274 lines
12 KiB
C++
274 lines
12 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Image>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/Texture3D>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::Texture3D)
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I_DeclaringFile("osg/Texture3D");
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I_BaseType(osg::Texture);
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I_Constructor0(____Texture3D,
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"",
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"");
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I_Constructor1(IN, osg::Image *, image,
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Properties::NON_EXPLICIT,
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____Texture3D__Image_P1,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::Texture3D &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Texture3D__C5_Texture3D_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method0(GLenum, getTextureTarget,
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Properties::VIRTUAL,
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__GLenum__getTextureTarget,
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"",
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"");
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I_Method1(void, setImage, IN, osg::Image *, image,
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Properties::NON_VIRTUAL,
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__void__setImage__Image_P1,
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"Sets the texture image. ",
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"");
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I_Method0(osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__Image_P1__getImage,
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"Gets the texture image. ",
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"");
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I_Method0(const osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__C5_Image_P1__getImage,
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"Gets the const texture image. ",
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"");
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I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,
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Properties::NON_VIRTUAL,
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__unsigned_int_R1__getModifiedCount__unsigned_int,
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"",
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"");
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I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,
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Properties::VIRTUAL,
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__void__setImage__unsigned__Image_P1,
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"Sets the texture image, ignoring face. ",
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"");
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I_Method1(osg::Image *, getImage, IN, unsigned, int,
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Properties::VIRTUAL,
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__Image_P1__getImage__unsigned,
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"Gets the texture image, ignoring face. ",
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"");
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I_Method1(const osg::Image *, getImage, IN, unsigned, int,
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Properties::VIRTUAL,
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__C5_Image_P1__getImage__unsigned,
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"Gets the const texture image, ignoring face. ",
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"");
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I_Method0(unsigned int, getNumImages,
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Properties::VIRTUAL,
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__unsigned_int__getNumImages,
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"Gets the number of images that can be assigned to the Texture. ",
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"");
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I_Method3(void, setTextureSize, IN, int, width, IN, int, height, IN, int, depth,
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Properties::NON_VIRTUAL,
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__void__setTextureSize__int__int__int,
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"Sets the texture width, height, and depth. ",
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"If width, height, or depth are zero, calculate the respective value from the source image size. ");
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I_Method3(void, getTextureSize, IN, int &, width, IN, int &, height, IN, int &, depth,
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Properties::NON_VIRTUAL,
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__void__getTextureSize__int_R1__int_R1__int_R1,
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"Gets the texture subload width. ",
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"");
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I_Method1(void, setTextureWidth, IN, int, width,
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Properties::NON_VIRTUAL,
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__void__setTextureWidth__int,
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"",
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"");
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I_Method1(void, setTextureHeight, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__setTextureHeight__int,
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"",
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"");
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I_Method1(void, setTextureDepth, IN, int, depth,
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Properties::NON_VIRTUAL,
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__void__setTextureDepth__int,
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"",
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"");
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I_Method0(int, getTextureWidth,
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Properties::VIRTUAL,
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__int__getTextureWidth,
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"",
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"");
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I_Method0(int, getTextureHeight,
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Properties::VIRTUAL,
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__int__getTextureHeight,
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"",
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"");
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I_Method0(int, getTextureDepth,
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Properties::VIRTUAL,
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__int__getTextureDepth,
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"",
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"");
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I_Method1(void, setSubloadCallback, IN, osg::Texture3D::SubloadCallback *, cb,
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Properties::NON_VIRTUAL,
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__void__setSubloadCallback__SubloadCallback_P1,
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"",
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"");
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I_Method0(osg::Texture3D::SubloadCallback *, getSubloadCallback,
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Properties::NON_VIRTUAL,
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__SubloadCallback_P1__getSubloadCallback,
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"",
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"");
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I_Method0(const osg::Texture3D::SubloadCallback *, getSubloadCallback,
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Properties::NON_VIRTUAL,
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__C5_SubloadCallback_P1__getSubloadCallback,
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"",
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"");
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I_Method1(void, setNumMipmapLevels, IN, unsigned int, num,
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Properties::NON_VIRTUAL,
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__void__setNumMipmapLevels__unsigned_int,
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"Helper function. ",
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"Sets the number of mipmap levels created for this texture. Should only be called within an osg::Texture::apply(), or during a custom OpenGL texture load. ");
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I_Method0(unsigned int, getNumMipmapLevels,
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Properties::NON_VIRTUAL,
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__unsigned_int__getNumMipmapLevels,
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"Gets the number of mipmap levels created. ",
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"");
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I_Method8(void, copyTexSubImage3D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, zoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__copyTexSubImage3D__State_R1__int__int__int__int__int__int__int,
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"Copies a two-dimensional texture subimage, as per glCopyTexSubImage3D. ",
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"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset, yoffset, and zoffset. width and height must be powers of two. ");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"Bind the texture object. ",
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"If the texture object hasn't already been compiled, create the texture mipmap levels. ");
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I_StaticMethod2(osg::Texture3D::Extensions *, getExtensions, IN, unsigned int, contextID, IN, bool, createIfNotInitalized,
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__Extensions_P1__getExtensions__unsigned_int__bool_S,
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"Encapsulates queries of extension availability, obtains extension function pointers, and provides convenience wrappers for calling extension functions. ",
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"");
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I_StaticMethod2(void, setExtensions, IN, unsigned int, contextID, IN, osg::Texture3D::Extensions *, extensions,
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__void__setExtensions__unsigned_int__Extensions_P1_S,
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"Overrides Extensions objects across graphics contexts. ",
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"Typically used to ensure the same lowest common denominator of extensions on systems with different graphics pipes. ");
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I_ProtectedMethod6(void, computeRequiredTextureDimensions, IN, osg::State &, state, IN, const osg::Image &, image, IN, GLsizei &, width, IN, GLsizei &, height, IN, GLsizei &, depth, IN, GLsizei &, numMipmapLevels,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__computeRequiredTextureDimensions__State_R1__C5_osg_Image_R1__GLsizei_R1__GLsizei_R1__GLsizei_R1__GLsizei_R1,
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"",
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"");
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I_ProtectedMethod0(void, computeInternalFormat,
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Properties::VIRTUAL,
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Properties::CONST,
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__void__computeInternalFormat,
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"",
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"");
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I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state,
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Properties::VIRTUAL,
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Properties::CONST,
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__void__allocateMipmap__State_R1,
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"Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",
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"");
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I_ProtectedMethod7(void, applyTexImage3D, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, inwidth, IN, GLsizei &, inheight, IN, GLsizei &, indepth, IN, GLsizei &, numMipmapLevels,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__applyTexImage3D__GLenum__Image_P1__State_R1__GLsizei_R1__GLsizei_R1__GLsizei_R1__GLsizei_R1,
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"",
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"");
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I_SimpleProperty(osg::Image *, Image,
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__Image_P1__getImage,
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__void__setImage__Image_P1);
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I_SimpleProperty(unsigned int, NumMipmapLevels,
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0,
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__void__setNumMipmapLevels__unsigned_int);
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I_SimpleProperty(osg::Texture3D::SubloadCallback *, SubloadCallback,
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__SubloadCallback_P1__getSubloadCallback,
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__void__setSubloadCallback__SubloadCallback_P1);
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I_SimpleProperty(int, TextureDepth,
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__int__getTextureDepth,
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__void__setTextureDepth__int);
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I_SimpleProperty(int, TextureHeight,
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__int__getTextureHeight,
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__void__setTextureHeight__int);
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I_SimpleProperty(GLenum, TextureTarget,
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__GLenum__getTextureTarget,
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0);
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I_SimpleProperty(int, TextureWidth,
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__int__getTextureWidth,
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__void__setTextureWidth__int);
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture3D::SubloadCallback)
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I_DeclaringFile("osg/Texture3D");
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I_BaseType(osg::Referenced);
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I_Constructor0(____SubloadCallback,
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"",
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"");
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I_Method2(void, load, IN, const osg::Texture3D &, texture, IN, osg::State &, state,
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Properties::PURE_VIRTUAL,
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__void__load__C5_Texture3D_R1__State_R1,
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"",
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"");
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I_Method2(void, subload, IN, const osg::Texture3D &, texture, IN, osg::State &, state,
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Properties::PURE_VIRTUAL,
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__void__subload__C5_Texture3D_R1__State_R1,
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"",
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"");
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END_REFLECTOR
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