149 lines
5.8 KiB
C++
149 lines
5.8 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Matrix>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/Viewport>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(double, osg::Viewport::value_type)
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BEGIN_OBJECT_REFLECTOR(osg::Viewport)
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I_DeclaringFile("osg/Viewport");
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I_BaseType(osg::StateAttribute);
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I_Constructor0(____Viewport,
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"",
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"");
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I_Constructor4(IN, osg::Viewport::value_type, x, IN, osg::Viewport::value_type, y, IN, osg::Viewport::value_type, width, IN, osg::Viewport::value_type, height,
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____Viewport__value_type__value_type__value_type__value_type,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::Viewport &, vp, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Viewport__C5_Viewport_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method4(void, setViewport, IN, osg::Viewport::value_type, x, IN, osg::Viewport::value_type, y, IN, osg::Viewport::value_type, width, IN, osg::Viewport::value_type, height,
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Properties::NON_VIRTUAL,
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__void__setViewport__value_type__value_type__value_type__value_type,
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"",
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"");
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I_Method0(osg::Viewport::value_type &, x,
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Properties::NON_VIRTUAL,
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__value_type_R1__x,
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"",
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"");
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I_Method0(osg::Viewport::value_type, x,
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Properties::NON_VIRTUAL,
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__value_type__x,
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"",
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"");
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I_Method0(osg::Viewport::value_type &, y,
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Properties::NON_VIRTUAL,
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__value_type_R1__y,
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"",
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"");
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I_Method0(osg::Viewport::value_type, y,
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Properties::NON_VIRTUAL,
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__value_type__y,
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"",
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"");
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I_Method0(osg::Viewport::value_type &, width,
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Properties::NON_VIRTUAL,
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__value_type_R1__width,
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"",
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"");
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I_Method0(osg::Viewport::value_type, width,
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Properties::NON_VIRTUAL,
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__value_type__width,
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"",
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"");
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I_Method0(osg::Viewport::value_type &, height,
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Properties::NON_VIRTUAL,
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__value_type_R1__height,
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"",
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"");
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I_Method0(osg::Viewport::value_type, height,
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Properties::NON_VIRTUAL,
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__value_type__height,
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"",
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"");
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I_Method0(bool, valid,
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Properties::NON_VIRTUAL,
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__bool__valid,
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"",
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"");
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I_Method0(double, aspectRatio,
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Properties::NON_VIRTUAL,
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__double__aspectRatio,
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"Return the aspectRatio of the viewport, which is equal to width/height. ",
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"If height is zero, the potential division by zero is avoided by simply returning 1.0f. ");
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I_Method0(const osg::Matrix, computeWindowMatrix,
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Properties::NON_VIRTUAL,
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__C5_osg_Matrix__computeWindowMatrix,
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"Compute the Window Matrix which takes projected coords into Window coordinates. ",
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"To convert local coordinates into window coordinates use v_window = v_local * MVPW matrix, where the MVPW matrix is ModelViewMatrix * ProjectionMatrix * WindowMatrix, the latter supplied by Viewport::computeWindowMatrix(), the ModelView and Projection Matrix can either be sourced from the current osg::State object, via osgUtil::SceneView or CullVisitor. ");
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I_Method1(void, apply, IN, osg::State &, x,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"apply the OpenGL state attributes. ",
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state. ");
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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