76 lines
1.7 KiB
C++
76 lines
1.7 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//
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// OpenFlight® loader for OpenSceneGraph
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//
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// Copyright (C) 2005-2007 Brede Johansen
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//
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#include "Vertex.h"
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using namespace flt;
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Vertex::Vertex():
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_coord(0,0,0),
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_color(1,1,1,1),
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_normal(0,0,1),
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_validColor(false),
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_validNormal(false)
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{
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for (int layer=0; layer<MAX_LAYERS; layer++)
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_validUV[layer] = false;
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}
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Vertex::Vertex(const Vertex& vertex):
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_coord(vertex._coord),
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_color(vertex._color),
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_normal(vertex._normal),
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_validColor(vertex._validColor),
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_validNormal(vertex._validNormal)
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{
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for (int layer=0; layer<MAX_LAYERS; layer++)
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{
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_uv[layer] = vertex._uv[layer];
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_validUV[layer] = vertex._validUV[layer];
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}
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}
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void Vertex::setCoord(const osg::Vec3& coord)
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{
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_coord = coord;
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}
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void Vertex::setColor(const osg::Vec4& color)
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{
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_color = color;
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_validColor = true;
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}
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void Vertex::setNormal(const osg::Vec3& normal)
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{
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_normal = normal;
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_validNormal = true;
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}
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void Vertex::setUV(int layer, const osg::Vec2& uv)
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{
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if (layer>=0 && layer<MAX_LAYERS)
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{
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_uv[layer] = uv;
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_validUV[layer] = true;
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}
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}
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