Files
OpenSceneGraph/src/osgPlugins/txp/TileMapper.h
2016-07-01 08:40:25 +01:00

129 lines
2.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/* Dec 2010 - TileMapper was fixed and simplified
Nick
*/
#ifndef __TILEMAPPER_H_
#define __TILEMAPPER_H_
#include "trpage_sys.h"
#include "trpage_read.h"
#include <osg/CullStack>
#include <osg/NodeVisitor>
#include <set>
namespace txp
{
struct TileIdentifier : public osg::Referenced
{
TileIdentifier():
x(-1),
y(-1),
lod(-1)
{}
TileIdentifier(int ax, int ay, int alod):
x(ax),
y(ay),
lod(alod)
{}
TileIdentifier(const TileIdentifier& rhs):
osg::Referenced(),
x(rhs.x),
y(rhs.y),
lod(rhs.lod)
{}
TileIdentifier& operator = (const TileIdentifier& rhs)
{
if (this==&rhs) return *this;
x = rhs.x;
y = rhs.y;
lod = rhs.lod;
return *this;
}
void set(int ax, int ay, int alod)
{
x = ax;
y = ay;
lod = alod;
}
bool operator < (const TileIdentifier& rhs) const
{
if (lod<rhs.lod)
return true;
if (lod>rhs.lod)
return false;
if (x<rhs.x)
return true;
if (x>rhs.x)
return false;
if (y<rhs.y)
return true;
if (y>rhs.y)
return false;
return false;
}
int x,y,lod;
};
class TileMapper : public osg::NodeVisitor, public osg::CullStack
{
public:
typedef osg::Matrix::value_type value_type;
TileMapper():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN),
_containsGeode(false) {}
virtual osg::Vec3 getEyePoint() const
{
return getEyeLocal();
}
virtual float getDistanceToEyePoint(const osg::Vec3& pos, bool withLODScale) const;
virtual float getDistanceFromEyePoint(const osg::Vec3& pos, bool withLODScale) const;
virtual void apply(osg::Node& node);
virtual void apply(osg::Group& node);
virtual void apply(osg::Geode& node);
virtual void apply(osg::PagedLOD& node);
void insertTile(const TileIdentifier& tid);
bool isTileNeighbourALowerLODLevel(const TileIdentifier& tid, int dx, int dy) const;
protected:
typedef std::map< TileIdentifier, int> TileMap;
TileMap _tileMap;
bool _containsGeode;
};
} // namespace
#endif // __TILEMAPPER_H_