311 lines
12 KiB
C++
311 lines
12 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingBox>
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#include <osg/CopyOp>
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#include <osg/Drawable>
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#include <osg/Object>
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#include <osg/PrimitiveSet>
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#include <osg/RenderInfo>
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#include <osg/Shape>
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#include <osg/ShapeDrawable>
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#include <osg/Vec4>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::ShapeDrawable)
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I_DeclaringFile("osg/ShapeDrawable");
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I_BaseType(osg::Drawable);
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I_Constructor0(____ShapeDrawable,
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"",
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"");
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I_ConstructorWithDefaults2(IN, osg::Shape *, shape, , IN, osg::TessellationHints *, hints, 0,
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____ShapeDrawable__Shape_P1__TessellationHints_P1,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::ShapeDrawable &, pg, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ShapeDrawable__C5_ShapeDrawable_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__Object_P1__clone__C5_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setColor, IN, const osg::Vec4 &, color,
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Properties::NON_VIRTUAL,
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__void__setColor__C5_Vec4_R1,
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"Set the color of the shape. ",
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"");
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I_Method0(const osg::Vec4 &, getColor,
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Properties::NON_VIRTUAL,
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__C5_Vec4_R1__getColor,
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"Get the color of the shape. ",
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"");
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I_Method1(void, setTessellationHints, IN, osg::TessellationHints *, hints,
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Properties::NON_VIRTUAL,
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__void__setTessellationHints__TessellationHints_P1,
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"",
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"");
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I_Method0(osg::TessellationHints *, getTessellationHints,
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Properties::NON_VIRTUAL,
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__TessellationHints_P1__getTessellationHints,
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"",
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"");
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I_Method0(const osg::TessellationHints *, getTessellationHints,
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Properties::NON_VIRTUAL,
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__C5_TessellationHints_P1__getTessellationHints,
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"",
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"");
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I_Method1(void, drawImplementation, IN, osg::RenderInfo &, renderInfo,
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Properties::VIRTUAL,
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__void__drawImplementation__RenderInfo_R1,
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"Draw ShapeDrawable directly ignoring an OpenGL display list which could be attached. ",
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"This is the internal draw method which does the drawing itself, and is the method to override when deriving from ShapeDrawable for user-drawn objects. ");
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I_Method1(bool, supports, IN, const osg::Drawable::AttributeFunctor &, x,
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Properties::VIRTUAL,
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__bool__supports__C5_AttributeFunctor_R1,
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"Return false, osg::ShapeDrawable does not support accept(AttributeFunctor&). ",
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"");
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I_Method1(bool, supports, IN, const osg::Drawable::ConstAttributeFunctor &, x,
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Properties::VIRTUAL,
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__bool__supports__C5_Drawable_ConstAttributeFunctor_R1,
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"Return true, osg::ShapeDrawable does support accept(Drawable::ConstAttributeFunctor&). ",
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"");
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I_Method1(void, accept, IN, osg::Drawable::ConstAttributeFunctor &, af,
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Properties::VIRTUAL,
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__void__accept__Drawable_ConstAttributeFunctor_R1,
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"Accept a Drawable::ConstAttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. ",
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"");
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I_Method1(bool, supports, IN, const osg::PrimitiveFunctor &, x,
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Properties::VIRTUAL,
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__bool__supports__C5_PrimitiveFunctor_R1,
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"Return true, osg::ShapeDrawable does support accept(PrimitiveFunctor&) . ",
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"");
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I_Method1(void, accept, IN, osg::PrimitiveFunctor &, pf,
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Properties::VIRTUAL,
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__void__accept__PrimitiveFunctor_R1,
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"Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has. ",
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"");
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I_Method0(osg::BoundingBox, computeBound,
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Properties::VIRTUAL,
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__BoundingBox__computeBound,
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"Compute the bounding box around Drawables's geometry. ",
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"");
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I_SimpleProperty(const osg::Vec4 &, Color,
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__C5_Vec4_R1__getColor,
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__void__setColor__C5_Vec4_R1);
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I_SimpleProperty(osg::TessellationHints *, TessellationHints,
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__TessellationHints_P1__getTessellationHints,
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__void__setTessellationHints__TessellationHints_P1);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::TessellationHints::TessellationMode)
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I_DeclaringFile("osg/ShapeDrawable");
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I_EnumLabel(osg::TessellationHints::USE_SHAPE_DEFAULTS);
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I_EnumLabel(osg::TessellationHints::USE_TARGET_NUM_FACES);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::TessellationHints)
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I_DeclaringFile("osg/ShapeDrawable");
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I_BaseType(osg::Object);
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I_Constructor0(____TessellationHints,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::TessellationHints &, tess, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____TessellationHints__C5_TessellationHints_R1__C5_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setTessellationMode, IN, osg::TessellationHints::TessellationMode, mode,
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Properties::NON_VIRTUAL,
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__void__setTessellationMode__TessellationMode,
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"",
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"");
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I_Method0(osg::TessellationHints::TessellationMode, getTessellationMode,
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Properties::NON_VIRTUAL,
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__TessellationMode__getTessellationMode,
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"",
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"");
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I_Method1(void, setDetailRatio, IN, float, ratio,
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Properties::NON_VIRTUAL,
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__void__setDetailRatio__float,
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"",
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"");
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I_Method0(float, getDetailRatio,
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Properties::NON_VIRTUAL,
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__float__getDetailRatio,
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"",
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"");
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I_Method1(void, setTargetNumFaces, IN, unsigned int, target,
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Properties::NON_VIRTUAL,
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__void__setTargetNumFaces__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getTargetNumFaces,
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Properties::NON_VIRTUAL,
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__unsigned_int__getTargetNumFaces,
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"",
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"");
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I_Method1(void, setCreateFrontFace, IN, bool, on,
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Properties::NON_VIRTUAL,
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__void__setCreateFrontFace__bool,
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"",
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"");
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I_Method0(bool, getCreateFrontFace,
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Properties::NON_VIRTUAL,
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__bool__getCreateFrontFace,
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"",
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"");
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I_Method1(void, setCreateBackFace, IN, bool, on,
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Properties::NON_VIRTUAL,
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__void__setCreateBackFace__bool,
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"",
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"");
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I_Method0(bool, getCreateBackFace,
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Properties::NON_VIRTUAL,
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__bool__getCreateBackFace,
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"",
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"");
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I_Method1(void, setCreateNormals, IN, bool, on,
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Properties::NON_VIRTUAL,
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__void__setCreateNormals__bool,
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"",
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"");
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I_Method0(bool, getCreateNormals,
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Properties::NON_VIRTUAL,
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__bool__getCreateNormals,
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"",
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"");
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I_Method1(void, setCreateTextureCoords, IN, bool, on,
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Properties::NON_VIRTUAL,
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__void__setCreateTextureCoords__bool,
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"",
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"");
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I_Method0(bool, getCreateTextureCoords,
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Properties::NON_VIRTUAL,
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__bool__getCreateTextureCoords,
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"",
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"");
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I_Method1(void, setCreateTop, IN, bool, on,
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Properties::NON_VIRTUAL,
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__void__setCreateTop__bool,
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"",
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"");
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I_Method0(bool, getCreateTop,
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Properties::NON_VIRTUAL,
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__bool__getCreateTop,
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"",
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"");
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I_Method1(void, setCreateBody, IN, bool, on,
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Properties::NON_VIRTUAL,
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__void__setCreateBody__bool,
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"",
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"");
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I_Method0(bool, getCreateBody,
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Properties::NON_VIRTUAL,
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__bool__getCreateBody,
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"",
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"");
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I_Method1(void, setCreateBottom, IN, bool, on,
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Properties::NON_VIRTUAL,
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__void__setCreateBottom__bool,
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"",
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"");
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I_Method0(bool, getCreateBottom,
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Properties::NON_VIRTUAL,
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__bool__getCreateBottom,
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"",
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"");
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I_SimpleProperty(bool, CreateBackFace,
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__bool__getCreateBackFace,
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__void__setCreateBackFace__bool);
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I_SimpleProperty(bool, CreateBody,
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__bool__getCreateBody,
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__void__setCreateBody__bool);
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I_SimpleProperty(bool, CreateBottom,
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__bool__getCreateBottom,
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__void__setCreateBottom__bool);
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I_SimpleProperty(bool, CreateFrontFace,
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__bool__getCreateFrontFace,
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__void__setCreateFrontFace__bool);
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I_SimpleProperty(bool, CreateNormals,
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__bool__getCreateNormals,
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__void__setCreateNormals__bool);
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I_SimpleProperty(bool, CreateTextureCoords,
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__bool__getCreateTextureCoords,
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__void__setCreateTextureCoords__bool);
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I_SimpleProperty(bool, CreateTop,
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__bool__getCreateTop,
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__void__setCreateTop__bool);
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I_SimpleProperty(float, DetailRatio,
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__float__getDetailRatio,
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__void__setDetailRatio__float);
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I_SimpleProperty(unsigned int, TargetNumFaces,
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__unsigned_int__getTargetNumFaces,
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__void__setTargetNumFaces__unsigned_int);
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I_SimpleProperty(osg::TessellationHints::TessellationMode, TessellationMode,
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__TessellationMode__getTessellationMode,
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__void__setTessellationMode__TessellationMode);
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END_REFLECTOR
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