Files
OpenSceneGraph/src/osgText/IO_Text.cpp
Robert Osfield 247cb3ff7e Checked in Macro Jez's additions to osgText to support .osg IO make it
a fully functioning NodeKit.

Also reimplement notify() to try an prevent a crash which has been caused by
to objects in notify.cpp being initiliazed twice, the second time the auto_ptr
holding the dev/null ofstream was being initilized to 0.
2002-06-11 18:41:57 +00:00

129 lines
3.0 KiB
C++

#include <osgText/Text>
#include <osgText/Font>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
bool Text_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool Text_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy Text_Proxy
(
osgNew osgText::Text,
"Text",
"Object Drawable Text",
Text_readLocalData,
Text_writeLocalData
);
bool Text_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgText::Text &myobj = static_cast<osgText::Text &>(obj);
bool itAdvanced = false;
// position
if (fr[0].matchWord("position")) {
osg::Vec3 p;
if (fr[1].getFloat(p.x()) && fr[2].getFloat(p.y()) && fr[3].getFloat(p.z())) {
myobj.setPosition(p);
fr += 4;
itAdvanced = true;
}
}
// color
if (fr[0].matchWord("color")) {
osg::Vec4 c;
if (fr[1].getFloat(c.x()) && fr[2].getFloat(c.y()) && fr[3].getFloat(c.z()) && fr[4].getFloat(c.w())) {
myobj.setColor(c);
fr += 4;
itAdvanced = true;
}
}
// draw mode
if (fr[0].matchWord("drawMode")) {
int i;
if (fr[1].getInt(i)) {
myobj.setDrawMode(i);
fr += 2;
itAdvanced = true;
}
}
// bounding box
if (fr[0].matchWord("boundingBox")) {
int i;
if (fr[1].getInt(i)) {
myobj.setBoundingBox(i);
fr += 2;
itAdvanced = true;
}
}
// alignment
if (fr[0].matchWord("alignment")) {
int i;
if (fr[1].getInt(i)) {
myobj.setAlignment(i);
fr += 2;
itAdvanced = true;
}
}
// font
osgText::Font *font = dynamic_cast<osgText::Font *>(fr.readObject());
if (font) {
myobj.setFont(font);
itAdvanced = true;
}
// text
if (fr.matchSequence("text %s")) {
myobj.setText(std::string(fr[1].getStr()));
fr += 2;
itAdvanced = true;
}
return itAdvanced;
}
bool Text_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgText::Text &myobj = static_cast<const osgText::Text &>(obj);
// position
osg::Vec3 p = myobj.getPosition();
fw.indent() << "position " << p.x() << " " << p.y() << " " << p.z() << std::endl;
// color
osg::Vec4 c = myobj.getColor();
fw.indent() << "color " << c.x() << " " << c.y() << " " << c.z() << " " << c.w() << std::endl;
// draw mode
fw.indent() << "drawMode " << myobj.getDrawMode() << std::endl;
// bounding box
fw.indent() << "boundingBox " << myobj.getBoundingBox() << std::endl;
// alignment
fw.indent() << "alignment " << myobj.getAlignment() << std::endl;
// font
fw.writeObject(*myobj.getFont());
// text
fw.indent() << "text \"" << myobj.getText() << "\"" << std::endl;
return true;
}