Files
OpenSceneGraph/include/osg/PrimitiveSetIndirect
Julien Valentin 7f292c3fb5 add resize methods method in CommandArrays (it allows user to work without casting to the concrete class result of MDI.getCommandArray())
move getTotalDataSize in CommandArrays interfaces
comply with other DrawElementsXXX removing parameters in mdi constructors and add several method ( allow use of osgUtil::DrawElementTypeSimplifer on these)
2017-08-02 21:50:25 +02:00

668 lines
31 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* osg/PrimitiveSetIndirect
* Author: Julien Valentin 2016-2017
*/
#ifndef OSG_INDIRECTPRIMITIVESET
#define OSG_INDIRECTPRIMITIVESET 1
#include <osg/PrimitiveSet>
namespace osg {
///common interface for IndirectCommandDrawArrayss
class OSG_EXPORT IndirectCommandDrawArrays: public BufferData
{
public:
IndirectCommandDrawArrays() : BufferData() { setBufferObject(new DrawIndirectBufferObject()); }
IndirectCommandDrawArrays(const IndirectCommandDrawArrays& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/) :
BufferData(copy, copyop) {}
virtual unsigned int getTotalDataSize() const { return getNumElements()*getElementSize(); }
virtual unsigned int & count(const unsigned int&index)=0;
virtual unsigned int & instanceCount(const unsigned int&index)=0;
virtual unsigned int & first(const unsigned int&index)=0;
virtual unsigned int & baseInstance(const unsigned int&index)=0;
virtual unsigned int getElementSize() const = 0;
virtual unsigned int getNumElements() const = 0;
virtual void resize(const unsigned int) = 0;
};
class OSG_EXPORT IndirectCommandDrawElements: public BufferData
{
public:
IndirectCommandDrawElements() : BufferData() { setBufferObject(new DrawIndirectBufferObject()); }
IndirectCommandDrawElements(const IndirectCommandDrawElements& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/)
: BufferData(copy, copyop) {}
virtual unsigned int getTotalDataSize() const { return getNumElements()*getElementSize(); }
virtual unsigned int & count(const unsigned int&index)=0;
virtual unsigned int & instanceCount(const unsigned int&index)=0;
virtual unsigned int & firstIndex(const unsigned int&index)=0;
virtual unsigned int & baseVertex(const unsigned int&index)=0;
virtual unsigned int & baseInstance(const unsigned int&index)=0;
virtual unsigned int getElementSize()const = 0;
virtual unsigned int getNumElements() const = 0;
virtual void resize(const unsigned int) = 0;
};
/// DrawArraysCommand
struct DrawArraysIndirectCommand
{
DrawArraysIndirectCommand(unsigned int pcount = 0, unsigned int pinstanceCount = 0, unsigned int pfirst = 0, unsigned int pbaseInstance = 0) :
count(pcount), instanceCount(pinstanceCount), first(pfirst), baseInstance(pbaseInstance) {}
unsigned int count;
unsigned int instanceCount;
unsigned int first;
unsigned int baseInstance;
};
/// default implementation of IndirectCommandDrawArrays
/// DefaultIndirectCommandDrawArrays to be hosted on GPU
class OSG_EXPORT DefaultIndirectCommandDrawArrays: public IndirectCommandDrawArrays, public MixinVector<DrawArraysIndirectCommand>
{
public:
META_Object(osg,DefaultIndirectCommandDrawArrays)
DefaultIndirectCommandDrawArrays() : IndirectCommandDrawArrays(), MixinVector<DrawArraysIndirectCommand>() {}
DefaultIndirectCommandDrawArrays(const DefaultIndirectCommandDrawArrays& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/) :
IndirectCommandDrawArrays(copy, copyop),MixinVector<DrawArraysIndirectCommand>() {}
virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
virtual unsigned int getElementSize()const { return 16u; };
virtual unsigned int getNumElements() const { return static_cast<unsigned int>(size()); }
virtual void resize(const unsigned int n) {resize(n);}
virtual unsigned int & count(const unsigned int&index) { return at(index).count; }
virtual unsigned int & instanceCount(const unsigned int&index) { return at(index).instanceCount; }
virtual unsigned int & first(const unsigned int&index) { return at(index).first; }
virtual unsigned int & baseInstance(const unsigned int&index) { return at(index).baseInstance; }
};
/// default implementation of IndirectCommandDrawElements
/// DrawElementsCommand
struct DrawElementsIndirectCommand
{
DrawElementsIndirectCommand(unsigned int pcount = 0, unsigned int pinstanceCount = 0, unsigned int pfirstIndex = 0, unsigned int pbaseVertex = 0, unsigned int pbaseInstance = 0) :
count(pcount), instanceCount(pinstanceCount), firstIndex(pfirstIndex), baseVertex(pbaseVertex), baseInstance(pbaseInstance) {}
unsigned int count;
unsigned int instanceCount;
unsigned int firstIndex;
unsigned int baseVertex;
unsigned int baseInstance;
};
/// vector of DrawElementsCommand to be hosted on GPU
class OSG_EXPORT DefaultIndirectCommandDrawElements: public IndirectCommandDrawElements, public MixinVector<DrawElementsIndirectCommand>
{
public:
META_Object(osg,DefaultIndirectCommandDrawElements)
DefaultIndirectCommandDrawElements() : IndirectCommandDrawElements(), MixinVector<DrawElementsIndirectCommand>() {}
DefaultIndirectCommandDrawElements(const DefaultIndirectCommandDrawElements& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/) :
IndirectCommandDrawElements(copy, copyop), MixinVector<DrawElementsIndirectCommand>() {}
virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
virtual unsigned int getNumElements() const { return static_cast<unsigned int>(size()); }
virtual unsigned int getElementSize()const { return 20u; };
virtual void resize(const unsigned int n) {resize(n);}
virtual unsigned int & count(const unsigned int&index) { return at(index).count; }
virtual unsigned int & instanceCount(const unsigned int&index) { return at(index).instanceCount; }
virtual unsigned int & firstIndex(const unsigned int&index) { return at(index).firstIndex; }
virtual unsigned int & baseVertex(const unsigned int&index) { return at(index).baseVertex; }
virtual unsigned int & baseInstance(const unsigned int&index) { return at(index).baseInstance; }
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The DrawElementsIndirect base PrimitiveSet
///
class OSG_EXPORT DrawElementsIndirect : public DrawElements
{
public:
DrawElementsIndirect(Type primType=PrimitiveType, GLenum mode = 0,unsigned int firstCommand = 0, GLsizei stride = 0) :
DrawElements(primType,mode, 0),_firstCommand(firstCommand),_stride(stride) { setIndirectCommandArray(new DefaultIndirectCommandDrawElements()); }
DrawElementsIndirect(const DrawElementsIndirect& rhs,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
DrawElements(rhs,copyop),_firstCommand(rhs._firstCommand), _stride(rhs._stride) { _indirectCommandArray=(DefaultIndirectCommandDrawElements*)copyop(rhs._indirectCommandArray.get()); }
/// set command array of this indirect primitive set
inline void setIndirectCommandArray(IndirectCommandDrawElements*idc)
{
_indirectCommandArray = idc;
//ensure bo of idc is of the correct type
if(!dynamic_cast<DrawIndirectBufferObject* >(_indirectCommandArray->getBufferObject()))
_indirectCommandArray->setBufferObject(new DrawIndirectBufferObject());
}
/// get command array of this indirect primitive set
inline IndirectCommandDrawElements* getIndirectCommandArray() { return _indirectCommandArray; }
inline const IndirectCommandDrawElements* getIndirectCommandArray() const { return _indirectCommandArray; }
///Further methods are for advanced DI when you plan to use your own IndirectCommandElement (stride)
///or if you want to draw a particular command index of the IndirectCommandElement(FirstCommandToDraw)
/// set offset of the first command to draw in the IndirectCommandDrawArrays
inline void setFirstCommandToDraw( unsigned int i) { _firstCommand = i; }
/// get offset of the first command in the IndirectCommandDrawArrays
inline unsigned int getFirstCommandToDraw() const { return _firstCommand; }
/// stride (to set if you use custom CommandArray)
inline void setStride( GLsizei i) { _stride=i; }
/// stride (to set if you use custom CommandArray)
inline GLsizei getStride() const { return _stride; }
virtual unsigned int getNumPrimitives() const=0;
protected:
virtual ~DrawElementsIndirect() {}
unsigned int _firstCommand;
GLsizei _stride;
ref_ptr<IndirectCommandDrawElements> _indirectCommandArray;
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The DrawElementsIndirectUByte PrimitiveSet
///
class OSG_EXPORT DrawElementsIndirectUByte : public DrawElementsIndirect, public VectorGLubyte
{
public:
typedef VectorGLubyte vector_type;
DrawElementsIndirectUByte(GLenum mode = 0/*,unsigned int firstCommand = 0, GLsizei stride = 0*/) :
DrawElementsIndirect(DrawElementsUByteIndirectPrimitiveType,mode) {}
DrawElementsIndirectUByte(const DrawElementsIndirectUByte& array, const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
DrawElementsIndirect(array,copyop),
vector_type(array) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
* \param ptr Pointer to a GLubyte to copy index data from.
*/
DrawElementsIndirectUByte(GLenum mode, unsigned int no, const GLubyte* ptr) :
DrawElementsIndirect(DrawElementsUByteIndirectPrimitiveType,mode),
vector_type(ptr,ptr+no) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
*/
DrawElementsIndirectUByte(GLenum mode, unsigned int no) :
DrawElementsIndirect(DrawElementsUByteIndirectPrimitiveType,mode),
vector_type(no) {}
virtual Object* cloneType() const { return new DrawElementsIndirectUByte(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsIndirectUByte(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsIndirectUByte*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsIndirectUByte"; }
virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
virtual unsigned int getTotalDataSize() const { return static_cast<unsigned int>(size()); }
virtual bool supportsBufferObject() const { return false; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return static_cast<unsigned int>(size()); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
virtual void offsetIndices(int offset);
virtual GLenum getDataType() { return GL_UNSIGNED_BYTE; }
virtual void resizeElements(unsigned int numIndices) { resize(numIndices); }
virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
virtual unsigned int getElement(unsigned int i) { return (*this)[i]; }
virtual void addElement(unsigned int v) { push_back(GLubyte(v)); }
virtual unsigned int getNumPrimitives() const;
protected:
virtual ~DrawElementsIndirectUByte();
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The DrawElementsIndirectUShort PrimitiveSet
///
class OSG_EXPORT DrawElementsIndirectUShort : public DrawElementsIndirect, public VectorGLushort
{
public:
typedef VectorGLushort vector_type;
DrawElementsIndirectUShort(GLenum mode = 0/*,unsigned int firstCommand = 0, GLsizei stride = 0*/) :
DrawElementsIndirect(DrawElementsUShortIndirectPrimitiveType,mode) {}
DrawElementsIndirectUShort(const DrawElementsIndirectUShort& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
DrawElementsIndirect(array,copyop),
vector_type(array) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
* \param ptr Pointer to a GLushort to copy index data from.
*/
DrawElementsIndirectUShort(GLenum mode, unsigned int no, const GLushort* ptr) :
DrawElementsIndirect(DrawElementsUShortIndirectPrimitiveType,mode),
vector_type(ptr,ptr+no) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
*/
DrawElementsIndirectUShort(GLenum mode, unsigned int no) :
DrawElementsIndirect(DrawElementsUShortIndirectPrimitiveType,mode),
vector_type(no) {}
template <class InputIterator>
DrawElementsIndirectUShort(GLenum mode, InputIterator first,InputIterator last) :
DrawElementsIndirect(DrawElementsUShortIndirectPrimitiveType,mode),
vector_type(first,last) {}
virtual Object* cloneType() const { return new DrawElementsIndirectUShort(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsIndirectUShort(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsIndirectUShort*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsIndirectUShort"; }
virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
virtual unsigned int getTotalDataSize() const { return 2u*static_cast<unsigned int>(size()); }
virtual bool supportsBufferObject() const { return false; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return static_cast<unsigned int>(size()); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
virtual void offsetIndices(int offset);
virtual GLenum getDataType() { return GL_UNSIGNED_SHORT; }
virtual void resizeElements(unsigned int numIndices) { resize(numIndices); }
virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
virtual unsigned int getElement(unsigned int i) { return (*this)[i]; }
virtual void addElement(unsigned int v) { push_back(GLushort(v)); }
virtual unsigned int getNumPrimitives() const;
protected:
virtual ~DrawElementsIndirectUShort();
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The DrawElementsIndirectUInt PrimitiveSet
///
class OSG_EXPORT DrawElementsIndirectUInt : public DrawElementsIndirect, public VectorGLuint
{
public:
typedef VectorGLuint vector_type;
DrawElementsIndirectUInt(GLenum mode = 0/*,unsigned int firstCommand = 0, GLsizei stride = 0*/) :
DrawElementsIndirect(DrawElementsUIntIndirectPrimitiveType,mode) {}
DrawElementsIndirectUInt(const DrawElementsIndirectUInt& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
DrawElementsIndirect(array,copyop),
vector_type(array) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
* \param ptr Pointer to a GLunsigned int to copy index data from.
*/
DrawElementsIndirectUInt(GLenum mode, unsigned int no, const GLuint* ptr) :
DrawElementsIndirect(DrawElementsUIntIndirectPrimitiveType,mode),
vector_type(ptr,ptr+no) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
*/
DrawElementsIndirectUInt(GLenum mode, unsigned int no) :
DrawElementsIndirect(DrawElementsUIntIndirectPrimitiveType,mode),
vector_type(no) {}
template <class InputIterator>
DrawElementsIndirectUInt(GLenum mode, InputIterator first,InputIterator last) :
DrawElementsIndirect(DrawElementsUIntIndirectPrimitiveType,mode),
vector_type(first,last) {}
virtual Object* cloneType() const { return new DrawElementsIndirectUInt(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsIndirectUInt(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsIndirectUInt*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsIndirectUInt"; }
virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
virtual unsigned int getTotalDataSize() const { return 4u*static_cast<unsigned int>(size()); }
virtual bool supportsBufferObject() const { return false; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return static_cast<unsigned int>(size()); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
virtual void offsetIndices(int offset);
virtual GLenum getDataType() { return GL_UNSIGNED_INT; }
virtual void resizeElements(unsigned int numIndices) { resize(numIndices); }
virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
virtual unsigned int getElement(unsigned int i) { return (*this)[i]; }
virtual void addElement(unsigned int v) { push_back(GLuint(v)); }
virtual unsigned int getNumPrimitives() const;
protected:
virtual ~DrawElementsIndirectUInt();
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The MultiDrawElementsIndirect PrimitiveSets
///
class OSG_EXPORT MultiDrawElementsIndirectUShort : public DrawElementsIndirectUShort
{
public:
MultiDrawElementsIndirectUShort(GLenum mode = 0/*,unsigned int firstCommand = 0, GLsizei stride = 0*/) :
DrawElementsIndirectUShort(mode),_count(0) { _primitiveType=(Type(MultiDrawElementsUShortIndirectPrimitiveType)); }
MultiDrawElementsIndirectUShort(const MultiDrawElementsIndirectUShort& mdi,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
DrawElementsIndirectUShort(mdi,copyop),_count(mdi._count) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
* \param ptr Pointer to a GLunsigned int to copy index data from.
*/
MultiDrawElementsIndirectUShort(GLenum mode, unsigned int no, const GLushort* ptr) :
DrawElementsIndirectUShort(mode,no,ptr)
{_primitiveType=(Type(MultiDrawElementsUShortIndirectPrimitiveType));}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
*/
MultiDrawElementsIndirectUShort(GLenum mode, unsigned int no) :
DrawElementsIndirectUShort(mode,no)
{_primitiveType=(Type(MultiDrawElementsUShortIndirectPrimitiveType));}
template <class InputIterator>
MultiDrawElementsIndirectUShort(GLenum mode, InputIterator first,InputIterator last) :
DrawElementsIndirectUShort(mode,first,last)
{_primitiveType=(Type(MultiDrawElementsUShortIndirectPrimitiveType));}
virtual osg::Object* cloneType() const { return new MultiDrawElementsIndirectUShort(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MultiDrawElementsIndirectUShort(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MultiDrawElementsIndirectUShort*>(obj)!=NULL; }
virtual const char* className() const { return "MultiDrawElementsIndirectUShort"; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumPrimitives() const;
///if you want to draw a subset of the IndirectCommandElement(FirstCommandToDraw,NumCommandsToDraw)
/// count of Indirect Command to execute
inline void setNumCommandsToDraw( unsigned int i) { _count=i; }
/// count of Indirect Command to execute
inline unsigned int getNumCommandsToDraw()const { return _count; }
protected:
unsigned int _count;
virtual ~MultiDrawElementsIndirectUShort();
};
class OSG_EXPORT MultiDrawElementsIndirectUByte : public DrawElementsIndirectUByte
{
public:
MultiDrawElementsIndirectUByte(GLenum mode = 0) :
DrawElementsIndirectUByte(mode),_count(0) { _primitiveType=(Type(MultiDrawElementsUByteIndirectPrimitiveType)); }
MultiDrawElementsIndirectUByte(const MultiDrawElementsIndirectUByte& mdi,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
DrawElementsIndirectUByte(mdi,copyop),_count(mdi._count) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
* \param ptr Pointer to a GLunsigned int to copy index data from.
*/
MultiDrawElementsIndirectUByte(GLenum mode, unsigned int no, const GLubyte* ptr) :
DrawElementsIndirectUByte(mode,no,ptr)
{_primitiveType=(Type(MultiDrawElementsUByteIndirectPrimitiveType));}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
*/
MultiDrawElementsIndirectUByte(GLenum mode, unsigned int no) :
DrawElementsIndirectUByte(mode,no)
{_primitiveType=(Type(MultiDrawElementsUByteIndirectPrimitiveType));}
template <class InputIterator>
MultiDrawElementsIndirectUByte(GLenum mode, InputIterator first,InputIterator last) :
DrawElementsIndirectUByte(mode,first,last)
{_primitiveType=(Type(MultiDrawElementsUByteIndirectPrimitiveType));}
virtual osg::Object* cloneType() const { return new MultiDrawElementsIndirectUByte(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MultiDrawElementsIndirectUByte(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MultiDrawElementsIndirectUByte*>(obj)!=NULL; }
virtual const char* className() const { return "MultiDrawElementsIndirectUByte"; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumPrimitives() const;
/// count of Indirect Command to execute
inline void setNumCommandsToDraw( unsigned int i) { _count=i; }
/// count of Indirect Command to execute
inline unsigned int getNumCommandsToDraw()const { return _count; }
protected:
unsigned int _count;
virtual ~MultiDrawElementsIndirectUByte();
};
class OSG_EXPORT MultiDrawElementsIndirectUInt : public DrawElementsIndirectUInt
{
public:
MultiDrawElementsIndirectUInt(GLenum mode = 0) :
DrawElementsIndirectUInt(mode),_count(0) { _primitiveType=(Type(MultiDrawElementsUIntIndirectPrimitiveType)); }
MultiDrawElementsIndirectUInt(const MultiDrawElementsIndirectUInt& mdi,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
DrawElementsIndirectUInt(mdi,copyop),_count(mdi._count) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
* \param ptr Pointer to a GLunsigned int to copy index data from.
*/
MultiDrawElementsIndirectUInt(GLenum mode, unsigned int no, const GLuint* ptr) :
DrawElementsIndirectUInt(mode,no,ptr)
{_primitiveType=(Type(MultiDrawElementsUIntIndirectPrimitiveType));}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
*/
MultiDrawElementsIndirectUInt(GLenum mode, unsigned int no) :
DrawElementsIndirectUInt(mode,no)
{_primitiveType=(Type(MultiDrawElementsUIntIndirectPrimitiveType));}
template <class InputIterator>
MultiDrawElementsIndirectUInt(GLenum mode, InputIterator first,InputIterator last) :
DrawElementsIndirectUInt(mode,first,last)
{_primitiveType=(Type(MultiDrawElementsUIntIndirectPrimitiveType));}
virtual osg::Object* cloneType() const { return new MultiDrawElementsIndirectUInt(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MultiDrawElementsIndirectUInt(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MultiDrawElementsIndirectUInt*>(obj)!=NULL; }
virtual const char* className() const { return "MultiDrawElementsIndirectUInt"; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumPrimitives() const;
/// count of Indirect Command to execute
inline void setNumCommandsToDraw( unsigned int i) { _count=i; }
/// count of Indirect Command to execute
inline unsigned int getNumCommandsToDraw()const { return _count; }
protected:
unsigned int _count;
virtual ~MultiDrawElementsIndirectUInt();
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The MultiDrawArraysIndirect PrimitiveSet
///
class OSG_EXPORT DrawArraysIndirect : public osg::PrimitiveSet
{
public:
DrawArraysIndirect(GLenum mode=0, unsigned int firstcommand = 0, GLsizei stride = 0) :
osg::PrimitiveSet(Type(DrawArraysIndirectPrimitiveType), mode),
_firstCommand(firstcommand), _stride(stride) { setIndirectCommandArray(new DefaultIndirectCommandDrawArrays); }
DrawArraysIndirect(const DrawArraysIndirect& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
osg::PrimitiveSet(dal,copyop),
_firstCommand(dal._firstCommand),
_stride(dal._stride),
_indirectCommandArray((DefaultIndirectCommandDrawArrays*)copyop( dal._indirectCommandArray.get())) {}
virtual osg::Object* cloneType() const { return new DrawArraysIndirect(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new DrawArraysIndirect(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const DrawArraysIndirect*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawArraysIndirect"; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const;
virtual unsigned int index(unsigned int pos) const;
virtual void offsetIndices(int offset);
virtual unsigned int getNumPrimitives() const;
/// stride (to set if you use custom CommandArray)
inline void setStride( GLsizei i) { _stride=i; }
/// stride (to set if you use custom CommandArray)
inline GLsizei getStride()const { return _stride; }
/// set offset of the first command in the IndirectCommandDrawArrays
inline void setFirstCommandToDraw( unsigned int i) { _firstCommand=i; }
/// get offset of the first command in the IndirectCommandDrawArrays
inline unsigned int getFirstCommandToDraw() const { return _firstCommand; }
inline void setIndirectCommandArray(IndirectCommandDrawArrays*idc)
{
_indirectCommandArray = idc;
//ensure bo of idc is of the correct type
if(!dynamic_cast<DrawIndirectBufferObject* >(_indirectCommandArray->getBufferObject()))
_indirectCommandArray->setBufferObject(new DrawIndirectBufferObject());
}
inline const IndirectCommandDrawArrays* getIndirectCommandArray() const { return _indirectCommandArray; }
inline IndirectCommandDrawArrays* getIndirectCommandArray() { return _indirectCommandArray; }
protected:
unsigned int _firstCommand;
GLsizei _stride;
ref_ptr<IndirectCommandDrawArrays> _indirectCommandArray;
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The MultiDrawArraysIndirect PrimitiveSet
///
class OSG_EXPORT MultiDrawArraysIndirect : public DrawArraysIndirect
{
public:
MultiDrawArraysIndirect(GLenum mode=0, unsigned int firstcommand = 0, unsigned int count = 0, GLsizei stride = 0) :
osg::DrawArraysIndirect(mode, firstcommand, stride), _count(count) { _primitiveType=Type(MultiDrawArraysIndirectPrimitiveType); }
MultiDrawArraysIndirect(const MultiDrawArraysIndirect& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
osg::DrawArraysIndirect(dal,copyop), _count(dal._count) {}
virtual osg::Object* cloneType() const { return new MultiDrawArraysIndirect(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MultiDrawArraysIndirect(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MultiDrawArraysIndirect*>(obj)!=NULL; }
virtual const char* className() const { return "MultiDrawArraysIndirect"; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const;
virtual unsigned int index(unsigned int pos) const;
virtual void offsetIndices(int offset);
virtual unsigned int getNumPrimitives() const;
/// count of Indirect Command to execute
inline void setNumCommandsToDraw( unsigned int i) { _count=i; }
/// count of Indirect Command to execute
inline unsigned int getNumCommandsToDraw()const { return _count; }
protected:
unsigned int _count;
};
}
#endif