Files
OpenSceneGraph/src/osgWrappers/serializers/osgSim/AzimSector.cpp
2010-05-18 11:00:06 +00:00

32 lines
1009 B
C++

#include <osgSim/Sector>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
static bool checkAzimRange( const osgSim::AzimSector& sector )
{ return true; }
static bool readAzimRange( osgDB::InputStream& is, osgSim::AzimSector& sector )
{
float minAzimuth, maxAzimuth, fadeAngle;
is >> minAzimuth >> maxAzimuth >> fadeAngle;
sector.setAzimuthRange( minAzimuth, maxAzimuth, fadeAngle );
return true;
}
static bool writeAzimRange( osgDB::OutputStream& os, const osgSim::AzimSector& sector )
{
float minAzimuth, maxAzimuth, fadeAngle;
sector.getAzimuthRange( minAzimuth, maxAzimuth, fadeAngle );
os << minAzimuth << maxAzimuth << fadeAngle << std::endl;
return true;
}
REGISTER_OBJECT_WRAPPER( osgSim_AzimSector,
new osgSim::AzimSector,
osgSim::AzimSector,
"osg::Object osgSim::Sector osgSim::AzimSector" )
{
ADD_USER_SERIALIZER( AzimRange ); // AzimRange
}