55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include "Exception.h"
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#include "SwitchLayer.h"
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#include "CompositeLayer.h"
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using namespace ive;
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void SwitchLayer::write(DataOutputStream* out)
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{
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// Write Layer's identification.
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out->writeInt(IVESWITCHLAYER);
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// If the osg class is inherited by any other class we should also write this to file.
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osgTerrain::CompositeLayer* layer = dynamic_cast<osgTerrain::CompositeLayer*>(this);
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if (layer)
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((ive::CompositeLayer*)(layer))->write(out);
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else
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out_THROW_EXCEPTION("SwitchLayer::write(): Could not cast this osgLayer::SwitchLayer to an osgTerrain::Layer.");
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out->writeInt(getActiveLayer());
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}
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void SwitchLayer::read(DataInputStream* in)
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{
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// Peek on Layer's identification.
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int id = in->peekInt();
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if (id != IVESWITCHLAYER)
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in_THROW_EXCEPTION("SwitchLayer::read(): Expected SwitchLayer identification.");
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// Read Layer's identification.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osgTerrain::CompositeLayer* layer = dynamic_cast<osgTerrain::CompositeLayer*>(this);
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if (layer)
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((ive::CompositeLayer*)(layer))->read(in);
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else
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in_THROW_EXCEPTION("SwitchLayer::read(): Could not cast this osgLayer::Layer to an osg::Group.");
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setActiveLayer(in->readInt());
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}
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