64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/UpdateMaterial>
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#include <osg/NodeVisitor>
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using namespace osgAnimation;
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UpdateMaterial::UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop)
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: osg::Object(apc, copyop),
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AnimationUpdateCallback<osg::StateAttributeCallback>(apc, copyop)
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{
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_diffuse = new osgAnimation::Vec4Target(apc._diffuse->getValue());
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}
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UpdateMaterial::UpdateMaterial(const std::string& name):
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AnimationUpdateCallback<osg::StateAttributeCallback>(name)
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{
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_diffuse = new osgAnimation::Vec4Target(osg::Vec4(1,0,1,1));
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}
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/** Callback method called by the NodeVisitor when visiting a node.*/
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void UpdateMaterial::operator()(osg::StateAttribute* sa, osg::NodeVisitor* nv)
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{
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if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
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{
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osg::Material* material = dynamic_cast<osg::Material*>(sa);
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if (material)
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update(*material);
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}
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}
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osgAnimation::Vec4Target* UpdateMaterial::getDiffuse() { return _diffuse.get(); }
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void UpdateMaterial::update(osg::Material& material)
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{
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osg::Vec4 diffuse = _diffuse->getValue();
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material.setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
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}
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bool UpdateMaterial::link(osgAnimation::Channel* channel)
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{
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if (channel->getName().find("diffuse") != std::string::npos)
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{
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return channel->setTarget(_diffuse.get());
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}
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else
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{
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OSG_WARN << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class " << className() << std::endl;
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}
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return false;
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}
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