now holds the dirty flag and enables/disables event traversal in response dirty being set/unset. This allows terrain to be automatically updated in response to Terrain scale and sample ratio changes.
120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgTerrain/Terrain>
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#include <OpenThreads/ScopedLock>
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using namespace osg;
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using namespace osgTerrain;
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Terrain::Terrain():
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_sampleRatio(1.0),
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_verticalScale(1.0)
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{
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}
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Terrain::Terrain(const Terrain& ts, const osg::CopyOp& copyop):
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osg::Group(ts,copyop),
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_sampleRatio(ts._sampleRatio),
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_verticalScale(ts._verticalScale)
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{
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}
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Terrain::~Terrain()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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for(TerrainTileSet::iterator itr = _terrainTileSet.begin();
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itr != _terrainTileSet.end();
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++itr)
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{
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const_cast<TerrainTile*>(*itr)->_terrain = 0;
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}
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_terrainTileSet.clear();
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_terrainTileMap.clear();
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}
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void Terrain::traverse(osg::NodeVisitor& nv)
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{
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Group::traverse(nv);
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}
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TerrainTile* Terrain::getTile(const TileID& tileID)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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TerrainTileMap::iterator itr = _terrainTileMap.find(tileID);
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if (itr != _terrainTileMap.end()) return 0;
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return itr->second;
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}
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const TerrainTile* Terrain::getTile(const TileID& tileID) const
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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TerrainTileMap::const_iterator itr = _terrainTileMap.find(tileID);
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if (itr != _terrainTileMap.end()) return 0;
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return itr->second;
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}
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void Terrain::dirtyRegisteredTiles()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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for(TerrainTileSet::iterator itr = _terrainTileSet.begin();
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itr != _terrainTileSet.end();
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++itr)
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{
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(const_cast<TerrainTile*>(*itr))->setDirty(true);
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}
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}
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static unsigned int s_maxNumTiles = 0;
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void Terrain::registerTerrainTile(TerrainTile* tile)
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{
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if (!tile) return;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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if (tile->getTileID().valid())
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{
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_terrainTileMap[tile->getTileID()] = tile;
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}
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_terrainTileSet.insert(tile);
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if (_terrainTileSet.size() > s_maxNumTiles) s_maxNumTiles = _terrainTileSet.size();
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// osg::notify(osg::NOTICE)<<"Terrain::registerTerrainTile "<<tile<<" total number of tile "<<_terrainTileSet.size()<<" max = "<<s_maxNumTiles<<std::endl;
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}
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void Terrain::unregisterTerrainTile(TerrainTile* tile)
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{
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if (!tile) return;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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if (tile->getTileID().valid())
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{
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_terrainTileMap.erase(tile->getTileID());
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}
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_terrainTileSet.erase(tile);
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// osg::notify(osg::NOTICE)<<"Terrain::unregisterTerrainTile "<<tile<<" total number of tile "<<_terrainTileSet.size()<<" max = "<<s_maxNumTiles<<std::endl;
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}
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