Files
OpenSceneGraph/src/osgWrappers/introspection/osgSim/LightPointNode.cpp
2010-01-18 19:56:16 +00:00

200 lines
7.7 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingSphere>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgSim/LightPoint>
#include <osgSim/LightPointNode>
#include <osgSim/LightPointSystem>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(std::vector< osgSim::LightPoint >, osgSim::LightPointNode::LightPointList)
BEGIN_OBJECT_REFLECTOR(osgSim::LightPointNode)
I_DeclaringFile("osgSim/LightPointNode");
I_BaseType(osg::Node);
I_Constructor0(____LightPointNode,
"",
"");
I_ConstructorWithDefaults2(IN, const osgSim::LightPointNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____LightPointNode__C5_LightPointNode_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, x,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"Traverse downwards : calls children's accept method with NodeVisitor. ",
"");
I_Method0(unsigned int, getNumLightPoints,
Properties::NON_VIRTUAL,
__unsigned_int__getNumLightPoints,
"",
"");
I_Method1(unsigned int, addLightPoint, IN, const osgSim::LightPoint &, lp,
Properties::NON_VIRTUAL,
__unsigned_int__addLightPoint__C5_LightPoint_R1,
"",
"");
I_Method1(void, removeLightPoint, IN, unsigned int, pos,
Properties::NON_VIRTUAL,
__void__removeLightPoint__unsigned_int,
"",
"");
I_Method1(osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos,
Properties::NON_VIRTUAL,
__LightPoint_R1__getLightPoint__unsigned_int,
"",
"");
I_Method1(const osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos,
Properties::NON_VIRTUAL,
__C5_LightPoint_R1__getLightPoint__unsigned_int,
"",
"");
I_Method1(void, setLightPointList, IN, const osgSim::LightPointNode::LightPointList &, lpl,
Properties::NON_VIRTUAL,
__void__setLightPointList__C5_LightPointList_R1,
"",
"");
I_Method0(osgSim::LightPointNode::LightPointList &, getLightPointList,
Properties::NON_VIRTUAL,
__LightPointList_R1__getLightPointList,
"",
"");
I_Method0(const osgSim::LightPointNode::LightPointList &, getLightPointList,
Properties::NON_VIRTUAL,
__C5_LightPointList_R1__getLightPointList,
"",
"");
I_Method1(void, setMinPixelSize, IN, float, minPixelSize,
Properties::NON_VIRTUAL,
__void__setMinPixelSize__float,
"",
"");
I_Method0(float, getMinPixelSize,
Properties::NON_VIRTUAL,
__float__getMinPixelSize,
"",
"");
I_Method1(void, setMaxPixelSize, IN, float, maxPixelSize,
Properties::NON_VIRTUAL,
__void__setMaxPixelSize__float,
"",
"");
I_Method0(float, getMaxPixelSize,
Properties::NON_VIRTUAL,
__float__getMaxPixelSize,
"",
"");
I_Method1(void, setMaxVisibleDistance2, IN, float, maxVisibleDistance2,
Properties::NON_VIRTUAL,
__void__setMaxVisibleDistance2__float,
"",
"");
I_Method0(float, getMaxVisibleDistance2,
Properties::NON_VIRTUAL,
__float__getMaxVisibleDistance2,
"",
"");
I_Method1(void, setLightPointSystem, IN, osgSim::LightPointSystem *, lps,
Properties::NON_VIRTUAL,
__void__setLightPointSystem__osgSim_LightPointSystem_P1,
"",
"");
I_Method0(osgSim::LightPointSystem *, getLightPointSystem,
Properties::NON_VIRTUAL,
__osgSim_LightPointSystem_P1__getLightPointSystem,
"",
"");
I_MethodWithDefaults1(void, setPointSprite, IN, bool, enable, true,
Properties::NON_VIRTUAL,
__void__setPointSprite__bool,
"",
"");
I_Method0(bool, getPointSprite,
Properties::NON_VIRTUAL,
__bool__getPointSprite,
"",
"");
I_Method0(osg::BoundingSphere, computeBound,
Properties::VIRTUAL,
__osg_BoundingSphere__computeBound,
"Compute the bounding sphere around Node's geometry or children. ",
"This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). ");
I_ArrayProperty(const osgSim::LightPoint &, LightPoint,
__C5_LightPoint_R1__getLightPoint__unsigned_int,
0,
__unsigned_int__getNumLightPoints,
__unsigned_int__addLightPoint__C5_LightPoint_R1,
0,
__void__removeLightPoint__unsigned_int);
I_SimpleProperty(const osgSim::LightPointNode::LightPointList &, LightPointList,
__C5_LightPointList_R1__getLightPointList,
__void__setLightPointList__C5_LightPointList_R1);
I_SimpleProperty(osgSim::LightPointSystem *, LightPointSystem,
__osgSim_LightPointSystem_P1__getLightPointSystem,
__void__setLightPointSystem__osgSim_LightPointSystem_P1);
I_SimpleProperty(float, MaxPixelSize,
__float__getMaxPixelSize,
__void__setMaxPixelSize__float);
I_SimpleProperty(float, MaxVisibleDistance2,
__float__getMaxVisibleDistance2,
__void__setMaxVisibleDistance2__float);
I_SimpleProperty(float, MinPixelSize,
__float__getMinPixelSize,
__void__setMinPixelSize__float);
I_SimpleProperty(bool, PointSprite,
__bool__getPointSprite,
__void__setPointSprite__bool);
END_REFLECTOR
STD_VECTOR_REFLECTOR(std::vector< osgSim::LightPoint >)