Files
OpenSceneGraph/src/osgAnimation/BoneMapVisitor.cpp
2012-03-21 17:36:20 +00:00

43 lines
1.3 KiB
C++

/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* Authors:
* Cedric Pinson <cedric.pinson@plopbyte.net>
*/
#include <osgAnimation/BoneMapVisitor>
#include <osgAnimation/Skeleton>
using namespace osgAnimation;
BoneMapVisitor::BoneMapVisitor() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
void BoneMapVisitor::apply(osg::Node&) { return; }
void BoneMapVisitor::apply(osg::Transform& node)
{
Bone* bone = dynamic_cast<Bone*>(&node);
if (bone)
{
_map[bone->getName()] = bone;
traverse(node);
}
Skeleton* skeleton = dynamic_cast<Skeleton*>(&node);
if (skeleton)
traverse(node);
}
const BoneMap& BoneMapVisitor::getBoneMap() const
{
return _map;
}