200 lines
8.0 KiB
C++
200 lines
8.0 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Array>
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#include <osg/ArrayDispatchers>
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#include <osg/State>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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#include <osg/observer_ptr>
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BEGIN_OBJECT_REFLECTOR(osg::ArrayDispatchers)
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I_DeclaringFile("osg/ArrayDispatchers");
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I_BaseType(osg::Referenced);
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I_Constructor0(____ArrayDispatchers,
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"",
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"");
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I_Method1(void, setState, IN, osg::State *, state,
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Properties::NON_VIRTUAL,
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__void__setState__osg_State_P1,
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"",
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"");
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I_Method2(osg::AttributeDispatch *, vertexDispatcher, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__AttributeDispatch_P1__vertexDispatcher__Array_P1__IndexArray_P1,
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"",
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"");
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I_Method2(osg::AttributeDispatch *, normalDispatcher, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__AttributeDispatch_P1__normalDispatcher__Array_P1__IndexArray_P1,
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"",
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"");
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I_Method2(osg::AttributeDispatch *, colorDispatcher, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__AttributeDispatch_P1__colorDispatcher__Array_P1__IndexArray_P1,
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"",
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"");
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I_Method2(osg::AttributeDispatch *, secondaryColorDispatcher, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__AttributeDispatch_P1__secondaryColorDispatcher__Array_P1__IndexArray_P1,
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"",
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"");
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I_Method2(osg::AttributeDispatch *, fogCoordDispatcher, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__AttributeDispatch_P1__fogCoordDispatcher__Array_P1__IndexArray_P1,
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"",
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"");
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I_Method3(osg::AttributeDispatch *, texCoordDispatcher, IN, unsigned int, unit, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__AttributeDispatch_P1__texCoordDispatcher__unsigned_int__Array_P1__IndexArray_P1,
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"",
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"");
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I_Method3(osg::AttributeDispatch *, vertexAttribDispatcher, IN, unsigned int, unit, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__AttributeDispatch_P1__vertexAttribDispatcher__unsigned_int__Array_P1__IndexArray_P1,
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"",
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"");
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I_Method0(void, reset,
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Properties::NON_VIRTUAL,
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__void__reset,
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"",
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"");
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I_Method1(void, setUseGLBeginEndAdapter, IN, bool, flag,
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Properties::NON_VIRTUAL,
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__void__setUseGLBeginEndAdapter__bool,
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"",
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"");
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I_Method0(bool, getUseGLBeginEndAdapter,
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Properties::NON_VIRTUAL,
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__bool__getUseGLBeginEndAdapter,
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"",
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"");
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I_Method1(void, setUseVertexAttribAlias, IN, bool, flag,
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Properties::NON_VIRTUAL,
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__void__setUseVertexAttribAlias__bool,
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"",
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"");
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I_Method0(bool, getUseVertexAttribAlias,
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Properties::NON_VIRTUAL,
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__bool__getUseVertexAttribAlias,
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"",
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"");
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I_Method2(void, activate, IN, unsigned int, binding, IN, osg::AttributeDispatch *, at,
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Properties::NON_VIRTUAL,
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__void__activate__unsigned_int__AttributeDispatch_P1,
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"",
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"");
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I_Method3(void, activateVertexArray, IN, unsigned int, binding, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__void__activateVertexArray__unsigned_int__osg_Array_P1__osg_IndexArray_P1,
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"",
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"");
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I_Method3(void, activateColorArray, IN, unsigned int, binding, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__void__activateColorArray__unsigned_int__osg_Array_P1__osg_IndexArray_P1,
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"",
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"");
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I_Method3(void, activateNormalArray, IN, unsigned int, binding, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__void__activateNormalArray__unsigned_int__osg_Array_P1__osg_IndexArray_P1,
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"",
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"");
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I_Method3(void, activateSecondaryColorArray, IN, unsigned int, binding, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__void__activateSecondaryColorArray__unsigned_int__osg_Array_P1__osg_IndexArray_P1,
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"",
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"");
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I_Method3(void, activateFogCoordArray, IN, unsigned int, binding, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__void__activateFogCoordArray__unsigned_int__osg_Array_P1__osg_IndexArray_P1,
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"",
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"");
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I_Method4(void, activateTexCoordArray, IN, unsigned int, binding, IN, unsigned int, unit, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__void__activateTexCoordArray__unsigned_int__unsigned_int__osg_Array_P1__osg_IndexArray_P1,
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"",
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"");
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I_Method4(void, activateVertexAttribArray, IN, unsigned int, binding, IN, unsigned int, unit, IN, osg::Array *, array, IN, osg::IndexArray *, indices,
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Properties::NON_VIRTUAL,
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__void__activateVertexAttribArray__unsigned_int__unsigned_int__osg_Array_P1__osg_IndexArray_P1,
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"",
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"");
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I_Method2(void, dispatch, IN, unsigned int, binding, IN, unsigned int, index,
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Properties::NON_VIRTUAL,
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__void__dispatch__unsigned_int__unsigned_int,
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"",
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"");
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I_Method1(bool, active, IN, unsigned int, binding,
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Properties::NON_VIRTUAL,
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__bool__active__unsigned_int,
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"",
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"");
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I_Method1(void, Begin, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__Begin__GLenum,
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"",
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"");
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I_Method0(void, End,
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Properties::NON_VIRTUAL,
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__void__End,
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"",
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"");
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I_ProtectedMethod0(void, init,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__init,
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"",
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"");
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I_ProtectedMethod1(void, assignTexCoordDispatchers, IN, unsigned int, unit,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__assignTexCoordDispatchers__unsigned_int,
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"",
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"");
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I_ProtectedMethod1(void, assignVertexAttribDispatchers, IN, unsigned int, unit,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__assignVertexAttribDispatchers__unsigned_int,
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"",
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"");
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I_SimpleProperty(osg::State *, State,
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0,
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__void__setState__osg_State_P1);
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I_SimpleProperty(bool, UseGLBeginEndAdapter,
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__bool__getUseGLBeginEndAdapter,
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__void__setUseGLBeginEndAdapter__bool);
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I_SimpleProperty(bool, UseVertexAttribAlias,
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__bool__getUseVertexAttribAlias,
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__void__setUseVertexAttribAlias__bool);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::AttributeDispatch)
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I_DeclaringFile("osg/ArrayDispatchers");
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I_BaseType(osg::Referenced);
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I_Constructor0(____AttributeDispatch,
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"",
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"");
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I_Method2(void, assign, IN, const GLvoid *, x, IN, const osg::IndexArray *, x,
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Properties::VIRTUAL,
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__void__assign__C5_GLvoid_P1__C5_IndexArray_P1,
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"",
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"");
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END_REFLECTOR
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