Files
OpenSceneGraph/src/osgTerrain/Terrain.cpp
Robert Osfield 4d60d73eca Reorginized the TerrainTile/TerrainTechnique dirty mechanism so that TerrainTile
now holds the dirty flag and enables/disables event traversal in response dirty
being set/unset.  This allows terrain to be automatically updated in response
to Terrain scale and sample ratio changes.
2008-05-27 15:30:20 +00:00

120 lines
3.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgTerrain/Terrain>
#include <OpenThreads/ScopedLock>
using namespace osg;
using namespace osgTerrain;
Terrain::Terrain():
_sampleRatio(1.0),
_verticalScale(1.0)
{
}
Terrain::Terrain(const Terrain& ts, const osg::CopyOp& copyop):
osg::Group(ts,copyop),
_sampleRatio(ts._sampleRatio),
_verticalScale(ts._verticalScale)
{
}
Terrain::~Terrain()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
for(TerrainTileSet::iterator itr = _terrainTileSet.begin();
itr != _terrainTileSet.end();
++itr)
{
const_cast<TerrainTile*>(*itr)->_terrain = 0;
}
_terrainTileSet.clear();
_terrainTileMap.clear();
}
void Terrain::traverse(osg::NodeVisitor& nv)
{
Group::traverse(nv);
}
TerrainTile* Terrain::getTile(const TileID& tileID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
TerrainTileMap::iterator itr = _terrainTileMap.find(tileID);
if (itr != _terrainTileMap.end()) return 0;
return itr->second;
}
const TerrainTile* Terrain::getTile(const TileID& tileID) const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
TerrainTileMap::const_iterator itr = _terrainTileMap.find(tileID);
if (itr != _terrainTileMap.end()) return 0;
return itr->second;
}
void Terrain::dirtyRegisteredTiles()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
for(TerrainTileSet::iterator itr = _terrainTileSet.begin();
itr != _terrainTileSet.end();
++itr)
{
(const_cast<TerrainTile*>(*itr))->setDirty(true);
}
}
static unsigned int s_maxNumTiles = 0;
void Terrain::registerTerrainTile(TerrainTile* tile)
{
if (!tile) return;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (tile->getTileID().valid())
{
_terrainTileMap[tile->getTileID()] = tile;
}
_terrainTileSet.insert(tile);
if (_terrainTileSet.size() > s_maxNumTiles) s_maxNumTiles = _terrainTileSet.size();
// osg::notify(osg::NOTICE)<<"Terrain::registerTerrainTile "<<tile<<" total number of tile "<<_terrainTileSet.size()<<" max = "<<s_maxNumTiles<<std::endl;
}
void Terrain::unregisterTerrainTile(TerrainTile* tile)
{
if (!tile) return;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (tile->getTileID().valid())
{
_terrainTileMap.erase(tile->getTileID());
}
_terrainTileSet.erase(tile);
// osg::notify(osg::NOTICE)<<"Terrain::unregisterTerrainTile "<<tile<<" total number of tile "<<_terrainTileSet.size()<<" max = "<<s_maxNumTiles<<std::endl;
}