Files
OpenSceneGraph/src/osgManipulator/TranslatePlaneDragger.cpp
Robert Osfield 3006bb14f4 Changed osgManipulator::Dragger::handle(..) method to use a nested PointerInfo
class to encapsulate the pixel coords, SceneView and picking operations in prep for
making the code more general purpose, and less reliant on classes like osgUtil::SceneView and osgUtil::IntersectVisitor.
2007-02-11 21:12:34 +00:00

105 lines
3.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/TranslatePlaneDragger>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/LineWidth>
#include <osg/Quat>
#include <osg/PolygonMode>
#include <osg/CullFace>
#include <osg/AutoTransform>
using namespace osgManipulator;
TranslatePlaneDragger::TranslatePlaneDragger() : _usingTranslate1DDragger(false)
{
_translate2DDragger = new Translate2DDragger();
_translate2DDragger->setColor(osg::Vec4(0.7f, 0.7f, 0.7f, 1.0f));
addChild(_translate2DDragger.get());
addDragger(_translate2DDragger.get());
_translate1DDragger = new Translate1DDragger(osg::Vec3(0.0f,0.0f,0.0f),osg::Vec3(0.0f,1.0f,0.0f));
_translate1DDragger->setCheckForNodeInNodePath(false);
addChild(_translate1DDragger.get());
addDragger(_translate1DDragger.get());
setParentDragger(getParentDragger());
}
TranslatePlaneDragger::~TranslatePlaneDragger()
{
}
bool TranslatePlaneDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
// Check if the dragger node is in the nodepath.
if (!pointer.contains(this)) return false;
if ((ea.getButtonMask() & osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON) &&
ea.getEventType() == osgGA::GUIEventAdapter::PUSH)
_usingTranslate1DDragger = true;
bool handled = false;
if (_usingTranslate1DDragger)
{
if (_translate1DDragger->handle(pointer, ea, aa))
handled = true;
}
else
{
if (_translate2DDragger->handle(pointer, ea, aa))
handled = true;
}
if (ea.getEventType() == osgGA::GUIEventAdapter::RELEASE)
_usingTranslate1DDragger = false;
return handled;
}
void TranslatePlaneDragger::setupDefaultGeometry()
{
// Create a polygon.
{
osg::Geode* geode = new osg::Geode;
osg::Geometry* geometry = new osg::Geometry();
osg::Vec3Array* vertices = new osg::Vec3Array(4);
(*vertices)[0] = osg::Vec3(-0.5,0.0,0.5);
(*vertices)[1] = osg::Vec3(-0.5,0.0,-0.5);
(*vertices)[2] = osg::Vec3(0.5,0.0,-0.5);
(*vertices)[3] = osg::Vec3(0.5,0.0,0.5);
geometry->setVertexArray(vertices);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,vertices->size()));
osg::Vec3Array* normals = new osg::Vec3Array;
normals->push_back(osg::Vec3(0.0,1.0,0.0));
geometry->setNormalArray(normals);
geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
geode->addDrawable(geometry);
osg::PolygonMode* polymode = new osg::PolygonMode;
polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
geode->getOrCreateStateSet()->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
geode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
_translate2DDragger->addChild(geode);
}
}