Replaced the GPL notices with OSGPL usge in present3D and include/osgPresentation as this was intended when Present3D was merged back into OpenSceneGraph but missed.
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2018 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgPresentation/CompileSlideCallback>
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#include <osgUtil/GLObjectsVisitor>
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using namespace osgPresentation;
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void CompileSlideCallback::operator()(const osg::Camera & camera) const
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{
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osg::GraphicsContext* context = const_cast<osg::GraphicsContext*>(camera.getGraphicsContext());
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if (!context) return;
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osg::State* state = context->getState();
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if (!state) return;
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const osg::FrameStamp* fs = state->getFrameStamp();
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if (!fs) return;
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if (_needCompile)
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{
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_frameNumber = fs->getFrameNumber();
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_needCompile = false;
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}
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if (_frameNumber!=fs->getFrameNumber()) return;
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osgUtil::GLObjectsVisitor globjVisitor(osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS|
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osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES);
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globjVisitor.setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN);
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globjVisitor.setNodeMaskOverride(0xffffffff);
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globjVisitor.setState(state);
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_sceneToCompile->accept(globjVisitor);
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}
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