IN, double, time,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__handleFrame__double,
"",
"");
I_SimpleProperty(osg::AnimationPath *, AnimationPath,
__osg_AnimationPath_P1__getAnimationPath,
__void__setAnimationPath__osg_AnimationPath_P1);
I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix,
0,
__void__setByInverseMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(const osg::Matrixd &, ByMatrix,
0,
__void__setByMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(osg::Matrixd, InverseMatrix,
__osg_Matrixd__getInverseMatrix,
0);
I_SimpleProperty(osg::Matrixd, Matrix,
__osg_Matrixd__getMatrix,
0);
I_SimpleProperty(bool, PrintOutTimingInfo,
__bool__getPrintOutTimingInfo,
__void__setPrintOutTimingInfo__bool);
END_REFLECTOR