67 lines
2.8 KiB
C++
67 lines
2.8 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Image>
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#include <osg/TextureCubeMap>
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#include <osgUtil/CubeMapGenerator>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::CubeMapGenerator)
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I_DeclaringFile("osgUtil/CubeMapGenerator");
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I_BaseType(osg::Referenced);
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I_ConstructorWithDefaults1(IN, int, texture_size, 64,
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Properties::EXPLICIT,
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____CubeMapGenerator__int,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgUtil::CubeMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____CubeMapGenerator__C5_CubeMapGenerator_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face,
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Properties::NON_VIRTUAL,
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__osg_Image_P1__getImage__osg_TextureCubeMap_Face,
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"",
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"");
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I_Method1(const osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face,
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Properties::NON_VIRTUAL,
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__C5_osg_Image_P1__getImage__osg_TextureCubeMap_Face,
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"",
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"");
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I_MethodWithDefaults1(void, generateMap, IN, bool, use_osg_system, true,
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Properties::NON_VIRTUAL,
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__void__generateMap__bool,
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"Generate the six cube images. ",
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"If use_osg_system is true, then the OSG's coordinate system is used instead of the default OpenGL one. ");
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I_ProtectedMethod4(void, set_pixel, IN, int, index, IN, int, c, IN, int, r, IN, const osg::Vec4 &, color,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__set_pixel__int__int__int__C5_osg_Vec4_R1,
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"",
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"");
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I_ProtectedMethod1(osg::Vec4, compute_color, IN, const osg::Vec3 &, R,
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Properties::PURE_VIRTUAL,
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Properties::CONST,
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__osg_Vec4__compute_color__C5_osg_Vec3_R1,
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"Override this method to define how colors are computed. ",
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"The parameter R is the reflection vector, pointing from the center of the cube. The return value should be the RGBA color associated with that reflection ray. ");
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END_REFLECTOR
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