85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
#include "osg/Texture1D"
|
|
|
|
#include "osgDB/Registry"
|
|
#include "osgDB/Input"
|
|
#include "osgDB/Output"
|
|
#include "osgDB/WriteFile"
|
|
|
|
using namespace osg;
|
|
using namespace osgDB;
|
|
|
|
// forward declare functions to use later.
|
|
bool Texture1D_readLocalData(Object& obj, Input& fr);
|
|
bool Texture1D_writeLocalData(const Object& obj, Output& fw);
|
|
|
|
bool Texture1D_matchWrapStr(const char* str,Texture1D::WrapMode& wrap);
|
|
const char* Texture1D_getWrapStr(Texture1D::WrapMode wrap);
|
|
bool Texture1D_matchFilterStr(const char* str,Texture1D::FilterMode& filter);
|
|
const char* Texture1D_getFilterStr(Texture1D::FilterMode filter);
|
|
bool Texture1D_matchInternalFormatModeStr(const char* str,Texture1D::InternalFormatMode& mode);
|
|
const char* Texture1D_getInternalFormatModeStr(Texture1D::InternalFormatMode mode);
|
|
bool Texture1D_matchInternalFormatStr(const char* str,int& value);
|
|
const char* Texture1D_getInternalFormatStr(int value);
|
|
|
|
// register the read and write functions with the osgDB::Registry.
|
|
RegisterDotOsgWrapperProxy g_Texture1DProxy
|
|
(
|
|
new osg::Texture1D,
|
|
"Texture1D",
|
|
"Object StateAttribute Texture1D TextureBase",
|
|
&Texture1D_readLocalData,
|
|
&Texture1D_writeLocalData
|
|
);
|
|
|
|
bool Texture1D_readLocalData(Object& obj, Input& fr)
|
|
{
|
|
bool iteratorAdvanced = false;
|
|
|
|
Texture1D& texture = static_cast<Texture1D&>(obj);
|
|
|
|
if (fr[0].matchWord("file") && fr[1].isString())
|
|
{
|
|
std::string filename = fr[1].getStr();
|
|
Image* image = fr.readImage(filename.c_str());
|
|
if (image)
|
|
{
|
|
// name will have already been set by the image plugin,
|
|
// but it will have absolute path, so will override it
|
|
// here to keep the original name intact.
|
|
//image->setFileName(filename);
|
|
texture.setImage(image);
|
|
}
|
|
|
|
fr += 2;
|
|
iteratorAdvanced = true;
|
|
}
|
|
|
|
return iteratorAdvanced;
|
|
}
|
|
|
|
|
|
bool Texture1D_writeLocalData(const Object& obj, Output& fw)
|
|
{
|
|
const Texture1D& texture = static_cast<const Texture1D&>(obj);
|
|
|
|
if (texture.getImage())
|
|
{
|
|
std::string fileName = texture.getImage()->getFileName();
|
|
if (fw.getOutputTextureFiles())
|
|
{
|
|
if (fileName.empty())
|
|
{
|
|
fileName = fw.getTextureFileNameForOutput();
|
|
}
|
|
osgDB::writeImageFile(*texture.getImage(), fileName);
|
|
}
|
|
|
|
if (!fileName.empty())
|
|
{
|
|
fw.indent() << "file "<<fw.wrapString(fw.getFileNameForOutput(fileName))<< std::endl;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|