git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14395 16af8721-9629-0410-8352-f15c8da7e697
555 lines
15 KiB
C++
555 lines
15 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgUtil/IntersectionVisitor>
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#include <osgUtil/LineSegmentIntersector>
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#include <osg/PagedLOD>
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#include <osg/Transform>
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#include <osg/Projection>
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#include <osg/Camera>
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#include <osg/Geode>
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#include <osg/Billboard>
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <osg/io_utils>
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using namespace osgUtil;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// IntersectorGroup
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//
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IntersectorGroup::IntersectorGroup()
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{
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}
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void IntersectorGroup::addIntersector(Intersector* intersector)
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{
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_intersectors.push_back(intersector);
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}
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void IntersectorGroup::clear()
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{
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_intersectors.clear();
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}
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Intersector* IntersectorGroup::clone(osgUtil::IntersectionVisitor& iv)
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{
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IntersectorGroup* ig = new IntersectorGroup;
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// now copy across all intersectors that arn't disabled.
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for(Intersectors::iterator itr = _intersectors.begin();
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itr != _intersectors.end();
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++itr)
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{
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if (!(*itr)->disabled())
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{
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ig->addIntersector( (*itr)->clone(iv) );
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}
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}
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return ig;
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}
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bool IntersectorGroup::enter(const osg::Node& node)
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{
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if (disabled()) return false;
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bool foundIntersections = false;
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for(Intersectors::iterator itr = _intersectors.begin();
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itr != _intersectors.end();
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++itr)
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{
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if ((*itr)->disabled()) (*itr)->incrementDisabledCount();
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else if ((*itr)->enter(node)) foundIntersections = true;
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else (*itr)->incrementDisabledCount();
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}
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if (!foundIntersections)
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{
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// need to call leave to clean up the DisabledCount's.
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leave();
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return false;
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}
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// we have found at least one suitable intersector, so return true
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return true;
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}
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void IntersectorGroup::leave()
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{
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for(Intersectors::iterator itr = _intersectors.begin();
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itr != _intersectors.end();
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++itr)
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{
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if ((*itr)->disabled()) (*itr)->decrementDisabledCount();
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}
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}
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void IntersectorGroup::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
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{
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if (disabled()) return;
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unsigned int numTested = 0;
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for(Intersectors::iterator itr = _intersectors.begin();
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itr != _intersectors.end();
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++itr)
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{
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if (!(*itr)->disabled())
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{
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(*itr)->intersect(iv, drawable);
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++numTested;
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}
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}
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// OSG_NOTICE<<"Number testing "<<numTested<<std::endl;
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}
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void IntersectorGroup::reset()
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{
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Intersector::reset();
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for(Intersectors::iterator itr = _intersectors.begin();
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itr != _intersectors.end();
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++itr)
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{
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(*itr)->reset();
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}
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}
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bool IntersectorGroup::containsIntersections()
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{
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for(Intersectors::iterator itr = _intersectors.begin();
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itr != _intersectors.end();
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++itr)
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{
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if ((*itr)->containsIntersections()) return true;
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// IntersectionVisitor
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//
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IntersectionVisitor::IntersectionVisitor(Intersector* intersector, ReadCallback* readCallback):
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osg::NodeVisitor(osg::NodeVisitor::INTERSECTION_VISITOR, osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN)
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{
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_useKdTreesWhenAvailable = true;
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_dummyTraversal = false;
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_lodSelectionMode = USE_HIGHEST_LEVEL_OF_DETAIL;
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_eyePointDirty = true;
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LineSegmentIntersector* ls = dynamic_cast<LineSegmentIntersector*>(intersector);
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if (ls)
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{
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setReferenceEyePoint(ls->getStart());
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setReferenceEyePointCoordinateFrame(ls->getCoordinateFrame());
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}
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else
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{
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setReferenceEyePoint(osg::Vec3(0.0f,0.0f,0.0f));
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setReferenceEyePointCoordinateFrame(Intersector::VIEW);
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}
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setIntersector(intersector);
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setReadCallback(readCallback);
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}
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void IntersectionVisitor::setIntersector(Intersector* intersector)
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{
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// keep reference around just in case intersector is already in the _intersectorStack, otherwise the clear could delete it.
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osg::ref_ptr<Intersector> temp = intersector;
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_intersectorStack.clear();
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if (intersector) _intersectorStack.push_back(intersector);
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}
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void IntersectionVisitor::reset()
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{
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if (!_intersectorStack.empty())
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{
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osg::ref_ptr<Intersector> intersector = _intersectorStack.front();
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intersector->reset();
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_intersectorStack.clear();
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_intersectorStack.push_back(intersector);
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}
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}
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void IntersectionVisitor::apply(osg::Node& node)
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{
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// OSG_NOTICE<<"apply(Node&)"<<std::endl;
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if (!enter(node)) return;
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// OSG_NOTICE<<"inside apply(Node&)"<<std::endl;
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traverse(node);
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leave();
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}
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void IntersectionVisitor::apply(osg::Group& group)
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{
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if (!enter(group)) return;
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traverse(group);
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leave();
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}
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void IntersectionVisitor::apply(osg::Drawable& drawable)
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{
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intersect( &drawable );
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}
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void IntersectionVisitor::apply(osg::Geode& geode)
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{
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// OSG_NOTICE<<"apply(Geode&)"<<std::endl;
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if (!enter(geode)) return;
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// OSG_NOTICE<<"inside apply(Geode&)"<<std::endl;
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for(unsigned int i=0; i<geode.getNumDrawables(); ++i)
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{
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intersect( geode.getDrawable(i) );
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}
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leave();
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}
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void IntersectionVisitor::apply(osg::Billboard& billboard)
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{
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if (!enter(billboard)) return;
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#if 1
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// IntersectVisitor doesn't have getEyeLocal(), can we use NodeVisitor::getEyePoint()?
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osg::Vec3 eye_local = getEyePoint();
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for(unsigned int i = 0; i < billboard.getNumDrawables(); i++ )
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{
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const osg::Vec3& pos = billboard.getPosition(i);
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osg::ref_ptr<osg::RefMatrix> billboard_matrix = new osg::RefMatrix;
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if (getViewMatrix())
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{
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if (getModelMatrix()) billboard_matrix->mult( *getModelMatrix(), *getViewMatrix() );
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else billboard_matrix->set( *getViewMatrix() );
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}
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else if (getModelMatrix()) billboard_matrix->set( *getModelMatrix() );
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billboard.computeMatrix(*billboard_matrix,eye_local,pos);
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if (getViewMatrix()) billboard_matrix->postMult( osg::Matrix::inverse(*getViewMatrix()) );
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pushModelMatrix(billboard_matrix.get());
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// now push an new intersector clone transform to the new local coordinates
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push_clone();
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intersect( billboard.getDrawable(i) );
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// now push an new intersector clone transform to the new local coordinates
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pop_clone();
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popModelMatrix();
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}
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#else
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for(unsigned int i=0; i<billboard.getNumDrawables(); ++i)
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{
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intersect( billboard.getDrawable(i) );
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}
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#endif
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leave();
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}
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void IntersectionVisitor::apply(osg::LOD& lod)
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{
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if (!enter(lod)) return;
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traverse(lod);
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leave();
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}
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void IntersectionVisitor::apply(osg::PagedLOD& plod)
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{
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if (!enter(plod)) return;
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if (plod.getNumFileNames()>0)
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{
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#if 1
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// Identify the range value for the highest res child
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float targetRangeValue;
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if( plod.getRangeMode() == osg::LOD::DISTANCE_FROM_EYE_POINT )
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targetRangeValue = 1e6; // Init high to find min value
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else
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targetRangeValue = 0; // Init low to find max value
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const osg::LOD::RangeList rl = plod.getRangeList();
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osg::LOD::RangeList::const_iterator rit;
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for( rit = rl.begin();
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rit != rl.end();
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rit++ )
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{
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if( plod.getRangeMode() == osg::LOD::DISTANCE_FROM_EYE_POINT )
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{
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if( rit->first < targetRangeValue )
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targetRangeValue = rit->first;
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}
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else
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{
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if( rit->first > targetRangeValue )
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targetRangeValue = rit->first;
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}
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}
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// Perform an intersection test only on children that display
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// at the maximum resolution.
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unsigned int childIndex;
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for( rit = rl.begin(), childIndex = 0;
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rit != rl.end();
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rit++, childIndex++ )
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{
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if( rit->first != targetRangeValue )
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// This is not one of the highest res children
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continue;
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osg::ref_ptr<osg::Node> child( NULL );
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if( plod.getNumChildren() > childIndex )
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child = plod.getChild( childIndex );
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if( (!child.valid()) && (_readCallback.valid()) )
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{
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// Child is NULL; attempt to load it, if we have a readCallback...
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unsigned int validIndex( childIndex );
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if (plod.getNumFileNames() <= childIndex)
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validIndex = plod.getNumFileNames()-1;
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child = _readCallback->readNodeFile( plod.getDatabasePath() + plod.getFileName( validIndex ) );
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}
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if ( !child.valid() && plod.getNumChildren()>0)
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{
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// Child is still NULL, so just use the one at the end of the list.
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child = plod.getChild( plod.getNumChildren()-1 );
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}
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if (child.valid())
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{
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child->accept(*this);
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}
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}
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#else
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// older code than above block, that assumes that the PagedLOD is ordered correctly
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// i.e. low res children first, no duplicate ranges.
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osg::ref_ptr<osg::Node> highestResChild;
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if (plod.getNumFileNames() != plod.getNumChildren() && _readCallback.valid())
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{
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highestResChild = _readCallback->readNodeFile( plod.getDatabasePath() + plod.getFileName(plod.getNumFileNames()-1) );
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}
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if ( !highestResChild.valid() && plod.getNumChildren()>0)
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{
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highestResChild = plod.getChild( plod.getNumChildren()-1 );
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}
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if (highestResChild.valid())
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{
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highestResChild->accept(*this);
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}
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#endif
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}
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leave();
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}
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void IntersectionVisitor::apply(osg::Transform& transform)
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{
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if (!enter(transform)) return;
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osg::ref_ptr<osg::RefMatrix> matrix = _modelStack.empty() ? new osg::RefMatrix() : new osg::RefMatrix(*_modelStack.back());
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transform.computeLocalToWorldMatrix(*matrix,this);
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// We want to ignore the view matrix if the transform is an absolute reference
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if (transform.getReferenceFrame() != osg::Transform::RELATIVE_RF)
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{
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pushViewMatrix(new osg::RefMatrix());
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}
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pushModelMatrix(matrix.get());
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// now push an new intersector clone transform to the new local coordinates
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push_clone();
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traverse(transform);
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// pop the clone.
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pop_clone();
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popModelMatrix();
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if (transform.getReferenceFrame() != osg::Transform::RELATIVE_RF)
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{
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popViewMatrix();
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}
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// tidy up an cached cull variables in the current intersector.
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leave();
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}
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void IntersectionVisitor::apply(osg::Projection& projection)
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{
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if (!enter(projection)) return;
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pushProjectionMatrix(new osg::RefMatrix(projection.getMatrix()) );
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// now push an new intersector clone transform to the new local coordinates
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push_clone();
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traverse(projection);
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// pop the clone.
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pop_clone();
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popProjectionMatrix();
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leave();
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}
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void IntersectionVisitor::apply(osg::Camera& camera)
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{
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// OSG_NOTICE<<"apply(Camera&)"<<std::endl;
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// note, commenting out right now because default Camera setup is with the culling active. Should this be changed?
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// if (!enter(camera)) return;
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// OSG_NOTICE<<"inside apply(Camera&)"<<std::endl;
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osg::RefMatrix* projection = NULL;
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osg::RefMatrix* view = NULL;
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osg::RefMatrix* model = NULL;
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if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF && getProjectionMatrix() && getViewMatrix())
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{
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if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY)
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{
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projection = new osg::RefMatrix(*getProjectionMatrix()*camera.getProjectionMatrix());
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view = new osg::RefMatrix(*getViewMatrix()*camera.getViewMatrix());
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model = new osg::RefMatrix(*getModelMatrix());
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}
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else // pre multiply
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{
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projection = new osg::RefMatrix(camera.getProjectionMatrix()*(*getProjectionMatrix()));
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view = new osg::RefMatrix(*getViewMatrix());
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model = new osg::RefMatrix(camera.getViewMatrix()*(*getModelMatrix()));
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}
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}
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else
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{
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// an absolute reference frame
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projection = new osg::RefMatrix(camera.getProjectionMatrix());
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view = new osg::RefMatrix(camera.getViewMatrix());
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model = new osg::RefMatrix();
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}
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if (camera.getViewport()) pushWindowMatrix( camera.getViewport() );
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pushProjectionMatrix(projection);
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pushViewMatrix(view);
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pushModelMatrix(model);
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// now push an new intersector clone transform to the new local coordinates
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push_clone();
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traverse(camera);
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// pop the clone.
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pop_clone();
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popModelMatrix();
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popViewMatrix();
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popProjectionMatrix();
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if (camera.getViewport()) popWindowMatrix();
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// leave();
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}
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osg::Vec3 IntersectionVisitor::getEyePoint() const
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{
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if (!_eyePointDirty) return _eyePoint;
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osg::Matrix matrix;
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switch (_referenceEyePointCoordinateFrame)
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{
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case(Intersector::WINDOW):
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if (getWindowMatrix()) matrix.preMult( *getWindowMatrix() );
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if (getProjectionMatrix()) matrix.preMult( *getProjectionMatrix() );
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if (getViewMatrix()) matrix.preMult( *getViewMatrix() );
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if (getModelMatrix()) matrix.preMult( *getModelMatrix() );
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break;
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case(Intersector::PROJECTION):
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if (getProjectionMatrix()) matrix.preMult( *getProjectionMatrix() );
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if (getViewMatrix()) matrix.preMult( *getViewMatrix() );
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if (getModelMatrix()) matrix.preMult( *getModelMatrix() );
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break;
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case(Intersector::VIEW):
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if (getViewMatrix()) matrix.preMult( *getViewMatrix() );
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if (getModelMatrix()) matrix.preMult( *getModelMatrix() );
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break;
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case(Intersector::MODEL):
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if (getModelMatrix()) matrix = *getModelMatrix();
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break;
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}
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osg::Matrix inverse;
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inverse.invert(matrix);
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_eyePoint = _referenceEyePoint * inverse;
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_eyePointDirty = false;
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return _eyePoint;
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}
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float IntersectionVisitor::getDistanceToEyePoint(const osg::Vec3& pos, bool /*withLODScale*/) const
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{
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if (_lodSelectionMode==USE_EYE_POINT_FOR_LOD_LEVEL_SELECTION)
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{
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return (pos-getEyePoint()).length();
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}
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else
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{
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return 0.0f;
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}
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}
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