200 lines
7.7 KiB
C++
200 lines
7.7 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingSphere>
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osgSim/LightPoint>
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#include <osgSim/LightPointNode>
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#include <osgSim/LightPointSystem>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::vector< osgSim::LightPoint >, osgSim::LightPointNode::LightPointList)
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BEGIN_OBJECT_REFLECTOR(osgSim::LightPointNode)
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I_DeclaringFile("osgSim/LightPointNode");
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I_BaseType(osg::Node);
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I_Constructor0(____LightPointNode,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::LightPointNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____LightPointNode__C5_LightPointNode_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"clone an object of the same type as the node. ",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"return a clone of a node, with Object* return type. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
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"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, x,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
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"Traverse downwards : calls children's accept method with NodeVisitor. ",
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"");
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I_Method0(unsigned int, getNumLightPoints,
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Properties::NON_VIRTUAL,
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__unsigned_int__getNumLightPoints,
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"",
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"");
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I_Method1(unsigned int, addLightPoint, IN, const osgSim::LightPoint &, lp,
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Properties::NON_VIRTUAL,
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__unsigned_int__addLightPoint__C5_LightPoint_R1,
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"",
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"");
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I_Method1(void, removeLightPoint, IN, unsigned int, pos,
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Properties::NON_VIRTUAL,
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__void__removeLightPoint__unsigned_int,
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"",
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"");
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I_Method1(osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos,
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Properties::NON_VIRTUAL,
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__LightPoint_R1__getLightPoint__unsigned_int,
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"",
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"");
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I_Method1(const osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos,
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Properties::NON_VIRTUAL,
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__C5_LightPoint_R1__getLightPoint__unsigned_int,
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"",
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"");
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I_Method1(void, setLightPointList, IN, const osgSim::LightPointNode::LightPointList &, lpl,
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Properties::NON_VIRTUAL,
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__void__setLightPointList__C5_LightPointList_R1,
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"",
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"");
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I_Method0(osgSim::LightPointNode::LightPointList &, getLightPointList,
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Properties::NON_VIRTUAL,
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__LightPointList_R1__getLightPointList,
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"",
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"");
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I_Method0(const osgSim::LightPointNode::LightPointList &, getLightPointList,
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Properties::NON_VIRTUAL,
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__C5_LightPointList_R1__getLightPointList,
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"",
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"");
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I_Method1(void, setMinPixelSize, IN, float, minPixelSize,
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Properties::NON_VIRTUAL,
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__void__setMinPixelSize__float,
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"",
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"");
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I_Method0(float, getMinPixelSize,
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Properties::NON_VIRTUAL,
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__float__getMinPixelSize,
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"",
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"");
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I_Method1(void, setMaxPixelSize, IN, float, maxPixelSize,
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Properties::NON_VIRTUAL,
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__void__setMaxPixelSize__float,
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"",
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"");
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I_Method0(float, getMaxPixelSize,
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Properties::NON_VIRTUAL,
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__float__getMaxPixelSize,
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"",
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"");
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I_Method1(void, setMaxVisibleDistance2, IN, float, maxVisibleDistance2,
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Properties::NON_VIRTUAL,
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__void__setMaxVisibleDistance2__float,
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"",
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"");
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I_Method0(float, getMaxVisibleDistance2,
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Properties::NON_VIRTUAL,
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__float__getMaxVisibleDistance2,
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"",
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"");
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I_Method1(void, setLightPointSystem, IN, osgSim::LightPointSystem *, lps,
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Properties::NON_VIRTUAL,
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__void__setLightPointSystem__osgSim_LightPointSystem_P1,
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"",
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"");
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I_Method0(osgSim::LightPointSystem *, getLightPointSystem,
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Properties::NON_VIRTUAL,
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__osgSim_LightPointSystem_P1__getLightPointSystem,
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"",
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"");
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I_MethodWithDefaults1(void, setPointSprite, IN, bool, enable, true,
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Properties::NON_VIRTUAL,
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__void__setPointSprite__bool,
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"",
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"");
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I_Method0(bool, getPointSprite,
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Properties::NON_VIRTUAL,
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__bool__getPointSprite,
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"",
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"");
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I_Method0(osg::BoundingSphere, computeBound,
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Properties::VIRTUAL,
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__osg_BoundingSphere__computeBound,
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"Compute the bounding sphere around Node's geometry or children. ",
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"This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). ");
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I_ArrayProperty(const osgSim::LightPoint &, LightPoint,
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__C5_LightPoint_R1__getLightPoint__unsigned_int,
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0,
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__unsigned_int__getNumLightPoints,
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__unsigned_int__addLightPoint__C5_LightPoint_R1,
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0,
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__void__removeLightPoint__unsigned_int);
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I_SimpleProperty(const osgSim::LightPointNode::LightPointList &, LightPointList,
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__C5_LightPointList_R1__getLightPointList,
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__void__setLightPointList__C5_LightPointList_R1);
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I_SimpleProperty(osgSim::LightPointSystem *, LightPointSystem,
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__osgSim_LightPointSystem_P1__getLightPointSystem,
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__void__setLightPointSystem__osgSim_LightPointSystem_P1);
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I_SimpleProperty(float, MaxPixelSize,
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__float__getMaxPixelSize,
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__void__setMaxPixelSize__float);
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I_SimpleProperty(float, MaxVisibleDistance2,
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__float__getMaxVisibleDistance2,
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__void__setMaxVisibleDistance2__float);
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I_SimpleProperty(float, MinPixelSize,
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__float__getMinPixelSize,
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__void__setMinPixelSize__float);
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I_SimpleProperty(bool, PointSprite,
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__bool__getPointSprite,
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__void__setPointSprite__bool);
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector< osgSim::LightPoint >)
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