forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#include <osg/Texture2DArray>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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static bool checkImages( const osg::Texture2DArray& tex )
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{
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return tex.getNumImages()>0;
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}
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static bool readImages( osgDB::InputStream& is, osg::Texture2DArray& tex )
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{
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unsigned int size = 0; is >> size >> is.BEGIN_BRACKET;
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for ( unsigned int i=0; i<size; ++i )
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{
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osg::ref_ptr<osg::Image> image = is.readImage();
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if ( image ) tex.setImage( i, image );
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}
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is >> is.END_BRACKET;
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return true;
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}
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static bool writeImages( osgDB::OutputStream& os, const osg::Texture2DArray& tex )
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{
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unsigned int size = tex.getNumImages();
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os << size << os.BEGIN_BRACKET << std::endl;
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for ( unsigned int i=0; i<size; ++i )
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{
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os << tex.getImage(i);
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}
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os << os.END_BRACKET << std::endl;
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return true;
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}
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REGISTER_OBJECT_WRAPPER( Texture2DArray,
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new osg::Texture2DArray,
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osg::Texture2DArray,
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"osg::Object osg::StateAttribute osg::Texture osg::Texture2DArray" )
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{
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ADD_USER_SERIALIZER( Images ); // _images
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ADD_INT_SERIALIZER( TextureWidth, 0 ); // _textureWidth
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ADD_INT_SERIALIZER( TextureHeight, 0 ); // _textureHeight
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ADD_INT_SERIALIZER( TextureDepth, 0 ); // _textureDepth
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}
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