Files
OpenSceneGraph/src/osgPlugins/txp/TXPSeamLOD.cpp
Robert Osfield 261f4a3b1c From Terrex and Andrew Sampsom and Don Tidrow and Robert Osfield,
email comments from Andew Sampson,

"I've contacted Terrex, and obtained the 2.2 version
of their trpage library.  The library included a
fork of OSG 0.9.8's txp plugin, modified to load 2.1+
txp DBs.

I've done the work of incorporating the changes made
to OSG's txp plugin since 0.9.8 into Terrex's fork.
The forked version is now up-to-date with the changes
made to OSG 0.9.9 and 1.0.

Terrex made a lot of changes (especially differences
in whitespace), so the diff between the forked version

and OSG 1.0's txp plugin is yucky.  I did my best, but

keep in mind that this is the result of a 4-way merge
(kinda... terrex-0.9.8, stock-0.9.8, stock-0.9.9,
stock-1.0).

I really want to see this forked version merged back
into the main OSG branch.  The new features offered by

this version of the plugin (2.1+ support, variable
LOD support, bug fixes) are worth the trouble."

--

Don Tidrow then took this code and added his work.

--

Robert Osfield then fixed all the warnings that abound in the trpage code base.
2006-06-27 10:07:42 +00:00

56 lines
1.0 KiB
C++

#include "TXPSeamLOD.h"
#include "TXPArchive.h"
#include "TXPPagedLOD.h"
#include "TileMapper.h"
using namespace txp;
using namespace osg;
TXPSeamLOD::TXPSeamLOD() :
Group()
{
_dx = 0;
_dy = 0;
}
TXPSeamLOD::TXPSeamLOD(int x, int y, int lod, int dx, int dy) :
Group()
{
_tid.x = x;
_tid.y = y;
_tid.lod = lod;
_dx = dx;
_dy = dy;
}
TXPSeamLOD::TXPSeamLOD(const TXPSeamLOD& ttg,const osg::CopyOp& copyop) :
Group(ttg,copyop)
{
_tid = ttg._tid;
_dx = ttg._dx;
_dy = ttg._dy;
}
void TXPSeamLOD::traverse(osg::NodeVisitor& nv)
{
if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR && getNumChildren()==2)
{
TileMapper* tileMapper = dynamic_cast<TileMapper*>(nv.getUserData());
if (tileMapper && !tileMapper->isTileNeighbourALowerLODLevel(_tid,_dx,_dy))
{
getChild(1)->accept(nv);
}
else
{
getChild(0)->accept(nv);
}
}
else
{
Group::traverse(nv);
}
}