forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
#include <osg/Shape>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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// _columns, _rows
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static bool checkArea( const osg::HeightField& shape )
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{
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return true;
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}
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static bool readArea( osgDB::InputStream& is, osg::HeightField& shape )
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{
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unsigned int numCols, numRows;
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is >> numCols >> numRows;
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shape.allocate( numCols, numRows );
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return true;
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}
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static bool writeArea( osgDB::OutputStream& os, const osg::HeightField& shape )
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{
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os << shape.getNumColumns() << shape.getNumRows() << std::endl;
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return true;
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}
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// _heights
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static bool checkHeights( const osg::HeightField& shape )
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{
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return shape.getFloatArray()!=NULL;
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}
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static bool readHeights( osgDB::InputStream& is, osg::HeightField& shape )
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{
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osg::ref_ptr<osg::Array> array = is.readArray();
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osg::FloatArray* farray = dynamic_cast<osg::FloatArray*>( array.get() );
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if ( farray )
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{
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unsigned int numCols = shape.getNumColumns(), numRows = shape.getNumRows();
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if ( farray->size()<numRows*numCols ) return false;
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unsigned int index = 0;
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for ( unsigned int r=0; r<numRows; ++r )
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{
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for ( unsigned int c=0; c<numCols; ++c )
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shape.setHeight( c, r, (*farray)[index++] );
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}
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}
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return true;
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}
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static bool writeHeights( osgDB::OutputStream& os, const osg::HeightField& shape )
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{
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os.writeArray( shape.getFloatArray() );
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return true;
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}
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REGISTER_OBJECT_WRAPPER( HeightField,
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new osg::HeightField,
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osg::HeightField,
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"osg::Object osg::Shape osg::HeightField" )
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{
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ADD_USER_SERIALIZER( Area ); // _columns, _rows
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ADD_VEC3_SERIALIZER( Origin, osg::Vec3() ); // _origin
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ADD_FLOAT_SERIALIZER( XInterval, 0.0f ); // _dx
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ADD_FLOAT_SERIALIZER( YInterval, 0.0f ); // _dy
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ADD_FLOAT_SERIALIZER( SkirtHeight, 0.0f ); // _skirtHeight
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ADD_UINT_SERIALIZER( BorderWidth, 0 ); // _borderWidth
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ADD_QUAT_SERIALIZER( Rotation, osg::Quat() ); // _rotation
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ADD_USER_SERIALIZER( Heights ); // _heights
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}
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