Files
OpenSceneGraph/src/osgWrappers/serializers/osg/Texture2DArray.cpp
Robert Osfield dd996a3289 Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 13:42:19 +00:00

45 lines
1.3 KiB
C++

#include <osg/Texture2DArray>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
static bool checkImages( const osg::Texture2DArray& tex )
{
return tex.getNumImages()>0;
}
static bool readImages( osgDB::InputStream& is, osg::Texture2DArray& tex )
{
unsigned int size = 0; is >> size >> is.BEGIN_BRACKET;
for ( unsigned int i=0; i<size; ++i )
{
osg::ref_ptr<osg::Image> image = is.readImage();
if ( image ) tex.setImage( i, image );
}
is >> is.END_BRACKET;
return true;
}
static bool writeImages( osgDB::OutputStream& os, const osg::Texture2DArray& tex )
{
unsigned int size = tex.getNumImages();
os << size << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<size; ++i )
{
os << tex.getImage(i);
}
os << os.END_BRACKET << std::endl;
return true;
}
REGISTER_OBJECT_WRAPPER( Texture2DArray,
new osg::Texture2DArray,
osg::Texture2DArray,
"osg::Object osg::StateAttribute osg::Texture osg::Texture2DArray" )
{
ADD_USER_SERIALIZER( Images ); // _images
ADD_INT_SERIALIZER( TextureWidth, 0 ); // _textureWidth
ADD_INT_SERIALIZER( TextureHeight, 0 ); // _textureHeight
ADD_INT_SERIALIZER( TextureDepth, 0 ); // _textureDepth
}