Files
OpenSceneGraph/src/osgSim/OverlayNode.cpp
Robert Osfield 42752347aa Added beginings of new OverlayNode, for managing a render to texture which is
then used to overaly other parts of the scene such as terrain.
2005-08-26 14:00:02 +00:00

37 lines
961 B
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgSim/OverlayNode>
using namespace osgSim;
OverlayNode::OverlayNode()
{
}
OverlayNode::OverlayNode(const OverlayNode& es, const osg::CopyOp& copyop)
{
}
void OverlayNode::traverse(osg::NodeVisitor& nv)
{
}
void OverlayNode::setOverlaySubgraph(osg::Node* node)
{
}
void OverlayNode::dirtyOverlayTexture()
{
}