SETUP_EXE, in order to have a unique entry point to build the libraries. With this changes the android integration will be less painful (currently is a big IF(ANDROID) for each CMakeLists.txt) and more maintainable in the future. I hope next submissions will be for supporting android from my colleague Jorge. "
53 lines
1.3 KiB
CMake
53 lines
1.3 KiB
CMake
# INSTALL and SOURCE_GROUP commands for OSG/OT/Producer Modules
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# Required Vars:
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# ${LIB_NAME}
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# ${TARGET_H}
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SET(INSTALL_INCDIR include)
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SET(INSTALL_BINDIR bin)
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IF(WIN32)
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SET(INSTALL_LIBDIR bin)
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SET(INSTALL_ARCHIVEDIR lib)
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ELSE()
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SET(INSTALL_LIBDIR lib${LIB_POSTFIX})
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SET(INSTALL_ARCHIVEDIR lib${LIB_POSTFIX})
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ENDIF()
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SET(HEADERS_GROUP "Header Files")
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SOURCE_GROUP(
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${HEADERS_GROUP}
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FILES ${TARGET_H}
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)
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IF(MSVC AND OSG_MSVC_VERSIONED_DLL)
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HANDLE_MSVC_DLL()
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ENDIF()
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INSTALL(
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TARGETS ${LIB_NAME}
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RUNTIME DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph
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LIBRARY DESTINATION ${INSTALL_LIBDIR} COMPONENT libopenscenegraph
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ARCHIVE DESTINATION ${INSTALL_ARCHIVEDIR} COMPONENT libopenscenegraph-dev
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)
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IF(NOT OSG_COMPILE_FRAMEWORKS)
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INSTALL (
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FILES ${TARGET_H}
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DESTINATION ${INSTALL_INCDIR}/${LIB_NAME}
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COMPONENT libopenscenegraph-dev
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)
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ELSE()
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SET(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
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SET(CMAKE_INSTALL_RPATH "${OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR}")
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SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES
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FRAMEWORK TRUE
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FRAMEWORK_VERSION ${OPENSCENEGRAPH_SOVERSION}
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PUBLIC_HEADER "${TARGET_H}"
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INSTALL_NAME_DIR "${OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR}"
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)
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# MESSAGE("${OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR}")
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ENDIF()
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