Files
OpenSceneGraph/src/osgShadow/ShadowedScene.cpp
2012-07-10 15:50:46 +00:00

123 lines
2.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Texture2D>
#include <osg/CoordinateSystemNode>
#include <osg/TexEnv>
#include <osg/io_utils>
#include <osgUtil/CullVisitor>
#include <osgShadow/ShadowedScene>
using namespace osgShadow;
ShadowedScene::ShadowedScene(ShadowTechnique* st)
{
setNumChildrenRequiringUpdateTraversal(1);
setShadowSettings(new ShadowSettings);
if (st) setShadowTechnique(st);
}
ShadowedScene::ShadowedScene(const ShadowedScene& ss, const osg::CopyOp& copyop):
osg::Group(ss,copyop)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
if (ss._shadowTechnique.valid())
{
setShadowTechnique( dynamic_cast<osgShadow::ShadowTechnique*>(ss._shadowTechnique->clone(copyop)) );
}
if (ss._shadowSettings)
{
setShadowSettings(ss._shadowSettings.get());
}
else
{
setShadowSettings(new ShadowSettings);
}
}
ShadowedScene::~ShadowedScene()
{
setShadowTechnique(0);
}
void ShadowedScene::traverse(osg::NodeVisitor& nv)
{
if (_shadowTechnique.valid())
{
_shadowTechnique->traverse(nv);
}
else
{
osg::Group::traverse(nv);
}
}
void ShadowedScene::setShadowSettings(ShadowSettings* ss)
{
_shadowSettings = ss;
}
void ShadowedScene::setShadowTechnique(ShadowTechnique* technique)
{
if (_shadowTechnique == technique) return;
if (_shadowTechnique.valid())
{
_shadowTechnique->cleanSceneGraph();
_shadowTechnique->_shadowedScene = 0;
}
_shadowTechnique = technique;
if (_shadowTechnique.valid())
{
_shadowTechnique->_shadowedScene = this;
_shadowTechnique->dirty();
}
}
void ShadowedScene::cleanSceneGraph()
{
if (_shadowTechnique.valid())
{
_shadowTechnique->cleanSceneGraph();
}
}
void ShadowedScene::dirty()
{
if (_shadowTechnique.valid())
{
_shadowTechnique->dirty();
}
}
void ShadowedScene::resizeGLObjectBuffers(unsigned int maxSize)
{
if (_shadowTechnique.valid()) _shadowTechnique->resizeGLObjectBuffers(maxSize);
Group::resizeGLObjectBuffers(maxSize);
}
void ShadowedScene::releaseGLObjects(osg::State* state) const
{
if (_shadowTechnique.valid()) _shadowTechnique->releaseGLObjects(state);
Group::releaseGLObjects(state);
}