This change has been done to make it easier for OpenSceneGraph users to check out the svn via https without any conflicts introduced with a http externals.
223 lines
5.6 KiB
C++
223 lines
5.6 KiB
C++
/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//
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//
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// Win32Mutex.c++ - C++ Mutex class .
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// The idea for it is borrowed from SGI STL
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// It looks like it's hard to use win32 CRITICALL_SECTIONS withour introducing race
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// conditions on InitializeCriticalSection() . So we use spin mutex here.
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// ~~~~~~~~~~~~~~~~
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//
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#include <OpenThreads/Mutex>
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#include "Win32MutexPrivateData.h"
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using namespace OpenThreads;
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Win32MutexPrivateData::Win32MutexPrivateData()
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{
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#ifdef USE_CRITICAL_SECTION
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InitializeCriticalSection( &_cs );
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#else
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mutex = 0;
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#endif
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}
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Win32MutexPrivateData::~Win32MutexPrivateData()
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{
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#ifdef USE_CRITICAL_SECTION
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DeleteCriticalSection( &_cs );
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#endif
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}
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#ifndef USE_CRITICAL_SECTION
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template <int instance>
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struct WIN32MutexSpin {
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enum { __low_max = 30, __high_max = 1000 };
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// Low if we suspect uniprocessor, high for multiprocessor.
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static unsigned __max;
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static unsigned __last;
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};
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template <int instance>
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unsigned WIN32MutexSpin <instance>::__max = WIN32MutexSpin <instance>::__low_max;
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template <int instance>
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unsigned WIN32MutexSpin <instance>::__last = 0;
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static void _S_nsec_sleep(int __log_nsec) {
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if (__log_nsec <= 20) {
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SwitchToThread(); //Sleep(0); // adegli replaced it Sleep by SwitchToThread
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} else {
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Sleep(1 << (__log_nsec - 20));
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}
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}
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#if defined(_MSC_VER) && _MSC_VER <= 1300
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template WIN32MutexSpin <0>;
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#endif
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#endif // USE_CRITICAL_SECTION
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//----------------------------------------------------------------------------
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//
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// Description: Constructor
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//
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// Use: public.
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//
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Mutex::Mutex() {
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Win32MutexPrivateData *pd = new Win32MutexPrivateData();
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_prvData = static_cast<void *>(pd);
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}
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//----------------------------------------------------------------------------
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//
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// Description: Destructor
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//
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// Use: public.
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//
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Mutex::~Mutex() {
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unlock();
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delete static_cast<Win32MutexPrivateData*>(_prvData);
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}
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//----------------------------------------------------------------------------
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//
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// Description: lock the mutex
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//
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// Use: public.
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//
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int Mutex::lock() {
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Win32MutexPrivateData *pd =
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static_cast<Win32MutexPrivateData*>(_prvData);
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#ifdef USE_CRITICAL_SECTION
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// Block until we can take this lock.
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EnterCriticalSection( &(pd->_cs) );
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return 0;
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#else
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volatile unsigned long* lock = &pd->mutex;
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// InterlockedExchange returns old value
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// if old_value == 0 mutex wasn't locked , now it is
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if( !InterlockedExchange((long*)lock, 1L)) {
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return 0;
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}
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unsigned my_spin_max = WIN32MutexSpin<0>::__max;
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unsigned my_last_spins = WIN32MutexSpin<0>::__last;
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volatile unsigned junk = 17;
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unsigned i;
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for (i = 0; i < my_spin_max; i++) {
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if (i < my_last_spins/2 || *lock) {
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junk *= junk; junk *= junk;
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junk *= junk; junk *= junk;
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continue;
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}
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if (!InterlockedExchange((long*)lock, 1L)) {
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// got it!
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// Spinning worked. Thus we're probably not being scheduled
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// against the other process with which we were contending.
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// Thus it makes sense to spin longer the next time.
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WIN32MutexSpin<0>::__last = i;
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WIN32MutexSpin<0>::__max = WIN32MutexSpin<0>::__high_max;
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return 0;
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}
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}
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// We are probably being scheduled against the other process. Sleep.
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WIN32MutexSpin<0>::__max = WIN32MutexSpin<0>::__low_max;
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for (i = 0 ;; ++i) {
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int __log_nsec = i + 6;
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if (__log_nsec > 27) __log_nsec = 27;
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if (!InterlockedExchange((long*)lock, 1L)) {
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return 0;
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}
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_S_nsec_sleep(__log_nsec);
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}
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return -1;
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#endif // USE_CRITICAL_SECTION
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}
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//----------------------------------------------------------------------------
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//
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// Description: unlock the mutex
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//
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// Use: public.
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//
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int Mutex::unlock() {
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Win32MutexPrivateData *pd =
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static_cast<Win32MutexPrivateData*>(_prvData);
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#ifdef USE_CRITICAL_SECTION
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// Release this lock. CRITICAL_SECTION is nested, thus
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// unlock() calls must be paired with lock() calls.
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LeaveCriticalSection( &(pd->_cs) );
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return 0;
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#else
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volatile unsigned long* lock = &pd->mutex;
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*lock = 0;
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// This is not sufficient on many multiprocessors, since
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// writes to protected variables and the lock may be reordered.
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return 0;
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#endif // USE_CRITICAL_SECTION
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}
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//----------------------------------------------------------------------------
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//
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// Description: test if the mutex may be locked
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//
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// Use: public.
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//
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int Mutex::trylock() {
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Win32MutexPrivateData *pd =
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static_cast<Win32MutexPrivateData*>(_prvData);
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#ifdef USE_CRITICAL_SECTION
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// Take the lock if we can; regardless don't block.
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// 'result' is FALSE if we took the lock or already held
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// it amd TRUE if another thread already owns the lock.
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BOOL result = TryEnterCriticalSection( &(pd->_cs) );
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return( (result==TRUE) ? 0 : 1 );
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#else
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volatile unsigned long* lock = &pd->mutex;
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if( !InterlockedExchange((long*)lock, 1L)) {
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return 1; // TRUE
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}
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return 0; // FALSE
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#endif // USE_CRITICAL_SECTION
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}
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