Files
OpenSceneGraph/examples/osgviewerWX/osgviewerWX.cpp
Robert Osfield 670c7967ae From Paul Melis, "Here is an updated osgviewerWX example to bring it more in line with the
other GUI toolkit examples. It now takes a model file as command-line
argument (complaining if there isn't one), and its startup window size
is now actually applied (it used to be too small). I tested this with a
unicode-build of wxWidgets, as that is the recommended build type on
Linux with GTK. I'm pretty sure this version of the example will work
for the ANSI build as well, but I have no way of testing."
2008-03-13 16:22:07 +00:00

265 lines
6.5 KiB
C++

// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "osgviewerWX.h"
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgDB/ReadFile>
#include <wx/image.h>
#include <wx/menu.h>
// `Main program' equivalent, creating windows and returning main app frame
bool wxOsgApp::OnInit()
{
if (argc<2)
{
std::cout << wxString(argv[0]).mb_str() <<": requires filename argument." << std::endl;
return false;
}
int width = 800;
int height = 600;
// Create the main frame window
MainFrame *frame = new MainFrame(NULL, wxT("wxWidgets OSG Sample"),
wxDefaultPosition, wxSize(width, height));
// create osg canvas
// - initialize
int *attributes = new int[6];
attributes[0] = int(WX_GL_DOUBLEBUFFER);
attributes[1] = WX_GL_RGBA;
attributes[2] = WX_GL_DEPTH_SIZE;
attributes[3] = 8;
attributes[4] = WX_GL_STENCIL_SIZE;
attributes[5] = 8;
GraphicsWindowWX* gw = new GraphicsWindowWX(frame, wxID_ANY, wxDefaultPosition,
wxSize(width, height), wxSUNKEN_BORDER, wxT("osgviewerWX"), attributes);
osgViewer::Viewer *viewer = new osgViewer::Viewer;
viewer->getCamera()->setGraphicsContext(gw);
viewer->getCamera()->setViewport(0,0,width,height);
viewer->addEventHandler(new osgViewer::StatsHandler);
viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
// load the scene.
wxString fname(argv[1]);
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(std::string(fname.mb_str()));
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return false;
}
viewer->setSceneData(loadedModel.get());
viewer->setCameraManipulator(new osgGA::TrackballManipulator);
frame->SetViewer(viewer);
/* Show the frame */
frame->Show(true);
return true;
}
IMPLEMENT_APP(wxOsgApp)
BEGIN_EVENT_TABLE(MainFrame, wxFrame)
EVT_IDLE(MainFrame::OnIdle)
END_EVENT_TABLE()
/* My frame constructor */
MainFrame::MainFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
const wxSize& size, long style)
: wxFrame(frame, wxID_ANY, title, pos, size, style)
{
}
void MainFrame::SetViewer(osgViewer::Viewer *viewer)
{
_viewer = viewer;
}
void MainFrame::OnIdle(wxIdleEvent &event)
{
_viewer->frame();
event.RequestMore();
}
BEGIN_EVENT_TABLE(GraphicsWindowWX, wxGLCanvas)
EVT_SIZE (GraphicsWindowWX::OnSize )
EVT_PAINT (GraphicsWindowWX::OnPaint )
EVT_ERASE_BACKGROUND(GraphicsWindowWX::OnEraseBackground)
EVT_KEY_DOWN (GraphicsWindowWX::OnKeyDown )
EVT_KEY_UP (GraphicsWindowWX::OnKeyUp )
EVT_MOUSE_EVENTS (GraphicsWindowWX::OnMouse )
END_EVENT_TABLE()
GraphicsWindowWX::GraphicsWindowWX(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attributes)
: wxGLCanvas(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name, attributes)
{
// default cursor to standard
_oldCursor = *wxSTANDARD_CURSOR;
_traits = new GraphicsContext::Traits;
_traits->x = pos.x;
_traits->y = pos.y;
_traits->width = size.x;
_traits->height = size.y;
init();
}
void GraphicsWindowWX::init()
{
if (valid())
{
setState( new osg::State );
getState()->setGraphicsContext(this);
if (_traits.valid() && _traits->sharedContext)
{
getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
incrementContextIDUsageCount( getState()->getContextID() );
}
else
{
getState()->setContextID( osg::GraphicsContext::createNewContextID() );
}
}
}
GraphicsWindowWX::~GraphicsWindowWX()
{
}
void GraphicsWindowWX::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
/* must always be here */
wxPaintDC dc(this);
}
void GraphicsWindowWX::OnSize(wxSizeEvent& event)
{
// this is also necessary to update the context on some platforms
wxGLCanvas::OnSize(event);
// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
int width, height;
GetClientSize(&width, &height);
// update the window dimensions, in case the window has been resized.
getEventQueue()->windowResize(0, 0, width, height);
resized(0,0,width,height);
}
void GraphicsWindowWX::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
{
/* Do nothing, to avoid flashing on MSW */
}
void GraphicsWindowWX::OnKeyDown(wxKeyEvent &event)
{
#if wxUSE_UNICODE
int key = event.GetUnicodeKey();
#else
int key = event.GetKeyCode();
#endif
getEventQueue()->keyPress(key);
// propagate event
event.Skip();
}
void GraphicsWindowWX::OnKeyUp(wxKeyEvent &event)
{
#if wxUSE_UNICODE
int key = event.GetUnicodeKey();
#else
int key = event.GetKeyCode();
#endif
getEventQueue()->keyRelease(key);
// propagate event
event.Skip();
}
void GraphicsWindowWX::OnMouse(wxMouseEvent& event)
{
if (event.ButtonDown()) {
int button = event.GetButton();
getEventQueue()->mouseButtonPress(event.GetX(), event.GetY(), button);
}
else if (event.ButtonUp()) {
int button = event.GetButton();
getEventQueue()->mouseButtonRelease(event.GetX(), event.GetY(), button);
}
else if (event.Dragging()) {
getEventQueue()->mouseMotion(event.GetX(), event.GetY());
}
}
void GraphicsWindowWX::grabFocus()
{
// focus this window
SetFocus();
}
void GraphicsWindowWX::grabFocusIfPointerInWindow()
{
// focus this window, if the pointer is in the window
wxPoint pos = wxGetMousePosition();
if (this == wxFindWindowAtPoint(pos)) {
SetFocus();
}
}
void GraphicsWindowWX::useCursor(bool cursorOn)
{
if (cursorOn) {
// show the old cursor
SetCursor(_oldCursor);
}
else {
// remember the old cursor
_oldCursor = GetCursor();
// hide the cursor
// - can't find a way to do this neatly, so create a 1x1, transparent image
wxImage image(1,1);
image.SetMask(true);
image.SetMaskColour(0, 0, 0);
wxCursor cursor(image);
SetCursor(cursor);
}
}
bool GraphicsWindowWX::makeCurrentImplementation()
{
SetCurrent();
return true;
}
void GraphicsWindowWX::swapBuffersImplementation()
{
SwapBuffers();
}