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FGFS-4.1
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OpenSceneGraph
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3e00764649e03143fd2e9b0ce8a281a91afaa5f4
OpenSceneGraph
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src
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osgWrappers
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serializers
History
Robert Osfield
3e00764649
Added initial shell of PushButton implementation
2014-05-16 10:38:40 +00:00
..
osg
From Pjotr Svetachov, "have added some missing serializers for RigGeomery. Withouth them I
2014-04-29 15:14:39 +00:00
osgAnimation
From Pjotr Svetachov, "have added some missing serializers for RigGeomery. Withouth them I
2014-04-29 15:14:39 +00:00
osgFX
From Wang Rui, "I'd like to submit the changes that will put ObjectProperty and ObjectMark variables into the InputStream/OutputStream class instead of static ones. This should avoid the threading problem and won't repeatedly reallocate memory for the properties. Some of the wrappers will be slightly modified to use the property variable stored in the InputStream/OutputStream as well."
2012-04-05 13:53:47 +00:00
osgGA
Implemented Widget::handle, handleImplementation, traverse and travseImplementation() wrappers to enable them to be extended via scripting
2014-02-10 18:07:26 +00:00
osgManipulator
From Andreas Henne, "in my application I use the TrackballDragger, the ScaleAxisDragger and the TranslateAxisDragger. Unfortunately these draggers are very thin and they do not provide methods to change their visual appearance. Another problem that I noticed is that lighting on the cones and boxes of the TranslateAxisDragger and ScaleAxisDragger is incorrect when the draggers are scaled due to not normalized normals. This small patch adresses these problems, providing methods to make the draggers thicker. I have attached a zip archive containing the corresponding files and also a modified osgManipulator example that makes use of the modifications. I don't want to retain any copyright."
2013-10-18 07:31:22 +00:00
osgParticle
From Wang Rui, "I'd like to submit the changes that will put ObjectProperty and ObjectMark variables into the InputStream/OutputStream class instead of static ones. This should avoid the threading problem and won't repeatedly reallocate memory for the properties. Some of the wrappers will be slightly modified to use the property variable stored in the InputStream/OutputStream as well."
2012-04-05 13:53:47 +00:00
osgPresentation
Improved support for passing events between scripts and Present3D application
2014-03-12 11:01:09 +00:00
osgShadow
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
osgSim
From Wang Rui, "I'd like to submit the changes that will put ObjectProperty and ObjectMark variables into the InputStream/OutputStream class instead of static ones. This should avoid the threading problem and won't repeatedly reallocate memory for the properties. Some of the wrappers will be slightly modified to use the property variable stored in the InputStream/OutputStream as well."
2012-04-05 13:53:47 +00:00
osgTerrain
From Wang Rui, "I'd like to submit the changes that will put ObjectProperty and ObjectMark variables into the InputStream/OutputStream class instead of static ones. This should avoid the threading problem and won't repeatedly reallocate memory for the properties. Some of the wrappers will be slightly modified to use the property variable stored in the InputStream/OutputStream as well."
2012-04-05 13:53:47 +00:00
osgText
From Wang Rui, "I modified the Serializer header to add a UPDATE_TO_VERSION_SCOPED
2012-10-09 16:05:50 +00:00
osgUI
Added initial shell of PushButton implementation
2014-05-16 10:38:40 +00:00
osgViewer
Refactored the support for stereo and keystone RTT setup so that it can be applied to an existing Camera.
2013-05-20 19:24:34 +00:00
osgVolume
From Wang Rui, "I modified the Serializer header to add a UPDATE_TO_VERSION_SCOPED
2012-10-09 16:05:50 +00:00
CMakeLists.txt
Added beginnings of new osgUI library, a replacement for osgWidget that works fully in 3D/stereo and is scriptable.
2014-05-12 11:27:54 +00:00