Files
OpenSceneGraph/src/osgPlugins/osg/Texture.cpp
2005-11-08 16:22:33 +00:00

441 lines
15 KiB
C++

#include <osg/Texture>
#include <osg/Notify>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool Texture_readLocalData(Object& obj, Input& fr);
bool Texture_writeLocalData(const Object& obj, Output& fw);
bool Texture_matchWrapStr(const char* str,Texture::WrapMode& wrap);
const char* Texture_getWrapStr(Texture::WrapMode wrap);
bool Texture_matchFilterStr(const char* str,Texture::FilterMode& filter);
const char* Texture_getFilterStr(Texture::FilterMode filter);
bool Texture_matchInternalFormatModeStr(const char* str,Texture::InternalFormatMode& mode);
const char* Texture_getInternalFormatModeStr(Texture::InternalFormatMode mode);
bool Texture_matchInternalFormatStr(const char* str,int& value);
const char* Texture_getInternalFormatStr(int value);
bool Texture_matchSourceTypeStr(const char* str,int& value);
const char* Texture_getSourceTypeStr(int value);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_TextureProxy
(
0,
"TextureBase",
"Object StateAttribute TextureBase",
&Texture_readLocalData,
&Texture_writeLocalData
);
bool Texture_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
Texture& texture = static_cast<Texture&>(obj);
Texture::WrapMode wrap;
if (fr[0].matchWord("wrap_s") && Texture_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(Texture::WRAP_S,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("wrap_t") && Texture_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(Texture::WRAP_T,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("wrap_r") && Texture_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(Texture::WRAP_R,wrap);
fr+=2;
iteratorAdvanced = true;
}
Texture::FilterMode filter;
if (fr[0].matchWord("min_filter") && Texture_matchFilterStr(fr[1].getStr(),filter))
{
texture.setFilter(Texture::MIN_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("mag_filter") && Texture_matchFilterStr(fr[1].getStr(),filter))
{
texture.setFilter(Texture::MAG_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr.matchSequence("maxAnisotropy %f"))
{
float anis=1.0f;
fr[1].getFloat(anis);
texture.setMaxAnisotropy(anis);
fr +=2 ;
iteratorAdvanced = true;
}
if (fr.matchSequence("borderColor %f %f %f %f"))
{
Vec4 color;
fr[1].getFloat(color[0]);
fr[2].getFloat(color[1]);
fr[3].getFloat(color[2]);
fr[4].getFloat(color[3]);
texture.setBorderColor(color);
fr +=5 ;
iteratorAdvanced = true;
}
if (fr.matchSequence("borderWidth %i"))
{
int width=0;
fr[1].getInt(width);
texture.setBorderWidth(width);
fr +=2 ;
iteratorAdvanced = true;
}
if (fr[0].matchWord("useHardwareMipMapGeneration"))
{
if (fr[1].matchWord("TRUE"))
{
texture.setUseHardwareMipMapGeneration(true);
fr +=2 ;
iteratorAdvanced = true;
}
else if (fr[1].matchWord("FALSE"))
{
texture.setUseHardwareMipMapGeneration(false);
fr +=2 ;
iteratorAdvanced = true;
}
}
if (fr[0].matchWord("unRefImageDataAfterApply"))
{
if (fr[1].matchWord("TRUE"))
{
texture.setUnRefImageDataAfterApply(true);
fr +=2 ;
iteratorAdvanced = true;
}
else if (fr[1].matchWord("FALSE"))
{
texture.setUnRefImageDataAfterApply(false);
fr +=2 ;
iteratorAdvanced = true;
}
}
Texture::InternalFormatMode mode;
if (fr[0].matchWord("internalFormatMode") && Texture_matchInternalFormatModeStr(fr[1].getStr(),mode))
{
texture.setInternalFormatMode(mode);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("internalFormat"))
{
int value;
if (Texture_matchInternalFormatStr(fr[1].getStr(),value) || fr[1].getInt(value))
{
texture.setInternalFormat(value);
fr+=2;
iteratorAdvanced = true;
}
}
if (fr[0].matchWord("sourceFormat"))
{
int value;
if (Texture_matchInternalFormatStr(fr[1].getStr(),value) || fr[1].getInt(value))
{
texture.setSourceFormat(value);
fr+=2;
iteratorAdvanced = true;
}
}
if (fr[0].matchWord("sourceType"))
{
int value;
if (Texture_matchInternalFormatStr(fr[1].getStr(),value) || fr[1].getInt(value))
{
texture.setSourceType(value);
fr+=2;
iteratorAdvanced = true;
}
}
if (fr[0].matchWord("resizeNonPowerOfTwo"))
{
if (fr[1].matchWord("TRUE"))
{
texture.setResizeNonPowerOfTwoHint(true);
fr +=2 ;
iteratorAdvanced = true;
}
else if (fr[1].matchWord("FALSE"))
{
texture.setResizeNonPowerOfTwoHint(false);
fr +=2 ;
iteratorAdvanced = true;
}
}
return iteratorAdvanced;
}
bool Texture_writeLocalData(const Object& obj, Output& fw)
{
const Texture& texture = static_cast<const Texture&>(obj);
fw.indent() << "wrap_s " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_S)) << std::endl;
fw.indent() << "wrap_t " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_T)) << std::endl;
fw.indent() << "wrap_r " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_R)) << std::endl;
fw.indent() << "min_filter " << Texture_getFilterStr(texture.getFilter(Texture::MIN_FILTER)) << std::endl;
fw.indent() << "mag_filter " << Texture_getFilterStr(texture.getFilter(Texture::MAG_FILTER)) << std::endl;
fw.indent() << "maxAnisotropy " << texture.getMaxAnisotropy() << std::endl;
fw.indent() << "borderColor " << texture.getBorderColor() << std::endl;
fw.indent() << "borderWidth " << texture.getBorderWidth() << std::endl;
fw.indent() << "useHardwareMipMapGeneration "<< (texture.getUseHardwareMipMapGeneration()?"TRUE":"FALSE") << std::endl;
fw.indent() << "unRefImageDataAfterApply "<< (texture.getUnRefImageDataAfterApply()?"TRUE":"FALSE") << std::endl;
fw.indent() << "internalFormatMode " << Texture_getInternalFormatModeStr(texture.getInternalFormatMode()) << std::endl;
if (texture.getInternalFormatMode()==Texture::USE_USER_DEFINED_FORMAT)
{
const char* str = Texture_getInternalFormatStr(texture.getInternalFormat());
if (str) fw.indent() << "internalFormat " << str << std::endl;
else fw.indent() << "internalFormat " << texture.getInternalFormat() << std::endl;
}
if (texture.getSourceFormat())
{
const char* str = Texture_getInternalFormatStr(texture.getSourceFormat());
if (str) fw.indent() << "sourceFormat " << str << std::endl;
else fw.indent() << "sourceFormat " << texture.getSourceFormat() << std::endl;
}
if (texture.getSourceType())
{
const char* str = Texture_getSourceTypeStr(texture.getSourceType());
if (str) fw.indent() << "sourceType " << str << std::endl;
else fw.indent() << "sourceType " << texture.getSourceType() << std::endl;
}
fw.indent() << "resizeNonPowerOfTwo "<< (texture.getResizeNonPowerOfTwoHint()?"TRUE":"FALSE") << std::endl;
return true;
}
bool Texture_matchWrapStr(const char* str,Texture::WrapMode& wrap)
{
if (strcmp(str,"CLAMP")==0) wrap = Texture::CLAMP;
else if (strcmp(str,"CLAMP_TO_EDGE")==0) wrap = Texture::CLAMP_TO_EDGE;
else if (strcmp(str,"CLAMP_TO_BORDER")==0) wrap = Texture::CLAMP_TO_BORDER;
else if (strcmp(str,"REPEAT")==0) wrap = Texture::REPEAT;
else if (strcmp(str,"MIRROR")==0) wrap = Texture::MIRROR;
else return false;
return true;
}
const char* Texture_getWrapStr(Texture::WrapMode wrap)
{
switch(wrap)
{
case(Texture::CLAMP): return "CLAMP";
case(Texture::CLAMP_TO_EDGE): return "CLAMP_TO_EDGE";
case(Texture::CLAMP_TO_BORDER): return "CLAMP_TO_BORDER";
case(Texture::REPEAT): return "REPEAT";
case(Texture::MIRROR): return "MIRROR";
}
return "";
}
bool Texture_matchFilterStr(const char* str,Texture::FilterMode& filter)
{
if (strcmp(str,"NEAREST")==0) filter = Texture::NEAREST;
else if (strcmp(str,"LINEAR")==0) filter = Texture::LINEAR;
else if (strcmp(str,"NEAREST_MIPMAP_NEAREST")==0) filter = Texture::NEAREST_MIPMAP_NEAREST;
else if (strcmp(str,"LINEAR_MIPMAP_NEAREST")==0) filter = Texture::LINEAR_MIPMAP_NEAREST;
else if (strcmp(str,"NEAREST_MIPMAP_LINEAR")==0) filter = Texture::NEAREST_MIPMAP_LINEAR;
else if (strcmp(str,"LINEAR_MIPMAP_LINEAR")==0) filter = Texture::LINEAR_MIPMAP_LINEAR;
else if (strcmp(str,"ANISOTROPIC")==0) filter = Texture::LINEAR;
else return false;
return true;
}
const char* Texture_getFilterStr(Texture::FilterMode filter)
{
switch(filter)
{
case(Texture::NEAREST): return "NEAREST";
case(Texture::LINEAR): return "LINEAR";
case(Texture::NEAREST_MIPMAP_NEAREST): return "NEAREST_MIPMAP_NEAREST";
case(Texture::LINEAR_MIPMAP_NEAREST): return "LINEAR_MIPMAP_NEAREST";
case(Texture::NEAREST_MIPMAP_LINEAR): return "NEAREST_MIPMAP_LINEAR";
case(Texture::LINEAR_MIPMAP_LINEAR): return "LINEAR_MIPMAP_LINEAR";
}
return "";
}
bool Texture_matchInternalFormatModeStr(const char* str,Texture::InternalFormatMode& mode)
{
if (strcmp(str,"USE_IMAGE_DATA_FORMAT")==0) mode = Texture::USE_IMAGE_DATA_FORMAT;
else if (strcmp(str,"USE_USER_DEFINED_FORMAT")==0) mode = Texture::USE_USER_DEFINED_FORMAT;
else if (strcmp(str,"USE_ARB_COMPRESSION")==0) mode = Texture::USE_ARB_COMPRESSION;
else if (strcmp(str,"USE_S3TC_DXT1_COMPRESSION")==0) mode = Texture::USE_S3TC_DXT1_COMPRESSION;
else if (strcmp(str,"USE_S3TC_DXT3_COMPRESSION")==0) mode = Texture::USE_S3TC_DXT3_COMPRESSION;
else if (strcmp(str,"USE_S3TC_DXT5_COMPRESSION")==0) mode = Texture::USE_S3TC_DXT5_COMPRESSION;
else return false;
return true;
}
const char* Texture_getInternalFormatModeStr(Texture::InternalFormatMode mode)
{
switch(mode)
{
case(Texture::USE_IMAGE_DATA_FORMAT): return "USE_IMAGE_DATA_FORMAT";
case(Texture::USE_USER_DEFINED_FORMAT): return "USE_USER_DEFINED_FORMAT";
case(Texture::USE_ARB_COMPRESSION): return "USE_ARB_COMPRESSION";
case(Texture::USE_S3TC_DXT1_COMPRESSION): return "USE_S3TC_DXT1_COMPRESSION";
case(Texture::USE_S3TC_DXT3_COMPRESSION): return "USE_S3TC_DXT3_COMPRESSION";
case(Texture::USE_S3TC_DXT5_COMPRESSION): return "USE_S3TC_DXT5_COMPRESSION";
}
return "";
}
bool Texture_matchInternalFormatStr(const char* str,int& value)
{
if ( strcmp(str,"GL_INTENSITY")==0) value = GL_INTENSITY;
else if (strcmp(str,"GL_LUMINANCE")==0) value = GL_LUMINANCE;
else if (strcmp(str,"GL_ALPHA")==0) value = GL_ALPHA;
else if (strcmp(str,"GL_LUMINANCE_ALPHA")==0) value = GL_LUMINANCE_ALPHA;
else if (strcmp(str,"GL_RGB")==0) value = GL_RGB;
else if (strcmp(str,"GL_RGBA")==0) value = GL_RGBA;
else if (strcmp(str,"GL_COMPRESSED_ALPHA_ARB")==0) value = GL_COMPRESSED_ALPHA_ARB;
else if (strcmp(str,"GL_COMPRESSED_LUMINANCE_ARB")==0) value = GL_COMPRESSED_LUMINANCE_ARB;
else if (strcmp(str,"GL_COMPRESSED_INTENSITY_ARB")==0) value = GL_COMPRESSED_INTENSITY_ARB;
else if (strcmp(str,"GL_COMPRESSED_LUMINANCE_ALPHA_ARB")==0) value = GL_COMPRESSED_LUMINANCE_ALPHA_ARB;
else if (strcmp(str,"GL_COMPRESSED_RGB_ARB")==0) value = GL_COMPRESSED_RGB_ARB;
else if (strcmp(str,"GL_COMPRESSED_RGBA_ARB")==0) value = GL_COMPRESSED_RGBA_ARB;
else if (strcmp(str,"GL_COMPRESSED_RGB_S3TC_DXT1_EXT")==0) value = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
else
{
osgDB::Field::FieldType type = osgDB::Field::calculateFieldType(str);
if (type==osgDB::Field::INTEGER)
{
value = atoi(str);
return true;
}
else
{
return false;
}
}
return true;
}
const char* Texture_getInternalFormatStr(int value)
{
switch(value)
{
case(GL_INTENSITY): return "GL_INTENSITY";
case(GL_LUMINANCE): return "GL_LUMINANCE";
case(GL_ALPHA): return "GL_ALPHA";
case(GL_LUMINANCE_ALPHA): return "GL_LUMINANCE_ALPHA";
case(GL_RGB): return "GL_RGB";
case(GL_RGBA): return "GL_RGBA";
case(GL_COMPRESSED_ALPHA_ARB): return "GL_COMPRESSED_ALPHA_ARB";
case(GL_COMPRESSED_LUMINANCE_ARB): return "GL_COMPRESSED_LUMINANCE_ARB";
case(GL_COMPRESSED_INTENSITY_ARB): return "GL_COMPRESSED_INTENSITY_ARB";
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB): return "GL_COMPRESSED_LUMINANCE_ALPHA_ARB";
case(GL_COMPRESSED_RGB_ARB): return "GL_COMPRESSED_RGB_ARB";
case(GL_COMPRESSED_RGBA_ARB): return "GL_COMPRESSED_RGBA_ARB";
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
}
return NULL;
}
bool Texture_matchSourceTypeStr(const char* str,int& value)
{
if ( strcmp(str,"GL_BYTE")==0) value = GL_BYTE;
else if (strcmp(str,"GL_SHORT")==0) value = GL_SHORT;
else if (strcmp(str,"GL_INT")==0) value = GL_INT;
else if (strcmp(str,"GL_UNSIGNED_BYTE")==0) value = GL_UNSIGNED_BYTE;
else if (strcmp(str,"GL_UNSIGNED_SHORT")==0) value = GL_UNSIGNED_SHORT;
else if (strcmp(str,"GL_UNSIGNED_INT")==0) value = GL_UNSIGNED_INT;
else if (strcmp(str,"GL_FLOAT")==0) value = GL_FLOAT;
else
{
osgDB::Field::FieldType type = osgDB::Field::calculateFieldType(str);
if (type==osgDB::Field::INTEGER)
{
value = atoi(str);
return true;
}
else
{
return false;
}
}
return true;
}
const char* Texture_getSourceTypeStr(int value)
{
switch(value)
{
case(GL_BYTE): return "GL_BYTE";
case(GL_SHORT): return "GL_SHORT";
case(GL_INT): return "GL_INT";
case(GL_FLOAT): return "GL_FLOAT";
case(GL_UNSIGNED_BYTE): return "GL_UNSIGNED_BYTE";
case(GL_UNSIGNED_SHORT): return "GL_UNSIGNED_SHORT";
case(GL_UNSIGNED_INT): return "GL_UNSIGNED_INT";
}
return NULL;
}