210 lines
8.4 KiB
C++
210 lines
8.4 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BlendFunc>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/StateAttribute>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osg::BlendFunc::BlendFuncMode)
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I_DeclaringFile("osg/BlendFunc");
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I_EnumLabel(osg::BlendFunc::DST_ALPHA);
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I_EnumLabel(osg::BlendFunc::DST_COLOR);
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I_EnumLabel(osg::BlendFunc::ONE);
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I_EnumLabel(osg::BlendFunc::ONE_MINUS_DST_ALPHA);
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I_EnumLabel(osg::BlendFunc::ONE_MINUS_DST_COLOR);
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I_EnumLabel(osg::BlendFunc::ONE_MINUS_SRC_ALPHA);
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I_EnumLabel(osg::BlendFunc::ONE_MINUS_SRC_COLOR);
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I_EnumLabel(osg::BlendFunc::SRC_ALPHA);
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I_EnumLabel(osg::BlendFunc::SRC_ALPHA_SATURATE);
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I_EnumLabel(osg::BlendFunc::SRC_COLOR);
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I_EnumLabel(osg::BlendFunc::CONSTANT_COLOR);
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I_EnumLabel(osg::BlendFunc::ONE_MINUS_CONSTANT_COLOR);
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I_EnumLabel(osg::BlendFunc::CONSTANT_ALPHA);
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I_EnumLabel(osg::BlendFunc::ONE_MINUS_CONSTANT_ALPHA);
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I_EnumLabel(osg::BlendFunc::ZERO);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::BlendFunc)
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I_DeclaringFile("osg/BlendFunc");
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I_BaseType(osg::StateAttribute);
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I_Constructor0(____BlendFunc,
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"",
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"");
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I_Constructor2(IN, GLenum, source, IN, GLenum, destination,
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____BlendFunc__GLenum__GLenum,
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"",
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"");
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I_Constructor4(IN, GLenum, source, IN, GLenum, destination, IN, GLenum, source_alpha, IN, GLenum, destination_alpha,
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____BlendFunc__GLenum__GLenum__GLenum__GLenum,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::BlendFunc &, trans, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____BlendFunc__C5_BlendFunc_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, x,
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Properties::VIRTUAL,
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__bool__getModeUsage__StateAttribute_ModeUsage_R1,
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"Return the modes associated with this StateAttribute. ",
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"");
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I_Method2(void, setFunction, IN, GLenum, source, IN, GLenum, destination,
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Properties::NON_VIRTUAL,
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__void__setFunction__GLenum__GLenum,
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"",
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"");
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I_Method4(void, setFunction, IN, GLenum, source_rgb, IN, GLenum, destination_rgb, IN, GLenum, source_alpha, IN, GLenum, destination_alpha,
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Properties::NON_VIRTUAL,
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__void__setFunction__GLenum__GLenum__GLenum__GLenum,
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"",
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"");
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I_Method1(void, setSource, IN, GLenum, source,
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Properties::NON_VIRTUAL,
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__void__setSource__GLenum,
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"",
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"");
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I_Method0(GLenum, getSource,
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Properties::NON_VIRTUAL,
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__GLenum__getSource,
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"",
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"");
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I_Method1(void, setSourceRGB, IN, GLenum, source,
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Properties::NON_VIRTUAL,
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__void__setSourceRGB__GLenum,
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"",
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"");
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I_Method0(GLenum, getSourceRGB,
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Properties::NON_VIRTUAL,
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__GLenum__getSourceRGB,
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"",
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"");
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I_Method1(void, setSourceAlpha, IN, GLenum, source,
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Properties::NON_VIRTUAL,
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__void__setSourceAlpha__GLenum,
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"",
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"");
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I_Method0(GLenum, getSourceAlpha,
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Properties::NON_VIRTUAL,
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__GLenum__getSourceAlpha,
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"",
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"");
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I_Method1(void, setDestination, IN, GLenum, destination,
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Properties::NON_VIRTUAL,
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__void__setDestination__GLenum,
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"",
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"");
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I_Method0(GLenum, getDestination,
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Properties::NON_VIRTUAL,
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__GLenum__getDestination,
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"",
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"");
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I_Method1(void, setDestinationRGB, IN, GLenum, destination,
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Properties::NON_VIRTUAL,
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__void__setDestinationRGB__GLenum,
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"",
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"");
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I_Method0(GLenum, getDestinationRGB,
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Properties::NON_VIRTUAL,
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__GLenum__getDestinationRGB,
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"",
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"");
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I_Method1(void, setDestinationAlpha, IN, GLenum, destination,
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Properties::NON_VIRTUAL,
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__void__setDestinationAlpha__GLenum,
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"",
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"");
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I_Method0(GLenum, getDestinationAlpha,
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Properties::NON_VIRTUAL,
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__GLenum__getDestinationAlpha,
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"",
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"");
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I_Method1(void, apply, IN, osg::State &, x,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"apply the OpenGL state attributes. ",
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state. ");
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I_StaticMethod2(osg::BlendFunc::Extensions *, getExtensions, IN, unsigned int, contextID, IN, bool, createIfNotInitalized,
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__Extensions_P1__getExtensions__unsigned_int__bool_S,
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"Returns the Extensions object for the given context. ",
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"If createIfNotInitalized is true and the Extensions object doesn't exist, getExtensions() creates it on the given context. Returns NULL if createIfNotInitalized is false and the Extensions object doesn't exist. ");
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I_StaticMethod2(void, setExtensions, IN, unsigned int, contextID, IN, osg::BlendFunc::Extensions *, extensions,
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__void__setExtensions__unsigned_int__Extensions_P1_S,
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"setExtensions() allows users to override the extensions across graphics contexts. ",
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"Typically used when you have different extensions supported across graphics pipes, but need to ensure that they all use the same low common denominator extensions. ");
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I_SimpleProperty(GLenum, Destination,
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__GLenum__getDestination,
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__void__setDestination__GLenum);
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I_SimpleProperty(GLenum, DestinationAlpha,
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__GLenum__getDestinationAlpha,
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__void__setDestinationAlpha__GLenum);
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I_SimpleProperty(GLenum, DestinationRGB,
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__GLenum__getDestinationRGB,
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__void__setDestinationRGB__GLenum);
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I_SimpleProperty(GLenum, Source,
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__GLenum__getSource,
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__void__setSource__GLenum);
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I_SimpleProperty(GLenum, SourceAlpha,
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__GLenum__getSourceAlpha,
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__void__setSourceAlpha__GLenum);
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I_SimpleProperty(GLenum, SourceRGB,
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__GLenum__getSourceRGB,
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__void__setSourceRGB__GLenum);
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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