Files
OpenSceneGraph/src/osgAnimation/StackedScaleElement.cpp

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2.1 KiB
C++

/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/StackedScaleElement>
using namespace osgAnimation;
StackedScaleElement::StackedScaleElement(const std::string& name, const osg::Vec3& scale) : _scale(scale) { setName(name); }
StackedScaleElement::StackedScaleElement(const osg::Vec3& scale) : _scale(scale) { setName("scale"); }
StackedScaleElement::StackedScaleElement(const StackedScaleElement& rhs, const osg::CopyOp&) : StackedTransformElement(rhs), _scale(rhs._scale)
{
if (rhs._target.valid())
_target = new Vec3Target(*rhs._target);
}
const osg::Vec3& StackedScaleElement::getScale() const { return _scale; }
void StackedScaleElement::setScale(const osg::Vec3& scale) { _scale = scale; }
Target* StackedScaleElement::getTarget() {return _target.get();}
const Target* StackedScaleElement::getTarget() const {return _target.get();}
bool StackedScaleElement::isIdentity() const { return (_scale.x() == 1 && _scale.y() == 1 && _scale.z() == 1); }
osg::Matrix StackedScaleElement::getAsMatrix() const { return osg::Matrix::scale(_scale); }
void StackedScaleElement::applyToMatrix(osg::Matrix& matrix) const { matrix.preMultScale(_scale); }
StackedScaleElement::StackedScaleElement()
{
_scale = osg::Vec3(1,1,1);
}
void StackedScaleElement::update(float /*t*/)
{
if (_target.valid())
_scale = _target->getValue();
}
Target* StackedScaleElement::getOrCreateTarget()
{
if (!_target.valid())
_target = new Vec3Target(_scale);
return _target.get();
}