Files
OpenSceneGraph/src/osgWrappers/OpenThreads/Barrier.cpp
Robert Osfield c8a5db6a71 Updated wrappers
2007-06-08 10:42:52 +00:00

57 lines
1.8 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <OpenThreads/Barrier>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(OpenThreads::Barrier)
I_DeclaringFile("OpenThreads/Barrier");
I_ConstructorWithDefaults1(IN, int, numThreads, 0,
Properties::NON_EXPLICIT,
____Barrier__int,
"Constructor. ",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"Reset the barrier to it's original state. ",
"");
I_MethodWithDefaults1(void, block, IN, unsigned int, numThreads, 0,
Properties::VIRTUAL,
__void__block__unsigned_int,
"Block until numThreads threads have entered the barrier. ",
"");
I_Method0(void, release,
Properties::VIRTUAL,
__void__release,
"Release the barrier, now. ",
"");
I_Method0(int, numThreadsCurrentlyBlocked,
Properties::VIRTUAL,
__int__numThreadsCurrentlyBlocked,
"Return the number of threads currently blocked in the barrier, Return -1 if error. ",
"");
I_Method0(void, invalidate,
Properties::NON_VIRTUAL,
__void__invalidate,
"",
"");
END_REFLECTOR