Files
OpenSceneGraph/src/osgWrappers/osg/Object.cpp
Robert Osfield 38528c4952 Updated wrappers.
2005-06-08 13:20:09 +00:00

53 lines
1.8 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Referenced>
#include <osg/State>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osg::Object::DataVariance)
I_EnumLabel(osg::Object::DYNAMIC);
I_EnumLabel(osg::Object::STATIC);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Object)
I_BaseType(osg::Referenced);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::Object &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, x);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(void, setName, IN, const std::string &, name);
I_Method1(void, setName, IN, const char *, name);
I_Method0(const std::string &, getName);
I_Method1(void, setDataVariance, IN, osg::Object::DataVariance, dv);
I_Method0(osg::Object::DataVariance, getDataVariance);
I_Method1(void, setUserData, IN, osg::Referenced *, obj);
I_Method0(osg::Referenced *, getUserData);
I_Method0(const osg::Referenced *, getUserData);
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
I_Property(osg::Object::DataVariance, DataVariance);
I_Property(const std::string &, Name);
I_Property(osg::Referenced *, UserData);
END_REFLECTOR