Files
OpenSceneGraph/src/osgAnimation/RigTransformSoftware.cpp
Julien Valentin 4b56a4d3be minor changes+fix
2017-08-28 15:40:04 +02:00

342 lines
13 KiB
C++

/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/VertexInfluence>
#include <osgAnimation/RigTransformSoftware>
#include <osgAnimation/BoneMapVisitor>
#include <osgAnimation/RigGeometry>
#include <algorithm>
using namespace osgAnimation;
RigTransformSoftware::RigTransformSoftware()
{
_needInit = true;
}
RigTransformSoftware::RigTransformSoftware(const RigTransformSoftware& rts,const osg::CopyOp& copyop):
RigTransform(rts, copyop),
_needInit(rts._needInit),
_invalidInfluence(rts._invalidInfluence)
{
}
typedef std::vector<RigTransformSoftware::BonePtrWeight> BoneWeightList;
// sort by name and weight
struct SortByNameAndWeight : public std::less<RigTransformSoftware::BonePtrWeight>
{
bool operator()(const RigTransformSoftware::BonePtrWeight& b0,
const RigTransformSoftware::BonePtrWeight& b1) const
{
if (b0.getBoneName() < b1.getBoneName())
return true;
else if (b0.getBoneName() > b1.getBoneName())
return false;
if (b0.getWeight() < b1.getWeight())
return true;
return false;
}
};
struct SortByBoneWeightList : public std::less<BoneWeightList>
{
bool operator()(const BoneWeightList& b0,
const BoneWeightList& b1) const
{
if (b0.size() < b1.size())
return true;
else if (b0.size() > b1.size())
return false;
int size = b0.size();
for (int i = 0; i < size; i++)
{
bool result = SortByNameAndWeight()(b0[i], b1[i]);
if (result)
return true;
else if (SortByNameAndWeight()(b1[i], b0[i]))
return false;
}
return false;
}
};
bool RigTransformSoftware::init(RigGeometry& geom)
{
if (!geom.getSkeleton())
return false;
BoneMapVisitor mapVisitor;
geom.getSkeleton()->accept(mapVisitor);
BoneMap bm = mapVisitor.getBoneMap();
initVertexSetFromBones(bm, geom.getVertexInfluenceSet().getUniqVertexGroupList());
if (geom.getSourceGeometry())
geom.copyFrom(*geom.getSourceGeometry());
osg::Vec3Array* normalSrc = dynamic_cast<osg::Vec3Array*>(geom.getSourceGeometry()->getNormalArray());
osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(geom.getSourceGeometry()->getVertexArray());
if(!(positionSrc) || positionSrc->empty() )
return false;
if(normalSrc&& normalSrc->size()!=positionSrc->size())
return false;
geom.setVertexArray(new osg::Vec3Array);
osg::Vec3Array* positionDst =new osg::Vec3Array;
geom.setVertexArray(positionDst);
*positionDst=*positionSrc;
positionDst->setDataVariance(osg::Object::DYNAMIC);
if(normalSrc){
osg::Vec3Array* normalDst =new osg::Vec3Array;
*normalDst=*normalSrc;
geom.setNormalArray(normalDst, osg::Array::BIND_PER_VERTEX);
normalDst->setDataVariance(osg::Object::DYNAMIC);
}
_needInit = false;
return true;
}
void RigTransformSoftware::buildMinimumUpdateSet(const BoneMap&boneMap,const RigGeometry&rig ){
///1 Create Index2Vec<BoneWeight>
std::vector<BoneWeightList> _vertex2Bones;
_vertex2Bones.resize(rig.getSourceGeometry()->getVertexArray()->getNumElements());
typedef std::pair<float,unsigned int> FloatInt;
std::vector< FloatInt > sums;///stat totalweight nbref
sums.resize(rig.getSourceGeometry()->getVertexArray()->getNumElements()
);
const VertexInfluenceMap *_vertexInfluenceMap=rig.getInfluenceMap();
for (osgAnimation::VertexInfluenceMap::const_iterator it = _vertexInfluenceMap->begin();
it != _vertexInfluenceMap->end();
++it)
{
const BoneInfluenceList& inflist = it->second;
if (inflist.getBoneName().empty()) {
OSG_WARN << "RigTransformSoftware::VertexInfluenceMap contains unamed bone BoneInfluenceList" << std::endl;
}
BoneMap::const_iterator bmit = boneMap.find(inflist.getBoneName());
if (bmit == boneMap.end() )
{
if (_invalidInfluence.find(inflist.getBoneName()) != _invalidInfluence.end()) {
_invalidInfluence[inflist.getBoneName()] = true;
OSG_WARN << "RigTransformSoftware Bone " << inflist.getBoneName() << " not found, skip the influence group " << std::endl;
}
continue;
}
Bone* bone = bmit->second.get();
for(BoneInfluenceList::const_iterator infit=inflist.begin(); infit!=inflist.end(); ++infit)
{
const IndexWeight &iw = *infit;
const unsigned int &index = iw.getIndex();
float weight = iw.getWeight();
_vertex2Bones[index].push_back(BonePtrWeight(inflist.getBoneName(), weight,bone));;
}
}
// normalize _vertex2Bones weight per vertex
unsigned vertexID=0;
for (std::vector<BoneWeightList>::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it, ++vertexID)
{
BoneWeightList& bones = *it;
float sum = 0;
for(BoneWeightList::iterator bwit=bones.begin();bwit!=bones.end();++bwit)
sum += bwit->getWeight();
if (sum < 1e-4)
{
OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning the vertex " << vertexID << " seems to have 0 weight, skip normalize for this vertex" << std::endl;
}
else
{
float mult = 1.0/sum;
for(BoneWeightList::iterator bwit=bones.begin();bwit!=bones.end();++bwit)
bwit->setWeight(bwit->getWeight() * mult);
}
}
///2 Create inverse mapping Vec<BoneWeight>2Vec<Index> from previous built Index2Vec<BoneWeight>
///in order to minimize weighted matrices computation on update
typedef std::map<BoneWeightList, VertexGroup, SortByBoneWeightList> UnifyBoneGroup;
UnifyBoneGroup unifyBuffer;
vertexID=0;
for (std::vector<BoneWeightList>::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it,++vertexID)
{
BoneWeightList& bones = *it;
// sort the vector to have a consistent key
std::sort(bones.begin(), bones.end(), SortByNameAndWeight());
// we use the vector<BoneWeight> as key to differentiate group
UnifyBoneGroup::iterator result = unifyBuffer.find(bones);
if (result == unifyBuffer.end())
unifyBuffer[bones].getBoneWeights()=bones;
unifyBuffer[bones].getVertexes().push_back(vertexID);
}
if(_vertex2Bones.size()==unifyBuffer.size()) {
OSG_WARN << "RigTransformSoftware::build mapping is useless no duplicate VertexGroup : too much " <<_vertex2Bones.size()<<"=="<<unifyBuffer.size()<< std::endl;
}
_uniqInfluenceSet2VertIDList.reserve(unifyBuffer.size());
for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
_uniqInfluenceSet2VertIDList.push_back(it->second);
OSG_DEBUG << "uniq groups " << _uniqInfluenceSet2VertIDList.size() << " for " << rig.getName() << std::endl;
}
bool RigTransformSoftware::prepareData(RigGeometry&rig) {
///find skeleton if not set
if(!rig.getSkeleton() && !rig.getParents().empty())
{
RigGeometry::FindNearestParentSkeleton finder;
if(rig.getParents().size() > 1)
osg::notify(osg::WARN) << "A RigGeometry should not have multi parent ( " << rig.getName() << " )" << std::endl;
rig.getParents()[0]->accept(finder);
if(!finder._root.valid())
{
osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeometry ( " << rig.getName() << " )" << std::endl;
return false;
}
rig.setSkeleton(finder._root.get());
}
///get bonemap from skeleton
BoneMapVisitor mapVisitor;
rig.getSkeleton()->accept(mapVisitor);
BoneMap boneMap = mapVisitor.getBoneMap();
/// build minimal set of VertexGroup
buildMinimumUpdateSet(boneMap,rig);
///set geom as it source
if (rig.getSourceGeometry())
rig.copyFrom(*rig.getSourceGeometry());
osg::Vec3Array* normalSrc = dynamic_cast<osg::Vec3Array*>(rig.getSourceGeometry()->getNormalArray());
osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(rig.getSourceGeometry()->getVertexArray());
if(!(positionSrc) || positionSrc->empty() )
return false;
if(normalSrc&& normalSrc->size()!=positionSrc->size())
return false;
/// setup Vertex and Normal arrays with copy of sources
rig.setVertexArray(new osg::Vec3Array);
osg::Vec3Array* positionDst =new osg::Vec3Array;
rig.setVertexArray(positionDst);
*positionDst=*positionSrc;
positionDst->setDataVariance(osg::Object::DYNAMIC);
if(normalSrc) {
osg::Vec3Array* normalDst =new osg::Vec3Array;
*normalDst=*normalSrc;
rig.setNormalArray(normalDst, osg::Array::BIND_PER_VERTEX);
normalDst->setDataVariance(osg::Object::DYNAMIC);
}
_needInit = false;
return true;
}
void RigTransformSoftware::operator()(RigGeometry& geom)
{
if (_needInit)
if (!init(geom))
return;
if (!geom.getSourceGeometry()) {
OSG_WARN << this << " RigTransformSoftware no source geometry found on RigGeometry" << std::endl;
return;
}
osg::Geometry& source = *geom.getSourceGeometry();
osg::Geometry& destination = geom;
osg::Vec3Array* positionSrc = static_cast<osg::Vec3Array*>(source.getVertexArray());
osg::Vec3Array* positionDst = static_cast<osg::Vec3Array*>(destination.getVertexArray());
osg::Vec3Array* normalSrc = dynamic_cast<osg::Vec3Array*>(source.getNormalArray());
osg::Vec3Array* normalDst = static_cast<osg::Vec3Array*>(destination.getNormalArray());
compute<osg::Vec3>(geom.getMatrixFromSkeletonToGeometry(),
geom.getInvMatrixFromSkeletonToGeometry(),
&positionSrc->front(),
&positionDst->front());
positionDst->dirty();
if (normalSrc )
{
computeNormal<osg::Vec3>(geom.getMatrixFromSkeletonToGeometry(),
geom.getInvMatrixFromSkeletonToGeometry(),
&normalSrc->front(),
&normalDst->front());
normalDst->dirty();
}
}
///convert BoneWeight to BonePtrWeight using bonemap
void RigTransformSoftware::initVertexSetFromBones(const BoneMap& map, const VertexInfluenceSet::UniqVertexGroupList& vertexgroups)
{
_uniqInfluenceSet2VertIDList.clear();
int size = vertexgroups.size();
_uniqInfluenceSet2VertIDList.resize(size);
//for (VertexInfluenceSet::UniqVertexGroupList::const_iterator vgit=vertexgroups.begin(); vgit!=vertexgroups.end();vgit++)
for(int i = 0; i < size; i++)
{
const VertexInfluenceSet::VertexGroup& vg = vertexgroups[i];
int nbBones = vg.getBones().size();
BonePtrWeightList& boneList = _uniqInfluenceSet2VertIDList[i].getBoneWeights();
double sumOfWeight = 0;
for (int b = 0; b < nbBones; b++)
{
const std::string& bname = vg.getBones()[b].getBoneName();
float weight = vg.getBones()[b].getWeight();
BoneMap::const_iterator it = map.find(bname);
if (it == map.end() )
{
if (_invalidInfluence.find(bname) != _invalidInfluence.end()) {
_invalidInfluence[bname] = true;
OSG_WARN << "RigTransformSoftware Bone " << bname << " not found, skip the influence group " <<bname << std::endl;
}
continue;
}
Bone* bone = it->second.get();
boneList.push_back(BonePtrWeight(bone->getName(), weight, bone));
sumOfWeight += weight;
}
// if a bone referenced by a vertexinfluence is missed it can make the sum less than 1.0
// so we check it and renormalize the all weight bone
const double threshold = 1e-4;
if (!vg.getBones().empty() &&
(sumOfWeight < 1.0 - threshold || sumOfWeight > 1.0 + threshold))
{
for (int b = 0; b < (int)boneList.size(); b++)
boneList[b].setWeight(boneList[b].getWeight() / sumOfWeight);
}
_uniqInfluenceSet2VertIDList[i].getVertexes() = vg.getVertexes();
}
}