49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
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#include <osgParticle/ForceOperator>
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#include <osgDB/Registry>
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#include <osgDB/Input>
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#include <osgDB/Output>
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#include <osg/Vec3>
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#include <iostream>
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bool ForceOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
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bool ForceOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
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osgDB::RegisterDotOsgWrapperProxy ForceOperator_Proxy
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(
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osgNew osgParticle::ForceOperator,
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"ForceOperator",
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"Object Operator ForceOperator",
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ForceOperator_readLocalData,
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ForceOperator_writeLocalData
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);
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bool ForceOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
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{
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osgParticle::ForceOperator &fop = static_cast<osgParticle::ForceOperator &>(obj);
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bool itAdvanced = false;
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osg::Vec3 f;
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if (fr[0].matchWord("force")) {
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if (fr[1].getFloat(f.x()) && fr[2].getFloat(f.y()) && fr[3].getFloat(f.z())) {
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fop.setForce(f);
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fr += 4;
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itAdvanced = true;
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}
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}
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return itAdvanced;
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}
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bool ForceOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
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{
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const osgParticle::ForceOperator &fop = static_cast<const osgParticle::ForceOperator &>(obj);
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osg::Vec3 f = fop.getForce();
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fw.indent() << "force " << f.x() << " " << f.y() << " " << f.z() << std::endl;
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return true;
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}
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