Files
OpenSceneGraph/src
Robert Osfield 6af1859bc4 From Jason Daly, "This set of changes reworks the BSP plugin to use TexEnvCombine instead of a GLSL program for doing the texture blending on displaced terrain geometry. After working with it a while, I found this method to be more scene graph friendly (at least until Wojtek gets his VirtualProgram scheme working ;-) )
Note that this technique will require ARB_texture_env_crossbar (or NV_texture_env_combine4), as it mixes two textures in the first texture unit, and just does the lighting in the second.  I doubt this will be a problem for any card that can already handle GLSL programs, though."
2009-07-24 15:09:37 +00:00
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2009-07-15 15:28:19 +00:00
2009-06-11 15:13:04 +00:00
2009-07-24 14:45:09 +00:00