Files
OpenSceneGraph/src/osgAnimation/VertexInfluence.cpp
2012-03-21 17:36:20 +00:00

141 lines
4.8 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/VertexInfluence>
#include <osg/Notify>
#include <iostream>
#include <algorithm>
using namespace osgAnimation;
void VertexInfluenceSet::addVertexInfluence(const VertexInfluence& v) { _bone2Vertexes.push_back(v); }
const VertexInfluenceSet::VertexIndexToBoneWeightMap& VertexInfluenceSet::getVertexToBoneList() const { return _vertex2Bones;}
// this class manage VertexInfluence database by mesh
// reference bones per vertex ...
void VertexInfluenceSet::buildVertex2BoneList()
{
_vertex2Bones.clear();
for (BoneToVertexList::const_iterator it = _bone2Vertexes.begin(); it != _bone2Vertexes.end(); ++it)
{
const VertexInfluence& vi = (*it);
int size = vi.size();
for (int i = 0; i < size; i++)
{
VertexIndexWeight viw = vi[i];
int index = viw.first;
float weight = viw.second;
if (vi.getName().empty())
OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning vertex " << index << " is not assigned to a bone" << std::endl;
_vertex2Bones[index].push_back(BoneWeight(vi.getName(), weight));
}
}
// normalize weight per vertex
for (VertexIndexToBoneWeightMap::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it)
{
BoneWeightList& bones = it->second;
int size = bones.size();
float sum = 0;
for (int i = 0; i < size; i++)
sum += bones[i].getWeight();
if (sum < 1e-4)
{
OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning the vertex " << it->first << " seems to have 0 weight, skip normalize for this vertex" << std::endl;
}
else
{
float mult = 1.0/sum;
for (int i = 0; i < size; i++)
bones[i].setWeight(bones[i].getWeight() * mult);
}
}
}
// sort by name and weight
struct SortByNameAndWeight : public std::less<VertexInfluenceSet::BoneWeight>
{
bool operator()(const VertexInfluenceSet::BoneWeight& b0,
const VertexInfluenceSet::BoneWeight& b1) const
{
if (b0.getBoneName() < b1.getBoneName())
return true;
else if (b0.getBoneName() > b1.getBoneName())
return false;
if (b0.getWeight() < b1.getWeight())
return true;
return false;
}
};
struct SortByBoneWeightList : public std::less<VertexInfluenceSet::BoneWeightList>
{
bool operator()(const VertexInfluenceSet::BoneWeightList& b0,
const VertexInfluenceSet::BoneWeightList& b1) const
{
if (b0.size() < b1.size())
return true;
else if (b0.size() > b1.size())
return false;
int size = b0.size();
for (int i = 0; i < size; i++)
{
bool result = SortByNameAndWeight()(b0[i], b1[i]);
if (result)
return true;
else if (SortByNameAndWeight()(b1[i], b0[i]))
return false;
}
return false;
}
};
void VertexInfluenceSet::clear()
{
_bone2Vertexes.clear();
_uniqVertexSetToBoneSet.clear();
}
void VertexInfluenceSet::buildUniqVertexSetToBoneSetList()
{
_uniqVertexSetToBoneSet.clear();
typedef std::map<BoneWeightList,UniqVertexSetToBoneSet, SortByBoneWeightList> UnifyBoneGroup;
UnifyBoneGroup unifyBuffer;
for (VertexIndexToBoneWeightMap::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it)
{
BoneWeightList bones = it->second;
int vertexIndex = it->first;
// sort the vector to have a consistent key
std::sort(bones.begin(), bones.end(), SortByNameAndWeight());
// we use the vector<BoneWeight> as key to differentiate group
UnifyBoneGroup::iterator result = unifyBuffer.find(bones);
if (result == unifyBuffer.end())
unifyBuffer[bones].setBones(bones);
unifyBuffer[bones].getVertexes().push_back(vertexIndex);
}
_uniqVertexSetToBoneSet.reserve(unifyBuffer.size());
for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
{
_uniqVertexSetToBoneSet.push_back(it->second);
}
}