Files
OpenSceneGraph/src/osgUtil/RenderLeaf.cpp
Robert Osfield 386b87d4a0 Cleand up the root Makefile.
Moved CullVisitor/RenderStage/RenderStageLighting across to managing lights
entirely within RenderStageLighting, and changed the management of modelview
matrices so that RenderLeaf now stores the absolute modelview matrix, rather
than a model matrix as done previously. The later allows RenderLeaf's to do
a glLoadMatrix rather than a glPushMatrix/glMultMatrix/glPopMatrix.
2002-02-11 19:51:24 +00:00

69 lines
1.4 KiB
C++

#include <osgUtil/RenderLeaf>
#include <osgUtil/RenderGraph>
using namespace osg;
using namespace osgUtil;
void RenderLeaf::render(State& state,RenderLeaf* previous)
{
if (previous)
{
RenderGraph* prev_rg = previous->_parent;
RenderGraph* prev_rg_parent = prev_rg->_parent;
RenderGraph* rg = _parent;
if (prev_rg_parent!=rg->_parent)
{
RenderGraph::moveRenderGraph(state,prev_rg_parent,rg->_parent);
// send state changes and matrix changes to OpenGL.
state.apply(rg->_stateset.get());
}
else if (rg!=prev_rg)
{
// send state changes and matrix changes to OpenGL.
state.apply(rg->_stateset.get());
}
Matrix* prev_matrix = previous->_matrix.get();
if (_matrix != prev_matrix)
{
if (_matrix.valid())
{
glLoadMatrixf(_matrix->ptr());
}
else
{
glLoadIdentity();
}
}
_drawable->draw(state);
}
else
{
RenderGraph::moveRenderGraph(state,NULL,_parent->_parent);
// send state changes and matrix changes to OpenGL.
state.apply(_parent->_stateset.get());
if (_matrix.valid())
{
glLoadMatrixf(_matrix->ptr());
}
else
{
glLoadIdentity();
}
_drawable->draw(state);
}
}